
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Premise:[/b] [i]Final Fantasy Tactics was my very first game, so I'm extremely biased.[/i] I really wanted to love Tactics Ogre: Reborn, and in many ways, I do(n't). But here’s what stood out to me after 4.2 hours: [list] [*][b]Visuals:[/b] These games don’t need remakes for their visuals; it’s everything around them that needs refining. The smoothed-out sprites feel odd and lose their charm; maybe it’s the kind of style that works better on a small screen, but even then, it didn’t resonate with me. [*][b]Audio:[/b] The music is fine, but not unforgettable. The English voice acting, however, felt way too stiff and mechanical. Switched to Japanese within minutes. Big improvement. [*][b]Gameplay:[/b] The union cap and repetitive Training battles really slow the momentum. Having to grind the same map over and over, WITH the leveling cap, is easily the most tedious part so far. The challenge is fair, but the grind undercuts it. The Floating/Tarot card system often feels like dead weight rather than a strategic element. [*][b]Story:[/b] The narrative is one of the game’s strongest assets. It’s compelling, grounded in political conflict and war rather than pure fantasy — though the latter is still present. It’s got depth, and I’m genuinely curious to see where it goes. [*][b]Classes:[/b] Coming from FFT, I miss cross-class builds and deeper job progression, but the “type advantage” system adds a nice layer of strategy. I’m torn on the casters: limiting mages to a few spells is annoying, but I do like the slow MP build-up mechanic; it's interesting and thematically fitting — it’s like your mage needs time to slowly speak the spell aloud. It’s a small thing, but I appreciated it. [*][b]UI & Accessibility:[/b] The UI feels slightly clunky. I had to enable HP bars to avoid losing enemies in the background. A persistent grid toggle or more visibility options would help a ton. No difficulty settings either, which would’ve been nice. [/list] [b]Final Verdict:[/b] A fascinating tactical RPG with a great story and some clever mechanics, buried under slow pacing and dated design choices. It’s not a bad game — just one that asks for a bit more patience than I expected.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 6.4K | 91% | $19.99 | |
| $1.9M | 5.5K | 91% | $11.99 | |
| $1.9M | 3.6K | 68% | $19.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 3.4K | 98% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 808 | 82% | $19.99 | |
| $247.6K | 391 | 76% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $10.49 | |
| $1.6K | 8 | 88% | $7.49 | |
| $1.5K | 7 | 71% | $7.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏纯他妈脑瘫 我没玩过原版 喜欢玩战棋游戏 听别人吹的 这游戏多好玩多好玩 妈的依托大便 好玩个鸡巴 一个战旗游戏 每关一定要给你塞几个无法控制的NPC 各种抢位置 抢强化 然后无脑往前冲 妈的算的好好的 集火一个目标 剩一点血 留了一条缝给后排弩狙收掉的 傻逼NPC过来把位置堵了 掉个绿卡 等着马上到大哥行动了留给大哥吃的 傻逼NPC过来吃了 卡地形卡的好好的 傻逼NPC冲上去了 逼着玩家也得冲 这他妈是战棋吗?? 甚至还他妈给个自动战斗 卧槽 这是什么国产页游吗? 纯他妈脑残游戏 别买 谁买谁傻逼
ライトユーザーの事を考えられてない点と マップにランダムで湧く能力を上げるカードの存在が減点 それ以外は素晴らしいんじゃないかな
Ottimo strategico, ha delle idee che fanno impallidire sia Final Fantasy Tactics e Triangle Strategy. Il sistema delle carte buff può bruciare all'inferno però.
我是火纹玩家,这个游戏对我来说太古老了,不太推荐。供参考
Loved playing the original and platinumed the remake on PS5. Playing through PC version in preparation for FFT Remake.
I played Ogre Battle as a kid and so many mechanics were left wanting. Game had potential to be really good. Game was too focused on control. 1/3 of the fun was finding bad ass magical treasures that feature is dead in this game. Your level is under control. Every fight has a boss that would rip you to pieces but you can never make them apart of your army by force, subversion, or charm. Green Power Cards may or may not give you a +1 to stats (annoying) so you have to check.
最高に面白いゲームです。 トロフィーコンプリートまでプレイしました。
I do not know what it is about this game but I am finding it far too difficult to enjoy compared to Final Fantasy Tactics. I love tactics games like Fire Emblem, Disgaea, Final Fantasy Tactics, Shining Force and many others, but this one feels poorly balanced or there is something I am just not understanding. Halfway through chapter one I am ending battles with only half my units alive and it is not fun at all. It feels like a chore to play. I had way more fun with Final Fantasy Tactics and that game is the whole reason I bought this one after finishing it.
5 stars
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.