
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情不错,这是唯一的优点 除此以外真是一坨答辩,平时难度和关键战难度不在一个级别,平时的任务目标也是随随意意,一到boss战突然来个“无人倒地”目标,boss一个技能下来一瘫一片,又是锁等级的,不能倒地个鬼啊 超多刷刷刷支线,给的正反馈又差,道具奖励少得可怜,还一层一层一层的,你是洋葱吗需要一层一层剥开皮,想困死我直说 其次这个战死功能等于没有,倒了一个队友要三回合不救才有可能死,问题是一会儿就倒个一片,拉起来又倒,把游戏做成葫芦娃救爷爷很好玩是吗,你直接杀了得了!队友倒地居然还占格子,本来就捉襟见肘的格子位置这下更完蛋了 核心问题还是刷刷刷支线太多,什么四神兽,这边一个宫殿那边六座堡垒,头都大了,不会真觉得你这个系统很先进很好玩吧 另外,这人物移动格子少得可怜,天天就挤在那破地方夹神仙,真的无语。然后卡都刷在别人的区域内,己方区域又窄走的又慢,在做负向反馈方面日厂确实独一档
♥♥♥♥ port of a game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 3.6K | 68% | $19.99 | |
| $1.9M | 3.5K | 75% | $14.99 | |
| $1.9M | 6.4K | 91% | $19.99 | |
| $1.9M | 3.4K | 98% | $17.49 | |
| $1.9M | 5.5K | 91% | $11.99 | |
| $1.9M | 3.4K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $470.4K | 730 | 81% | $19.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $10.49 | |
| $1.6K | 8 | 88% | $7.49 | |
| $1.5K | 7 | 71% | $7.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a huge fan of Let Us Cling Together on Playstation, Reborn has far exceeded my expectations. It has the charm and nostalgic vibes of the original, but the addition of new animations, features, and locations have turned it into a game I can't stop playing. The new leveling system makes it super easy to add new members to your team and get them up to speed, so you can spend less time grinding and more time playing. 12/10 - I highly recommend.
It's got too much extra junk and just isn't anything like the GOAT original version. If you're a fan of Tactics Ogre: Let Us Cling Together, this pathetic knock off is a hard pass.
An amazing revitalization of the greatest tactical RPG of all time. A phenomenal experience top to bottom. My singular gripe is buff cards, so if you want a more authentic experience, just get the Cheat Engine script that turns them off (only takes checking a single box). Even with that aside this game is phenomenal. An absolute must-play for any fan of the genre.
レベルキャップが本当にいらない。 シナリオも面白味はなく、魅力的なキャラクターもいなかった。 同人ゲームであれば良質な部類には入っているので、1000円くらいであればちょうどいいゲーム。
狗屎一样的重制
I played original and this one. I liked both, people who praise old one are those who are stuck in the past, don't pay attention to them, game is good, 10/10
Joguei muito quando era mais novo, era muito bom a versão snes , agora mudou muito , tem alguns pontos positivos mas teve também muitos negativos, o mais principal é a falta da legenda em português brasileiro, serio esse jogo vem vindo , passou pelo PSP e agora chegou no Pc , na steam e nada de pelo menos eu entender a história sem um TRADUTOR , bom agora sobre outros problemas eu acho que o sistema novo de skills foi bem mais o menos tirando o contra golpe que todos tinham , quanto ao visual deveriam ter feito uma melhoria total (mantendo o estilo pixel art) ou manter um padrão , pois a interface do snes era muito mais sincronizada com o resto do jogo , até as barras de vida , se o jogo atual fosse uma música sinceramente a interface desafinou , ouve umas mudanças principalmente no início também, nas habilidades e itens de alguns personagens, cara o jogo já era ótimo para que isso tudo , se queriam tanto deveriam é ter lançado a sequência e fazer novas adições, é como dizem aqui no Brasil - Não se muda time que está ganhando
There is something weird about this game... I open it, I play it for a bit, and then I see five hours have passed. Cant stop playing it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.