
Examine and test patients for common and novel infections using sophisticated medical instrumentation and disinfection procedures. All infected patients must be sent to the isolation ward for further evaluation or treatment. Rumors of mysterious diseases and human experimentation are unconfirmed.
Modeled estimate, not a reported figure. How we estimate →
About
The soft-ware initially presents information about SYMPTOMS OF INFECTION.
This presentation is crucial to approach the initial phase of DIAGNOSIS, TESTING and DISPOSITION:
During DIAGNOSIS,
Examine the patient visually
Interview them
Run tests
During TESTING,
Allow the LAM-ORB Mainframe to process tests
Initially users of the soft-ware will be of low-priority to the Mainframe
You may request to EXPEDITE processing to the Mainframe, every click counts
During DISPOSITION,
Make sure you identify all SYMPTOMS OF INFECTION
Make sure you indicate the finding of infectious patterns or pathogens in the tests
ATTENTION: Some patients may present comorbidities or symptoms that not necessesarily represent an underlying disease.
Every and all infected patients, no matter the nature of their infection, must be held in the ISOLATION WARD for further evaluation and treatment.
While common infections like bacterial ones are widely understood and well-know across both the medical field and the world population, some infectious pathogens and diseases remain unknown.
And while the discovery of new pathogens and diseases is by itself of major relevance to public healthcare; a small fraction of unknown, sometimes horrifying, infectious pathogens and diseases are studied in the background by both public and private institutions like LAM-ORB.
When the ISOLATION WARD reaches full capacity, a DISINFECTION PROCEDURE is scheduled. Full information of the disease and treatment indications are given, and the procedure is performed on the patient.
The soft-ware tries to emulate as close as possible the experience, technology, and findings of the LAM-ORB organization's research during the 1970s. Rumors about the reason of the sudden disappearance of the organization include human experimentation, chimeric pathogen development, and secret medical research.
Display: 160x160 pixels, selected 4-color palettes
Audio: 2 pulse wave channels, 1 triangle wave channel, 1 noise channel
State: Load and Save progress
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One thing I didn't like is that we had no freedom to make our choices and our decisions (mostly checkboxes after running tests and the observation itself). Like, the game wouldn't even allow me to progress unless I checked all the needed boxes. It also gives away the answers easily - personally I'd like to deduce whether eye movement is erratic or not myself, even if it's obvious. Simply makes it a little more enjoyable with the illusion of control. To the creators, I would recommend looking into Papers, Please considering the player's responsibility in decision making. Otherwise I really enjoyed the atmosphere which is intensified by 8-bit graphics and sound design. I stumbled upon this game in a walkthrough on YouTube, and the reviewer said something along the lines of "I think they made this program for medical training" which roughly translated in my brain as "oh it must be an obscure weird game from the past or something", and I was ready to believe it! You really nailed the aesthetics.
Hesitant recommend - needs more content. If you liked Life & Death, and like darker themes and are ready to throw a few bucks into the ether in the hopes it doesn't get abandoned, solid recommend. Love the game loop, retro PC speaker effects are great (but maybe volume down the higher pitched ones so they are heard but not super annoying). Creative use of graphics is well done. It reminded me strongly of Life & Death, the super old DOS game. I ran into a game crash near the end and replayed from scratch, only about ~20 minutes worth of content at current release. I feel it is a good proof of concept, but it is lacking in a variety of patients and treatments, and game length is QUITE short. Once you have run the diagnostics a few times it is very easy to burn right through them. Needs more time to cook.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this. it is like you tailored it to my interests, haha. its pretty disturbing in just my favorite way. I hope you can make more content or lore or something, you really deserve a lot of attention.
I streamed this game for my friends! My friends and I are all fans of Tom Toe, very good fans. What a wonderful man.
this is the closest a game has ever been to having me ♥♥♥♥ my pants without being jumpscared, plenty of piss tho, 26/10 absolutely would recommend i need more
Maybe it's just because I found it pretty early after it was added to Steam, but I'm surprised this game hasn't caught on more already. The low-fidelity graphics give you just enough to be scary while also letting your imagination fill in the gaps for things that you can't see too clearly. I'm excited to see where this game goes and what these devs do next!
Great experience and direction overall. Personally loved all the callbacks to Life and Death on DOS, it feels like a more isolating version of that and it's something I thought I'd never see. There was always something 'off' about that game to me, and Symptoms of Infection selects the most of the right elements from that, mainly the difficulty progression, the repetition, and the empty look of the patients. Some thoughts though. I think the game holds your hand for too long, as it's impossible to make the wrong decisions initially. I assume this is deliberate to create a false sense of safety before the ward is at capacity, where a lot more can go wrong but the disposition screen still remains linear and forced. The missteps are too consequential and aren't memorable, I'd love to hear flatlining, a warning from a senior doctor, or something else realistic there other than a fire animation. It also doesn't establish any context of location or your responsibilities, so it doesn't feel as scary knowing there isn't much at stake, something you can simply walk away from. It's a solid game with large potential. I have a good impression so far and look forwards to seeing how it eventually comes along.
Given the price with the current amount of content, I cannot recommend this game. The game is way too early in development and I probably would have beaten it in 30~ minutes if I discovered the save feature earlier instead of thinking it was autosaved. At this point, it doesn't even feel like a demo, and barely resembles the gameplay and atmosphere they're clearly going for. I'll probably come back later to check on it, and I think there's a decent chance I'll change my views if they end up finishing it.
Very nice concept with A-tier atmosphere. Short playtime (30mn-1hr) but understandable since we're in the earliest stages of EA. Examination phase feels a little too "on-rails" however, and some mechanics could do with a bit more explanation.
Very, very good for how early in development this game is! The style hits its mark perfectly, the low-fidelity and general Old DOS Game Vibes are spot-on. Can't wait to see where it goes!
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Players by region
Where this game's players are, estimated from review languages.
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