
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩着还行。就是出满电锯再补发电机基本就无敌了,只需要和囤王买燃油。还有到后面物资太泛滥了,没意思,打怪爆物资,无人机搜刮爆物资,六十天以后我都是开最高速挂机。而且探索点里的物资也太多了,随便搜搜就是一大堆,感觉至少削减个百分之九十还差不多。
后期重复度太高了 换角色其实就是换了个地图 其他差距基本没变
好玩
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
耐玩 不错。
游戏是个好游戏,对比价格来说是享受了足够时长的乐趣了 缺点1,有故意拉长游戏寿命的心机,比如材料不能堆叠,取用麻烦。看看所有游戏主播地面全是包裹堆积成山像垃圾场一样就知道玩家们有多糟心了 缺点2,除了打工仔和女大之间的互动还算有点意思,其他的npc互动完全没有剧情感,机器人巨婴很恶心 缺点3,缺电,玩了都懂的,只能疯狂屯油,对仓鼠躺平玩家太不友好了 缺点4,三个角色其他搞多点游戏性差异啊,玩到仓管的时候都快困了,正常三线通关已经没有新鲜感了,14结局全通的我就不知道是什么级别的神人才做得到了。一遍上手两遍熟悉,第三遍基本上过了40天就是垃圾时间 虽然希望不大,希望制作组多搞的剧情、互动、新地图吧
1.交互有的时候无法选定,比如大学生场景下的一层的五连小位置,这5个位置放什么都有可能交互的时候点不上,包括迁移这个物品根本点不上,我尝试了多种位置点击,就是无法选中导致无法移动,实际上这个问题完全不该发生,这不像bug而像是单纯的没过脑子的设计。 2.游戏设计曲线有明显问题,我最开始玩这个游戏的前三十天,我恨不得研究一宿,寻找最优的开局思路,三十天至五十五天,我觉得苦尽甘来,五十五天往后,就纯纯的坐牢,想提前结束都不行,也没什么可玩的了,就纯等死,关键是最少最少也得等到八十多天才能结局,这三十天就是纯纯体验末日的无可奈何。 3.手机聊天功能在我看来有点莫名其妙,给人一种想做出点什么来却什么也没做出来的尴尬感。或许能给几个参与到手机聊天中的选项?而不是现在有几个特定场景下才有的固定选项。 4.还是UI的问题,比如制作台制作出一个东西,然后点击拆包,这个时候制作台的UI不退出,拆包你只能通过左下角的进度偷偷摸摸看,如果你选择ESC,那么拆包过程也就取消了,这是个小问题,但是逻辑上很反人类。 5.菜单食谱的曲线也过于近似,实际上如果我能凑出来一大堆不好找的东西做出来的也就是和我做的山珍菌肉没什么大的区别,比如复杂的菜谱给点BUFF呢?如果单纯的是数值区别,那太扯了,这游戏到最后做什么食谱都是完美,我开局玩命买的攒的牛奶什么的实际上什么用也没有,包括那些超市里的菜品也是一样,占那么大格子,保存那么久,做出来的东西也就没什么区别的时候,是挺打击人的。
10/10 — Survival Log is peak zombie apocalypse brainrot. You die, remember everything, respawn, and immediately start making galaxy-brain decisions like “this timeline needs more canned herring.” I just wish they’d add TAB to open your inventory, because the amount of times I’ve pressed TAB expecting it to work is now greater than the amount of times I’ve fed the cat fish. The lore is suspicious, the apocalypse is worse, and I no longer trust anyone who says the herring is “just food.” Absolute cinema.
目前还有很多选项是没意义的,建议删除 包括灶头的“查看”选项,既不能查看燃气灶有没有燃料,也不能查看可制作物品菜单,建议只出现第一次,然后将这个删除 各个储存柜子的“取用”选项的名字其实并不太适合,因为这个选项并不能取出里面的东西,建议改成查看更符合直觉 另外游戏行动速度选择“~”档的话,在很多场合回来还是会变成1档,非常麻烦 什么时候改好了再改评价吧
这个游戏是好玩的,玩起来是很上头,跟是不是ai生成的没有任何关系,游戏最重要的是要好玩,而不是只有个好看的外壳。操作细节上还有优化的空间,可以再加一些更有特色的人物,增加可重复游玩度。这个游戏对于我来说是强烈推荐的,喜爱生存类的玩家可以考虑。
很喜欢这种末日重生囤货生存题材的游戏。 我将用我的小汽车,可乐,草莓,老鼠战胜末日! 哦别忘了少爷的自我修养
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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