
This is a casual Roguelike game that allows characters to become stronger and stronger through repeated choices, breaking free from the heavy siege of monsters!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Survivors Will is a straightforward yet surprisingly engaging entry in the growing survivor-style roguelike genre. Developed and published by 张亮002, the game embraces a familiar formula of battling overwhelming enemy hordes, collecting upgrades, and striving to survive increasingly dangerous encounters. While it does not radically reinvent the genre, it succeeds by focusing on accessibility, steady progression, and an addictive gameplay loop that encourages players to keep returning for one more run. At its core, the game revolves around survival against endless waves of monsters. Players control a hero who automatically attacks nearby enemies while movement and positioning become the primary tools for staying alive. This design keeps the controls simple and approachable, allowing newcomers to understand the fundamentals almost immediately. As enemies flood the battlefield, players gather experience and select upgrades that shape the direction of each run. The constant stream of choices creates a satisfying sense of growth, transforming a vulnerable character into a powerful force capable of clearing massive groups of enemies. One of the game's most appealing features is its progression system. Defeats never feel completely wasted because players earn resources that can be invested into permanent upgrades outside of individual sessions. This persistent advancement creates a rewarding cycle where every attempt contributes to future success. New heroes can also be unlocked, providing different strengths and playstyles that help maintain long-term interest. The combination of roguelike randomness and permanent progression ensures that each session feels both familiar and slightly different. The variety of upgrades and character development options plays an important role in keeping gameplay enjoyable. Building a powerful character involves making strategic decisions about which abilities and enhancements to prioritize. Some runs may focus on overwhelming offensive power, while others emphasize survivability or utility. These choices add depth to an otherwise simple gameplay structure and encourage experimentation. Players who enjoy discovering effective combinations and maximizing efficiency will find plenty of opportunities to refine their strategies over multiple playthroughs. Visually, Survivors Will adopts a modest pixel-art presentation that prioritizes functionality over spectacle. Character sprites, enemies, and effects are easy to distinguish even when the screen becomes crowded with threats. The environments are relatively simple, but they effectively support the gameplay by maintaining visual clarity during chaotic battles. Although the graphics lack the polish and artistic flair of larger-budget competitors, they serve their purpose well and contribute to the game's retro-inspired charm. The game also deserves credit for its accessibility. Support for multiple control methods, including keyboard, controller, and touch-based input, allows players to choose the setup that feels most comfortable. This flexibility complements the casual nature of the experience and makes it easy to jump into quick sessions regardless of preferred play style. Where Survivors Will struggles is in its overall scope and technical refinement. Compared to the leading titles within the genre, the amount of content can feel limited after extended play. Some players may find that enemy variety, stage design, and progression systems lack the complexity needed to sustain long-term engagement. Performance can also become inconsistent when large numbers of enemies fill the screen, occasionally impacting the smooth flow of combat. These issues do not ruin the experience, but they do prevent the game from reaching its full potential. Even with these shortcomings, Survivors Will remains an enjoyable and worthwhile indie project. It understands the addictive qualities that make survivor-style games appealing and delivers them in a clean, accessible package. The gradual power growth, satisfying upgrade choices, unlockable characters, and persistent progression systems create a gameplay loop that is easy to lose track of time with. Players looking for a simple action roguelike that focuses on constant improvement and monster-slaying action will likely find plenty to enjoy. Ultimately, Survivors Will is a solid example of an indie developer successfully capturing the essence of a popular genre without overcomplicating the formula. It may not offer the depth, content volume, or technical polish of the genre's biggest names, but it provides enough challenge, progression, and replayability to justify its place among survival roguelikes. For fans of games centered on building unstoppable characters while surviving impossible odds, it delivers a consistently entertaining experience. Rating: 5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 22 reviews with recorded playtime.
难度比吸血鬼幸存者高不少,感觉还是有点过难了。 优化也差点,我显卡960m到5分钟就会卡到完全不能玩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4K | 38 | 92% | $4.99 | |
| $46 | 1 | 0% | $1.99 | |
| $11.1K | 151 | 75% | $3.99 | |
| $5K | 47 | 87% | $4.99 | |
| $171 | 0 | 100% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $768 | 90 | 74% | $0.49 | |
| $768 | 110 | 57% | $0.49 | |
| $769 | 78 | 64% | $0.99 | |
| $767 | 78 | 45% | $0.69 | |
| $766 | 56 | 91% | $0.99 | |
| $766 | 51 | 69% | $0.99 |