
SYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.1Kreviews | 94% | — | $5.5M |
| $3.99−80% | 167ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Единственная игра, где ты можешь убить себя рикошетом в голову 10 из 10 P.S. Прототип "Возмездие", я твой рот наоборот
Game is great except for the constant crashing that ends up wiping a really good run
Its like binding of isaac, but german, and with guns!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 5.8K | 89% | $29.99 | |
| $5.5M | 11.6K | 81% | $19.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 8.6K | 85% | $29.99 | |
| $5.5M | 5.8K | 83% | $29.99 | |
| $5.5M | 28.2K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 167 | 90% | $3.99 | |
| $958.7K | 3.4K | 83% | $14.99 | |
| $24.2K | 103 | 69% | $19.99 | |
| $10.6K | 71 | 72% | $9.99 | |
| $6.7K | 34 | 82% | $9.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Notice: this game is in a very unstable state with seemingly no plans to actually fix the issues from the developers. They moved onto SYNTHETIK 2 and left behind this game in a rather unfortunate state. Look at the console ports of SYNTHETIK for a real jumpscare. I feel very bittersweet about this game. The music is decent if generic, and the action-figure aesthetic creates an interesting mix of very cartoony and somewhat realistic visuals. That's about where the positives end. The visual design undermines itself. Everything uses vibrant colors—levels, enemies, players—to the point where nothing actually stands out. In a roguelite where visual clarity especially matters, this creates constant confusion. Hitboxes feel imprecise, and distinguishing yourself from projectiles or even walkable terrain becomes unnecessarily difficult. Getting stuck on geometry happens regularly. The game crashed multiple times and even hard froze my computer one time. Multiplayer is worse when it actually functions—the netcode is genuinely terrible. I've encountered a lot of bugs ranging from annoying to actually preventing me from enjoying the game in any real capacity. Other reviews confirm these have been ongoing issues with no apparent priority to fix them. Fun! Unlike a proper rogue*like*, SYNTHETIK is a rogue*lite*, which exposes the same fundamental problem many others in the genre share: progression depends less on skill and more on patience. To make a class viable, you often need specific unlockable modules, which means repeatedly grinding runs just to access the tools required for that class to function properly. Even then, success is still at the mercy of RNG, so mastery feels secondary to persistence. Also, as much as people say the shooting in this game is good, I'm really not feeling it. Spread is obscene on some weapons, so it's impossible to hit anything. some of the guns feel good but most aren't any fun to use. The Heat mechanic is poorly explained if at all and seems to just exist to punish you for firing in long bursts which just kills the fun in any automatic weapon. The reload mechanic exemplifies the game's design problems. You press E to eject the magazine, then R to reload. It can be disabled, but why include it at all? The game isn't going for realism, so it's just complexity for its own sake. There are too many mechanics that feel added without purpose like this one. Item descriptions don't exist at purchase points—you're expected to memorize what things do. In a roguelite where information is very important, I think this is frankly absurd. The game dumps you into ten classes, multiple currencies, and various systems with no gradual introduction. Risk of Rain 2 starts with two survivors and limited items for good reason. SYNTHETIK gives you everything immediately and explains nothing. The chat system is a major annoyance. Even in singleplayer, a public online chat is constantly visible in the main menu and during gameplay, with no option to disable it. Normally unmoderated chat wouldn’t be a dealbreaker, but the combination of being unmoderated and mandatory makes it genuinely frustrating. I've seen many players complain about this on the forums and online, yet the developers really don't care. The frustration here isn't like other roguelites/likes. It's technical problems, poor design choices, and lack of basic polish creating friction at every turn.
Rogue-like with solid gun play, guns & variants of manufacturers adds a lot of variety to the gameplay. That's not including the class synergies and items. Dying because of your luck isn't that much of problem. You can manage most scenarios just with the normal stuff you pull from the crates. If you're unsure about gameplay mechanics try the free Arena version. You can get the feel of them and decide afterwards.
This game is boring. It has a clean aesthetic, and the way ejecting your magazine is a separate action is kind of interesting. Beyond that, you click your mouse on the bad guys. There's a dodge move so you can not be in the big red area where the damage will happen. 22 thousand gazillion guns for you to click on stuff with. The enemies are either dudes or abstract looking robot things, where you can't tell what kind of ability it has because either a) it's just a gray cylinder with no distinct features, or b) you clicked on it and it blew up. Press left mouse button to delete enemy, repeat for hours. No, thanks. Holy lord there is no ramp up. It's just complete sensory overload from the start. Literally moments after booting up the game, you're faced with 10 "classes" to choose from. What am I basing my decision on? I played for 45 minutes and I never figured out how to throw my grenades. Why did that guy's health bar turn green? Why did that guy get struck by lightning? Oh, high alert status... do I need to care? Why is the corner of my screen suddenly purple? Aha, there's a arrow... what is it pointing at? Oh no my shields are drained... wait I have shields? Warning! Razor Anomalies! .. or something? Was that the robot I clicked on back there? Oh great, I stepped in this circle and now a number is counting up. Now I'm presented with a choice, Sector A or Sector C? I heard C is nice this time of year. You picked up a "core"! You picked up a "bolt"! You just earned "data"! Do you want to give blood? Do you want to purchase this Chromo Topology Instigator for 600 credits? Who cares. Completely uninspired. This game was someone's idea of a dare to make the most monstrously complicated game out of something with the depth of Space Invaders. edit: ALSO, enemies that can heal each other? No. Eat a bag.
時間をかけて面白さが染みてくる、手応えある一作 派手な見た目や話題性があるゲームではないけれど、気がつけばちょこちょこ時間を見つけては遊んでいる。そんな存在になっているのがこの『SYNTHETIK: Ultimate』です。 最初は正直、そこまで面白いとは思わなかった。UIやシステムのクセも強く、チュートリアルも親切とは言いがたい。武器のリロードにイジェクト操作が必要だったり、弾がジャムったりと、慣れるまでは何をしているのか分からなくなる場面も多かった。 でも、気が向いたときに少しずつ触っていたら、いつのまにかプレイ時間が50時間を超えていました。面白いと本気で思えるようになるまでには、正直1年近くかかっています。 このゲームの面白さは、1プレイごとに何かしらの発見があるところ。拾える武器の性能が毎回微妙に違っていて、それに合わせて動き方を工夫したり、敵の攻撃パターンに合わせて立ち回りを変えたり。強引に押し切ることはまずできないバランスで、毎回違う緊張感があります。 クラスごとに戦い方が大きく変わるのも魅力で、「今日はこのクラスを育ててみよう」「このPerkの組み合わせはどうなるんだろう」と、試したくなる要素が多い。少しずつ武器やスキルの扱いが上達していく感覚もあって、プレイヤー自身の成長がちゃんと反映されるつくりになっています。 ソロでじっくり遊ぶのも楽しいですが、2人協力プレイにも対応していて、フレンドと一緒に進めるのもおすすめです。フレンドリーファイアありの硬派な仕様なので、連携がうまくいくとかなり気持ちいい。 派手な演出や分かりやすいチュートリアルがなく、導入でつまずく人も多いとは思います。でも、時間をかけて付き合う価値があるゲームです。ハマる人にはじわじわ効いてくる、そんな一本だと思います。
玩过的最好玩的俯视角射击游戏 肉鸽装备武器强化各种搭配各种流派也特别多 每个职业都能找到爽点 狙击右键敲头很爽 工程师带一堆召唤物逛街通关也很爽 打击感音效更是神中神 巨巨巨巨巨好玩 强烈推荐
Классный рогалик в основе которого стрельба и скорость реакции. Мне понравилось чувство импакта от стрельбы и сама стрельба, на удивление сделано отлично. Попадания чувствуются, звук и взрывы противников на болты винтики и мазут. Игра отнюдь не легкая, чем и поддерживает интерес и каждый забег уникальный челендж. Постоянно приходиться думать в процессе по сборке и прокачке предметов. Рекомендую
Весело, особенно с друзьями!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.