
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story makes me wish almost every single protagonist suffered a horrible, agonizing death. The worst offender also plagues your entire early to mid game as a guest character you cannot control, blocking your movement and rarely doing anything useful. Mechanics are fine, I guess, but this is the only JRPG so far that I've found to be indigestible because of the story and characters.
전투 할때 마다 40분 50분 동안 전투하는게 괜찬다면 괜찬은게임이다. 나도 턴제 일본게임은 어릴때부터 좋아했지만... 까놓고 이건 좀 아닌것 같더라.. 전투시간이 졸라게 길어서 그렇지 게임 자체는 괜찬음 난 하다가 지쳐 나가떨어짐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No. It`s not the same as Final Fantasy Tactics. ♥♥♥♥♥♥♥♥ OP Enemies. They have heal 3 while you have heal 2 or they have better weapons. The most op ♥♥♥♥ is that they can have more people then you. like 1-3 more. I`m 71 hours in I still don`t know why this is unnecessary hard. Like fking balance this ♥♥♥♥. How hard can that be if you put 1 more enemy in let them have the same bad spells, if not don`t more npc`s in the match wtf?
之前还疑惑为什么重制版吵的那么厉害,玩了才发现很多东西改的十分恶心,最重要的一个是卡片系统,在战场各地会随机出现许多buff卡片,你必须各种单位加急去捡不然被敌人捡了叠加会十分恐怖。先不说卡片系统平衡如何,光是这个设定就十分影响代入剧情,我就问你在打架的时候四周会出现各种buff的卡片这设定不奇怪吗?本来你是打不过对面的,然后你四周逛一逛就叠了几个buff然后就把对面干掉了,这合理吗? 非有杠精在贴吧说在虚拟作品里面找逻辑是一件搞笑的事情,怎么,虚拟作品不能有逻辑吗?虚拟作品虚拟的是设定,逻辑和人越像现实,作品水平才越高,关键这狗屁卡片系统根本不是原版有的,是傻逼Se重置后自己加的!你加你妈呢,你重置加这狗屎系统问过老玩家了吗!其次卡片系统的平衡一点都不行!游戏的角色移动力很低,要吃卡牌就要全部挤上去抢,也就是大量角色要转成高生命和移动的近战职业,你这游戏的多样性在哪?全被你改成狗屁了!你想展现你的制做水平你去搞新作啊?霍霍老作品算什么? 还有一个就是等级上限制,又有杠精说是为了防止刷级,你防止刷级不能降低刷级经验,一定要搞等级平均制是吧,就不能搞几个喜欢的角色比别人强?自由度在哪?何况等级不能刷,单个属性也是能刷的,那你搞这个等级上限不是一样肝还更麻烦?说到底你管我怎么玩,我就不能自由选择玩法吗,要你教我?制作组有病?把老游戏改的啊妈都不认得了那算什么重置?
I was never really into eastern tactical RPG's but this one is exceptional, from it's story to it's fantastic combat. It's such a shame that some people are bring this masterpiece down just because they changed a mechanic for the better. Play it for yourself and see what a wonderful game this is. Watch videos, play the demo but don't take to much notice of those negative reviews.
불편한 이유를 겪어 봤더니 확실히 알겠더라. 게임의 포장은 너무나 잘 되었으나.....
An amazing revitalization of the greatest tactical RPG of all time. A phenomenal experience top to bottom. My singular gripe is buff cards, so if you want a more authentic experience, just get the Cheat Engine script that turns them off (only takes checking a single box). Even with that aside this game is phenomenal. An absolute must-play for any fan of the genre.
This is my 2nd ever TRPG, My first was Triangle Strategy. TOR is amazing! Should i try FFT next?
狗屎一样的重制
A game I had such a poor experience playing I actually felt obligated to post a review about it. I love tactical RPGs and this took every single bit of fun out of it. Eighteen hours playing this and every single bit of it was agonizing, hoping I'd get to a part that was enjoyable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.5K | 7 | 71% | $7.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.9M | 3.6K | 68% | $19.99 | |
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| $1.9M | 5.5K | 91% | $11.99 | |
| $1.9M | 3.4K | 85% | $14.99 |