
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임성을 논하기 앞서 인터페이스가 내 기준 역대 최악 모든게 너무나 불편해서 대체 왜 이렇게 만들었는지 이해가 되지 않는다 키마 유저는 1도 생각 안하고 패드 기준으로 만든걸 그대로 가져왔나.. 라고 하기엔 패드로도 불편하다는 핑까가 있는데 이거 어떻게 받아들여야하는거지 그래픽도 암만 옛날겜 리메이크인지 리마스터인지 모르겠다만 인게임 그래픽 1도 개선 없이 들고온거 아닌가? 아무리 고전명작이라지만 기본적인 것들이 받아들일 수 있는 수준을 넘어섰음. 이거 해보고 괜찮으면 파이널판타지택틱스도 사볼까 했더니 생각이 확 달아나네
슈퍼패미컴의 택틱스오우거를 요즘 해상도로 하고 싶다. 스팀버전 리본도 나름의 재미를 가지고 있지만 오리지널 버전도 넣어 줬더라면.. 이라는 아쉬움이 있다. 하지만 어떻게 나오던지.. 구입할 수 밖에 없는 게임이다. スーパーファミコンの「タクティクスオウガ」を、現代の解像度でプレイしたい。 Steam版の『リボーン』もそれなりに楽しめるけど、 オリジナル版も収録されていれば…という惜しさがある。 でも、どんな形であれ―― 買わずにはいられないゲームだ。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 2.8K | 84% | $12.99 | |
| $1.9M | 1.9K | 89% | $34.99 | |
| $1.9M | 3.6K | 68% | $19.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 809 | 82% | $24.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $14.99 | |
| $3.2K | 8 | 88% | $14.99 | |
| $2.9K | 7 | 71% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game, nice voice, great and deep mechanics, nice replayability
Father of Triangle Strategy
比较硬核
I played this when I was 9 years old and sick. So it brought so much memory.
replayability is max
Story is kinda meh but the gameplay is nice. The thing I kinda don't like is that once your unit dies you have 3 turns to either revive him/her or you lose that unit.
This is the first tactics ogre that i play, so i have nothing to compare. The 4 items/spells/skills limit annoyed me a bit in a couple of the fights, but overall, i didn't mind it... The union lvl cap is a good thing, imo, otherwise the game would be too easy, i already found the base game kinda easy, and i went C->N->L... The AI in this game IS COMPLETELY ♥♥♥♥! Mages going into melee range EVERY. ♥♥♥♥♥♥♥. TIME, WITH EVERY. ♥♥♥♥♥♥♥. AI MODE, IS ♥♥♥♥♥♥♥♥, GO LEAR HOW TO PROGRAM SOMETHING, FFS! The level of grinding u have to do if u want certain items is COMPLETELY ♥♥♥♥♥♥♥♥ TOO, FFS, THIS IS A SINGLE PLAYER GAME! WTF WERE U THINKING????? (Thank GOD CE exists and i'm a PC player 🙏) Other than that, this was a really good game. Its now the single player game that i have more hours in, so that must mean something 🫡
Отличный ремейк
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.