
Build your workshop and turn it into a fashion business. Interact with your customers and design unique collections to sell in your store. Upgrade your workshop until you rule the fashion industry.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 25 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Take your orders and design unique collections. Use different fabrics from cotton to linen to create unique collections with thousands of combinations. Every corner of your workshop, from the smallest scissors to the largest shelf, is the reflection of your art.



Begin your journey in an old, abandoned workshop and turn it into your dream tailor workshop. Buy new furniture, tear down walls and deliver best tailoring experience to your customers. Every decision you make will affect your production capacity and visual appeal.



Manage your inventory perfectly. Hire staff, build shelves, and organize your deliveries to meet the deadlines. How you manage your production process will affect your revenue and reputation.



Emporium District is the most vibrant area of France. Explore the district, make new friends, and enjoy exciting experiences. You will have a unique opportunity to discover the Emporium.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really like the game, but its starting to get really hard
[h2]Overview[/h2] Despite being in Early Access with plenty of development left on the roadmap, Tailor Simulator is surprisingly addictive. The core mechanics are robust enough to keep you engaged for hours on end, offering a solid foundation that should excite simulation fans. [h2]Pros[/h2] [*] [b]Solid Core Loop:[/b] The fundamental gameplay loop—crafting, selling, and managing inventory—is fully functional, polished, and satisfying. [*] [b]Optimized Performance:[/b] Runs smoothly with minimal strain on GPU resources. [*] [b]Clean Visual Style:[/b] Clear, readable, and well-maintained graphical presentation overall. [*] [b]Responsive Movement:[/b] Character controls feel smooth, with flexible in-game mouse sensitivity adjustments. [*] [b]Rewarding Late-Game Economy:[/b] Unlocking web orders creates a lucrative, highly satisfying revenue stream. [h2]Cons & Feature Requests[/h2] [*] [b]Vague Furniture Tooltips:[/b] Hover text for storage and display units needs clearer indicators for whether they hold raw supplies, finished garments, or both. [*] [b]Staff AI Overhaul Needed:[/b] While micro-management toggles are detailed, staff lack critical QoL logic—such as recognizing cloth already placed on cutting tables or assisting with web orders. [*] [b]Tedious Button Assembly:[/b] Dragging and dropping individual buttons is unnecessarily slow (especially on 7-button shirts). A double-click application method would streamline production significantly. [*] [b]Unwieldy Furniture Delivery:[/b] Unloading large order deliveries from the van requires taking and placing individual items one at a time before retrieving the next, which is a major hassle for small fixtures like wall lamps under timed delivery constraints. Storing bulk deliveries in un-boxable crates would streamline store setup. [*] [b]Noticeable Early Access Polish:[/b] Several technical issues and bugs occasionally disrupt the experience. [*] [b]More Quests in Town:[/b] Expanding in-town quests—perhaps with narrative storylines and rewards like tailoring supplies, finished clothes, or decor—would enrich town exploration. [h2]Bugs[/h2] [*] [b]Graphics/Lighting Glitch:[/b] Modifying any visual settings temporarily corrupts in-game lighting. [*] [b]Invisible Fabric Prints:[/b] Certain requested customer patterns render as completely blank textures, though the game still registers them as applied. [*] [b]Dressing Room NPC Soft-Lock:[/b] Customers occasionally freeze waiting for open dressing rooms. Resolving this requires a full game restart, which abandons active store lines and forfeits pending sales. [*] [b]Unusable Bicycle Physics:[/b] Bike steering is excessively sensitive, leading to unintended crashes and spins. Slower pedestrian travel or expensive computer delivery are currently the only viable alternatives. [*] [b]Physics Glitch on Box Tosses:[/b] Dropping or tossing delivery boxes near drop zones can launch them sky-high into currently inaccessible parts of town. [h2]Other Observations[/h2] [*] [b]Web Order Persistence Loop:[/b] Unfinished web order lists reset fully upon saving and quitting. While this loop offers an easy exploit for infinite nighttime income, repeating identical order batches quickly becomes boring and tedious. [*] I recommend playing it in Windowed mode if you frequently tab out of your games. If playing in Full Screen, the game loses it's access to your monitor, causing it to continuously minimize until you restart the game. This is a bug, too, I'm sure. [h2]Final Verdict (TL;DR)[/h2] Tailor Simulator already delivers a fun, time-sink simulation experience with a strong core loop. As it stands, I would definitely recommend this game. If the developers can iron out the pathfinding bugs, tune the vehicle controls, and add a few key quality-of-life tweaks for craft automation and staff intelligence, this game has real potential to be amazing. Well worth keeping an eye on throughout its Early Access journey.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Dutch, Japanese, Korean, Polish, Russian, Turkish, Spanish - Spain +3 more
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me gusto.. peroo... hasta el lvl 6 no veo un Bank? necesito un empujoncito, viene 1 cliente cada 9 horas...
好玩 可以买 但是bug太多了 总是有NPC卡住 到第二天也好不了 只能重开游戏 裁缝也总卡住 一直重复做同一件衣服 但是也做不出来 npc还总爱往收银台钻 把玩家挤来挤去的 裁缝台 纽扣台 买多了退不掉 卖不掉 删不掉 难受
ゲーム自体はおすすめします。 服作りのシステム自体は面白く、型紙から裁断・縫製して服を仕立てたり、店を整えたりと、やり込み要素もかなりありそうでした。洋裁や経営シミュレーションが好きなら、ハマれる要素はあると思います。 ただ、私には町を歩いているNPCの動きがどうしても無理でした。 意図してなのか、歩行モーションがかなり不自然で、カクカクというより「カックンカックン」とした、まるで奇行種のような独特の動きをします。一人や二人ではなく、町を歩いていると目に入るので見ているうちに生理的な気持ち悪さを感じるようになってしまいました。 家具や生地を購入するためには町へ出る必要があり、NPCを避けてプレイすることも難しいです。しばらく遊んで慣れようとしましたが、私には無理でした。 システムがつまらなくて低評価、というわけではありません。むしろ服作りそのものは面白かっただけに残念です。 NPCのモーションが今後改善されたら、もう一度遊んでみたいと思えるゲームでした。
El juego a pesar de ser monótono (porque se basa en fabricar y vender ropa) es muy dinámico, y la verdad es que me ha enganchado desde el primer momento a pesar de que no soy una persona que juegue mucho al ordenador. Me gustaria hacer una recomendación , o solicitar, que cuando contratas a un sastre le puedas ubicar a una mesa de trabajo en concreto. Es decir, si tengo dos, poder especificarle al trabajador cual de las dos usar, para poder evitar cruces. Muchas gracias!
I have been playing this for over a week now, and I love this game. It is very easy to lose myself in the process of making the clothes and not realise it's been a hour and the in-game clock has been set to 2400 for half of it. The low-fi jazz soundtrack is very calming and relaxing. The progression is nice and smooth, and doesn't feel like too much of a grind, at least until I got to level 13 and was desperately trying to unlock the last gown. The controls for staff are a little intricate, but I figured out a good system for my playstyle within a couple of in-game days. That said, the game is still a little buggy. My most frequent one was people looking for somewhere to change into the outfits they've recieved. I don't like having a dressing screen in the store, so frequently I find people hiding in a corner waiting to get changed, and they don't go away until after I exit the game. But this also happens when I do have a dressing screen. Some of them use it, the rest of them don't. And they just stay there. The other bug I frequently encounter is the OE Broker not having any stock for sale. Again, this is fixed by exiting the game. The one bug I can't fix is that the printer won't print on all fabrics. I tried to put a rose pattern on a blue belted dress made out of the troika fabric, but it wouldn't show up after the printing had finished. But then this might not be a bug. I could just be being an idiot. There are only three things I would suggest considering adding to the game. The first is increasing the speed of the cats as they cross the road. Frequently I would have a line of five or six vans waiting to drop off cargo stuck at a crossing waiting for a single cat to meander across. I also didn't realise the back of the van could be opened but I'm sure that part is just me being an idiot again. The second is adding the ability to assign staff to specific workstations. I have two areas set up in my shop: one on the ground floor, and one on the first floor. Both areas are self contained with all the cutting tables, sewing machines, addon tables, and storage they need. This was great when I had just one tailor working with me: they stayed downstairs doing customer orders, I stayed upstairs making whatever I wanted. But now I have two staff, and both of them are always climbing up and down the stairs using various workstations in both areas. I would love to be able to keep one downstairs in his little area doing the customer orders, and the other one upstairs in her little area making store stock. The third is custom-made clothes. Such as a white dress with blue thread, or a red shirt with a black collar and cuffs and buttons. That might be a bit out of the scope of the game though. Oh, and new meows for the cats, and maybe the ability to feed them. I'm sure there is someone out there who can resist petting every kitty they see, but that person is not me. They're just too cute! I love seeing them lying on the fence outside the store so much. They add such a lovely touch to the environment. But yeah, overall, I'm very happy with the games mechanics, the variety of patterns, the fabrics and colours, the atmosphere, the design of the city, the beautiful soundtrack. I think it is great, just how it is, but I still can't wait to see what else the developer might decide to add to it. So go buy the game, set up your store, pet a kitty, and make yourself a nice outfit. I will be heading back to my own Helleborne to finally finish unlocking the third level of the building.
Le jeu est super. Il faut savoir qu'il est en accès anticipé, il a beaucoup de potentiel quelque bug rien de bien méchant qui vous empêche de jouer. J'ai hâte de voir ce qu'il propose par la suite.
Идея игры интересная, есть большое пространство для новых идей и доработок. Что нравится: 1. Процесс шитья не замудрен, в принципе, не надоедает шить самому 2. Система торга и магазин одежды 3. Кастомизация внешнего вида здания 4. Забавно ездить на велике Замечания: Очень быстро прокачиваешься и пропадает интерес без открытия новых предметов, рецептов и прочего. Деньги очень легко накопить, а тратить некуда. Можно сделать новые рецепты платными - открыл рецепт по уровню, купил и только тогда можно пользоваться. Идея делать принты хорошая, но она вроде не влияет на цену одежды (или я не увидела)? Можно доработать, чтобы можно было создавать свои коллекции одежды, дороже обычных вещей. Проводить тематические показы мод с этой коллекцией, где можно было бы кастомизировать сцену, выбирать музыку и декорации. В конце показа получать отзывы критиков и награды, которые повышали бы престиж ателье и которыми можно украсить стены или полки внутри. В процесс принятия заказов добавить пункт с размерами одежды, который может влиять на расход ткани, если это не слишком замудренно. Делать пошив нитками и добавление аксессуаров не только цвет в цвет. Помимо пуговиц добавить молнии, карманы, воротники, застежки, ремни и пояса, оформление бусинами, стразами, пайетками и т.д. Добавить детскую одежду, головные уборы, перчатки, носки, верхнюю одежду. Сделать времена года и сезонную одежду, которая будет дороже или дешевле в зависимости от сезона. Работники берут заказы на доставку и шьют одежду, если заказ принят. Наносят принты. Можно добавить функцию уборки работниками, добавить урну, которую можно купить и поставить внутри. Расширить пространство, а не увеличивать площадь этажами. Переносной компьютер отдельно от кассы или планшет, чтоб следить, какие заказы нужно сделать на ходу. Прокачка рабочих инструментов, чтоб быстрее шить, кроить, от уровня зависит качество готовой одежды. Добавить вышивку, разные виды строчек. Одежда может рваться, клиенты будут приносить одежду на ремонт. Можно добавить особых персонажей, которые будут делать уникальные заказы, давать в награду декор, ткани и аксессуары, которые нельзя купить + расскажут интересную историю, мини-сюжет
Ich liebe dieses Spiel! Eigentlich wollte ich es nur mal ausprobieren und plötzlich waren Stunden um. Super schön gemacht, mit viel Liebe zum Detail. Nach und nach entwickelt man sich weiter, schneidert, organisiert und vergrößert sein Geschäft. Es hat mich total in den Bann gezogen und ich kann gar nicht mehr aufhören. Ich spiele es auf dem Steam Deck und das funktioniert gut. Ab und zu wechsle ich zwischen den Controllertasten und dem Touchscreen für manche Aufgaben. Zwischendrin treten noch ein paar kleine Bugs auf, zum Beispiel bleiben Mitarbeiter im Arbeitsprozess hängen. Ich entlassen sie dann einfach und stelle einen anderen an, dann geht's wieder. Insgesamt bin ich echt begeistert von dem Spiel und freue mich auf weitere Inhalte!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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