
Swirl W@tch is a tense stealth-action roguelite that takes place on an over-exploited gas giant. Infiltrate industrial installations, evade or eliminate guard ships, commit corporate sabotage and grow the movement to unlock new gear. Can your actions free this otherworldly world?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably the best stealth game I've ever played (among Thief, the MGS series, Splinter Cell, Dishonored) in regards to pure information warfare. Your ability to track guards in this cloudy gas giant is only slightly higher than their ablility to find you, resulting in a tense cat-and-mouse action that never gets stale. It does get a little unforgiving in later levels: you'll find ships with imperceptible engine noise and LIDAR resistance, snipers staying completely still far from any visible guard beacons, and proximity mines normally only detectable via sonar. Thankfully, all of these threats can be overcome with the right equipment and map knowledge. There's an absurd amount of equipment and passive gear to choose from, and some of their interactions are so varied that (imo) they promote this game from regular stealth-action game to true immersive sim. Flares can distract enemies, but if you land a frontal hit, you can blind them for a few seconds. Any hacking weapon can shut down laser fences, mines, comms equipment, and of course, guards. The wrench can sabotage structures, create zones of sound-muffling foam, and even pry open crates that have been locked from a previous combat alert. The aesthetics and sense of scale of this game are refreshing after the many brooding lone heroes and human foes that otherwise define stealth games. By way of the spaceship-scale missions and the gas giant environment preventing anything from being seen with the naked eye, the field of view is zoomed out and abstracted enough for imagination to fill in the blanks. Everything from the mission command's dialogue to the expanded descriptions of equipment tell the tale of a desperate cephalopod people and their struggle against an overwhelmingly evil megacorporation. The only issues I have are how long each run is at higher difficulties (over an hour), and the stylish but eye-strainingly saturated visual design. If you have the patience and adjustments to look past those things, definitely get this game. If you enjoy it, tell others. Games like this definitely deserves more attention.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm honestly surprised of how little people have played this amazing game, this is a very unique stealth game with some elements Ive never seen before in some, the flying is fluid the fights feel amazing and generally is a very fun game, this deserves way more recognition.
Short version: This is a game about being anonymous eco-terrorist tasked with series of increasingly suicidal missions, using stealth and satisfying pew-pew to complete random goals. This is probably best game Sleeper Games delivered yet, and because of this is deserves more love. Like other titles of this studio, it is characterised by unique graphics and well-thought mechanics. But it's hard to love, even more than they usually are. Longer version: - Game offers very little in terms of narrative; it's intentionally laconic, only telling you bits and pieces through equipment descriptions. You have to like the gameplay. Nothing will divert your attention from it; no dialogue nor fancy graphics, and enemy talking is useful rather than narrative. - There is fantastic roster of available items that give you plenty of options to mess around with your opponents. And yes, many weapons too, with actual customisation. This is something that was missing in Hyperspace Dogfights imho; it makes Swirl W@tch more personal. - Giving point limit of how much you can take is a good decision. Balance of restricting your loadout only to best items, forcing to make trade-offs, it all makes personalisation more rewarding... - Basic mechanics of stealth, spotting, melee attacks and variety of enemies are excellent. I really think Swirl W@tch is very mature as a final product, a complete experience that constantly challenges you to improve, learn and fail to become competent at basics, introducing new things and telling you nothing about them, encouraging you to learn. I saw the end credits and I don’t think I ever got actually good at this game. Patience is the key here – rushing it will most likely get you killed. And yes, it is important to mention why new player may turn it off in frustration… - Development focus was to make it replayable. Making it easy would ruin the fun; so instead difficulty level is absolutely brutal. If you ever want to see the end credits, you will have to do several high difficulty missions. They have three phases and if you fail, you lose all progress. Let that sink in. It's like you never attempted them; you got nothing from it. And it matters because... - ...during harder part of the campaign if you got spotted you may very well die in about 10 seconds if you're unlucky, and in 30 seconds if you're doing good job at surviving annihilation. I actually enjoyed it in some weird way, but hitting a mine just before extraction and horror of realisation you just lost 57 minutes of your life is experience like no other. If you played Hyperspace Dogfights and thought you got catharsis after losing to final boss, you know nothing - because in Swirl W@tch you didn't even unlock anything. - And thus began the grind. Oh god, the grind is real in this one. Since you don’t get anything from failed attempts, you may struggle to get anything new in this game. Maybe if you take it easy and earn it patiently in few easy missions it’s doable to max out the game without being unicum player, but for me, I only got items I wanted to try out the most. But some of those items actually help a lot in danger control, so you will eventually want to unlock something just to make it more bearable. And yes, because you have lot of missions to do, there is a lot of equipment to unlock. In 100 hours you probably won’t unlock it all. This game never hit the mainstream audience and thus Sleeper Games went ham on political aspect. You are a guerilla, you do terrorist stuff like blowing up industry and breaking out political prisoners, you kidnap the guards for tech progress (xd) and generally resist capitalism in every way possible. I enjoyed it and smirked at some item descriptions, I knew what kind of irony to expect after Hyperspace Dogfights, but I can imagine some people can be surprised. To sum it up: This is excellent stealth game with good mechanics, challenging difficulty level and good replay value, rewarding if you actually know what you are doing, but very unforgiving. I wouldn’t call it too complex – I just think it’s tailored to a veteran player, because it certainly seems designed this way. My only concern is why you cannot bind slots to individual keys, I think it would do game a favour – allowing it to be played on Deck or with a gamepad.
Excellent game , really underappreciated. The stealth mechanic is done very well, and I can't wait for more unlocks
This game is a ridiculously cool and unique take on the stealth game genre!
Swirl W@tch is such a unique game and it pains me to see it so small. The game sorta borders what would be classified as a roguelite or just a game with procedural missions. -the objectives themselves you have to complete are usually not all that complicated but that is not problem with the game there are many other things going for it, and even if the objectives themselves are simple on paper many things work against you to make it more interesting. -Swirl W@tch is a game that restricts your information, and you spend time trying to build up that information as well as working towards your objectives -Swirl W@tch is hard, its AI is very smart and adaptive, so while most mistakes wont end your mission you are punished for them. It is a hard game and the progression is also pretty slow, but its still been very enjoyable working through and developing your tactics. -Swirl W@tch combat is quite discouraged and quite difficult but it is very fun. Its not the practical way out of most situations but its a nice bit of diversity in playstyles and a process to master. -The also has a fair amount of movement as well, but its not overly punishing even for someone like me who has not played many games with movement mechanics. Over all, Swirl W@tch is a very unique and interesting stealth game, I hope this provides a bit of information that the trailers do not cover
I guess I'd compare it to Delta V's piloting + MGS V's stealth/interrogation mechanics (including some holdovers like the alert countdown), all inside the atmosphere of some gas giant. Also a roguelite. Very satisfying weapons. too. Keep in mind the game repeatedly kept itself open in steam after being closed for some ungodly reason - keep that in mind. If you have a problem with stuttering like I did, try reinstalling. Fixed it for me.
I was surprised by how good this turned out to be. This great stealth game.
This game goes hard.
Excellent game mixing stealth space submarine action with Metal Gear Solid reactive enemies and gadgets. Has that "one more run" feel to it. Plays well on the Steamdeck too.
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