
An action roguelite game with alien swarms and mechs. Battle enemies to make your way through a mass of spreading and evolving cells hosting dormant enemies. Collect a variety of game-changing skills and upgrades to create unique builds.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 11.2/day in the week to Jul 16 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Buckle up, pilot! We're stationed above an alien planet surrounded with an abandoned mining system and filled with alien bugs. Your mission? Dive into the tamed sectors, use the mining system to collect upgrade parts and extract the Bioshards from alien minerals. Beware— the system is infested with alien bug cells spreading and waiting to hatch. Stay quick on your feet, and you might just make it out in one piece!
At the start of every expedition, the map is procedurally generated, and it's crawling with alien bugs. The cells constantly spread and evolve. When triggered, the bugs burst out from the cells to swarm you down!
Equip up to five skills each run: active ones that strike automatically or passive ones that boost your abilities. Upgrade each skill differently to maximize their potential. Discover unique synergies between skills and upgrades to optimize your build. The better your synergies, the easier you'll crush enemies!
Unique horde trigger mechanic
3 characters with rank missions
3 maps with 7 evolution difficulties
14 skills with 120+ unique upgrades
8 Gadgets
19 items with rarities
10 enemy varieties with 2 bosses
Operator
25+ achievements

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 1.2Kreviews | 77% | — | $237.9K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game looked cool. Thought i would have fun and,,,, i did, Incredible game. This game is good unlike his next one, Skills are fun and every new dificulty adds more skills and enemies. Satisfying perma upgrades. There are even achievements that aren't ridiculously hard to get. Some are tied to progression. Kill enemies using certain skills to rank up (and get an achievement) Music isn't that bad. It's decent. Game definitely has at least a few hours of gameplay content. My opinion may or may not change after i play on harder difficulties and start screaming.
gut diese yallah
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, German, French, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скучно и однообразно
Very good Vampire Survivors clone. More fun to play moment to moment due to dash and special attacks, but the metagame is nowhere near as strong. Nice anime and pixel graphics, good music, poor enemy variety and weapon variety.
Honestly. Boring, fast.
Pro: Nice synergy system with skills and power ups. Not a massive scaling system (yet?), but pleasantly effective power scaling. Pro: Aesthetically appealing atmosphere - simple color palate, good retro pixel graphics, and who doesn't love a fictitious female engineer to maintenance your killer mech suit? Con: Crashes my (moderately?) beefy gaming computer with pixel graphic overload. Skill synergy means I'm min/maxing on things like fire rate, explosions-per-crit, and increased-area-per-hit-at-next-cast (here's looking at you, black hole sawblades build). I have crashed multiple times with my own skill-based sprites, and died several more due to lag (despite heal-per-kill and . Perhaps a toggle to turn off some animations would mitigate that, but I understand this is a game in development. I repeat: this is a game in development - I expect that in time I will be able to successfully load Stinger into a level III garden map to progress the mech's level. I expect that the bioshard cost display will eventually remain permanently visible in the garage after a certain number of upgrades (discovering I could still pay for points was a surprise). None of these are "cons", just development feedback, and considering the positive gameplay aside from these things, I continue to rack up runs trying to hit those mech suit upgrade milestones and wittily phrased achievements. Also, question - is it intentional that not all methods of killing an enemy (like with stinger swarms/poison) count as "kills"? Dev request list (pretty please): - sprite toggle or max sprite cap to mitigate crashing/lagging - expressly indicate what counts as a kill - alternatively, expand what kill methods counts as a "kill" per the counter - some kind of increased visual difference when confirming selling a piece of gear vs. repairing it (yes, players will learn to look twice after their first accidentally sold-instead-of-repaired Epic gear, but that first time could also be avoided more easily)
cool concept and good execution, upgrades are that you would expect from normal roguelike, plus i appreciate that dev supports the game and doing meaningful updates
Love the game, but I found a very frustrating bug. Many times, I would say almost 90% of cases, when I cancel an upgrade, and try another one, it will keep the exact selection. I have to waste a reroll to get the actual items that fit the different update path. This is very frustrating because it ruins a run by making me waste rerolls and worst case take items I dont need, therefore waste upgrade slots.
Swarm Grinder is enjoyable, runs well, and feels well thought out. I keep coming back to it.
Bad: - Constant fuel drain when shooting. Imagine playing Vampire Survivors and you run out of ammo. - Collecting upgrades INCREASES your fuel drain. So while you want to collect upgrades, you really shouldn't, because they make the game harder. Also some upgrades really feel useless. - I don't understand the upgrade system. Picking up the same weapon as before sometimes increases its level, sometimes you get random other upgrades - which I most often don't want. - No objectives given. What should I do? It seems you have to free all the drills to progress. - You get swarmed the more the game progresses. Even while fighting the boss, more additional waves spawn. - Not optimized: As more creatures spawn, the framerate begins to drop. - Meta upgrades feel like they are necessary to progress in the game. On the other hand, there are few of them. - Little content: Only three robots to choose from? And like three levels? Good: - Good music - Graphical detail / style is good Overall, it feels like an early access title which needs work. Obviously, the game is long past that phase. Not recommended.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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