
An open-world post-apocalyptic survival sandbox. Scavenge, craft, build, and survive solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Twenty years after a pandemic, the world is empty and dangerous. Explore the open world, scavenge supplies, craft tools, and build a shelter to survive day after day. Manage hunger, thirst, stamina, health, and radiation as you hunt, farm, mine, and defend yourself from hostile enemies and animals.
Character Health, Hunger, Thirst, Energy, Radiation Mechanics
Driving System
Building System
Multiplayer
Skill System
Quests
Level System
Open World
Crafting System
Farming
Gathering Resources
Enemies
Mining and refining of ores
Day and Night Cycle
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дрисня с багами
Раст для нищих Моя история с этим проектом Игра максимально скучная,зомби я встретил единожды на спавне Мультиплеер в усмерть забагован,мой друг видел летающие колеса я пытался взять оружие и в итоге он в axyе вышел,после я пошел в соло и главный тильт который я словил это удаление базы после перезахода(не важно мультиплеер или сингл удалится в любом случае геймплей По факту в игре на карте обозначены места куда можно сходить и полутаться,там почти нет врагов поэтому бояться нечего Строительство дефолтное ничем не удивило,криво косо скопировали с раста стрельба помойная оружие не чувствуется звуки как будто бы с гугла скачали механики выживания своеобразные залутав 2-3 точки интереса у тебя есть лут буквально для любого крафта в игре,тоесть в игре нету дефицита мультиплеер Он всегда что то около 0 но иногда очень редко бывает что заходят по 400 человек графика ужасно устаревшая даже для инди 2021 года,графика мыльная слегка,текстуры 10 летней давности,единственное что могу похвалить это освещение которое ну +- нормальное общая оценка 3/10 игра ужасная но по рофлу поиграть можно
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian, Italian
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра непотимизированная жрет видеокарту на полную! Копия раста. Украли почти всё даже оптимизацию!
rast on minimal
I just whanna know when I build my house and put the owner post up and save the game then get back on my house and everything I built was gone it's a fun game don't get me wrong it's just I'm tired of have to rebuild every time I whanna log back on
Survival: Lost Way, developed by SimplePlan and published by SimplePlan Studio, is an open-world survival game that aims to immerse players in a harsh post-apocalyptic setting where the remnants of humanity struggle to stay alive after a devastating viral catastrophe. The premise is familiar but compelling: civilization has collapsed, nature has reclaimed much of the world, and survivors must rely on their instincts, crafting abilities, and resourcefulness to endure the ruins of what once was. You begin as a lone wanderer, awakening in a world ravaged by disease and desolation, where every moment is a battle against hunger, thirst, radiation, and the dangers lurking in the shadows. From the beginning, the game sets an appropriately grim tone, painting a picture of isolation and decay that fits squarely within the tradition of the survival genre. At first glance, the game appears ambitious in its scope. It features core survival mechanics such as crafting, gathering, building, hunting, and driving, all wrapped in a sandbox structure that encourages exploration. Players can harvest materials, construct shelters, refine resources, and even drive vehicles through desolate landscapes in search of supplies or safer ground. The addition of a day-night cycle, weather effects, and the constant need to manage health and energy gives the experience a sense of tension and urgency. There is also the promise of cooperative multiplayer, allowing players to join forces with friends to survive together, build settlements, and defend against environmental and biological threats. On paper, it offers many of the hallmarks that define a good survival experience: freedom, challenge, and the looming pressure of the world’s hostility. Unfortunately, the execution of these ideas leaves much to be desired. While the foundation of a strong survival game exists, the technical and design shortcomings make it difficult for that potential to truly shine. The world itself, though large, feels sparsely populated and often lifeless. Many areas repeat the same assets and layouts, making exploration feel repetitive rather than rewarding. The crafting and building systems function but lack the refinement and depth that sustain long-term engagement. Basic needs such as hunger, thirst, and health work as expected, but their management quickly becomes routine instead of immersive. Vehicles—one of the more intriguing additions—suffer from unpolished physics and clumsy controls, which can break immersion rather than enhance it. The AI behavior of enemies and wildlife also feels underdeveloped, often swinging between aggression and passivity in unpredictable ways that feel more like bugs than challenge. Visually, Survival: Lost Way captures the bleak atmosphere of a ruined world but struggles with consistency and technical polish. There are moments where the lighting and weather effects evoke a sense of isolation and danger, yet they are often undercut by rough textures, clipping issues, and an overall lack of environmental detail. The engine shows flashes of potential, but it’s clear that the game’s world was built with limited resources or development time. This extends to performance, where players have reported frame-rate drops, collision problems, and occasional crashes. Audio design follows a similar pattern—functional but sparse. Ambient sounds do their job in setting the tone, but the world feels too quiet for one supposedly filled with unseen threats. The tension of survival rarely escalates because the atmosphere doesn’t fully support it. In terms of gameplay pacing, the game’s design leans heavily on early survival loops but doesn’t provide enough progression to keep players invested. Once you establish a basic shelter, gather essential supplies, and learn the crafting recipes, there’s little incentive to push further. The world doesn’t react to your actions, and the narrative backdrop of the viral collapse remains largely static, told through environmental hints rather than an unfolding story. This lack of narrative progression makes the experience feel more like a tech demo of ideas than a fully realized adventure. The multiplayer aspect, which could have added longevity and community engagement, suffers from low player counts and connection issues. With few active players and little developer communication, the cooperative experience that could have been a cornerstone of the game’s design becomes largely inaccessible. Despite its flaws, Survival: Lost Way does have a certain charm for players who appreciate raw, unrefined survival experiences. There’s a sense of freedom in its open-ended structure, and the act of carving out a fragile existence in a hostile world can be satisfying for a short time. The low price point also makes it approachable as a casual experiment, and for those willing to overlook its rough edges, there is a certain meditative rhythm to scavenging, crafting, and building without constant high-stakes pressure. However, the lack of updates, minimal developer support, and technical roughness make it difficult to recommend as more than a brief diversion. It feels like a game that was released too early, with ideas that never received the attention or refinement they needed to reach their potential. Ultimately, Survival: Lost Way is a game with a promising foundation but an unfinished execution. It strives to deliver the thrill and tension of post-apocalyptic survival but falls short due to uneven mechanics, lack of depth, and technical instability. It serves as a reminder of how difficult it is to balance ambition with development resources in the survival genre. While the concept of rebuilding life after global catastrophe remains appealing, this particular vision feels underdeveloped, as though it was abandoned before it could mature into something memorable. For those seeking a polished and immersive survival experience, there are far stronger alternatives. But for players curious about obscure indie titles with flashes of potential hidden beneath rough surfaces, Survival: Lost Way offers a brief, if uneven, glimpse into what could have been a truly compelling world of post-apocalyptic endurance. Rating: 4/10
The game has many downsides such as: bugs, problems with inventory and saving, inconvenient controls.
I really liked the game play, mechanics, graphic style of this game, sadly it was left broken & unplayable, meaning you can build an entire base, save, reload & it's all gone, wish it was fixed. DO NOT BUY! https://store.steampowered.com/curator/44796497-NeLsInFiNiTy%2527s-Undead-Empire/
Alles was ich baue ist beim nächsten Start weg. Keine Auswahl im Hauptmenü um Spielstände zu laden.
Awful game. Buy beer instead of buying this game.
Players by region
Where this game's players are, estimated from review languages.
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