
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行,虽然中后期比较无聊但至少能玩。不过还是有个问题不得不吐槽,游戏中获得物品,事件等各种信息全部在屏幕中间弹出,弹出信息后你无法进行其他操作只能先点击空白处或者直接关闭弹窗,我真的是日了开发者了!玩到后期就一直弹,尤其是烹饪的适合弹到顶部了还有隐形的遮挡让你无法进行其他操作,操了。还有使用酒精做发动机燃料,打丧尸的时候也是一直弹出获取到玻璃,操了开发者了!
物资容易爆而且无法堆叠占格子,很多物资没地方放。 家具位还受限,导致整个房间的家具位基本都是存储箱,很多家具根本没地方放。 大部分时间在理物资和做菜养一堆要白嫖的npc,很忙,但不知道在忙什么。 目前拉完了,啥时候能让我随意装修自己的小房间就啥时候改好评。 (npc 说话也是一股子活死人味,根本没逻辑)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,就是后期内容不太够导致有些乏味。三个角色都算是打通关了,没做出角色的差异化这点希望能改进下,比如你多点角色的特殊事件之类的。多多更新,等内容多了我再玩几周目。
文案还是调一调吧,真有些玩不下去了,总感觉里面的文本很奇怪,很别扭。而且真的很生硬。
Very addictive survival game with an interesting death loop mechanism. You learn as you go and then try again with bonuses and better knowledge. Everything from crafting, trading, exploring, growing food, managing your power etc ... and then blackouts, infections, freezing weather etc to disrupt your pattern. All in preparation for those zombie hordes that get progressively harder as time passes. I keep finding myself at 1am in the pitch black realising I need to get up in 6 hours. ;)
整體來說是蠻新鮮的遊玩體驗 有點像僵屍版的模擬市民? 我玩的是真的蠻開心 對屯物狂來講真的是一款蠻過癮的遊戲 但現階段的確還是有很多平衡沒有做好的地方 例如屍潮 有的材料根本用不到 有的材料需求又極大 商人賣的東西感覺也可以用一些隨機的機制 不然每次都是一樣的物品 這樣雖然食譜跟食材種類用的那麼豐富 但其實遊玩過程根本就只有那些特定的食物或食材可以入手 有很多都是在一開始準備階段才能在超市看到而已 探索的移動跟畫面視角也還需要再改進 整體操作還是會很卡 這遊戲主打的本來就是輪迴 所以我覺得讓玩家邊死邊學習沒什麼問題 當然遊玩時間成本可能就會被拉的很長 不喜歡這點的玩家可能要考慮 也期待之後更新有越來越多內容 更多隨機事件 地點 商人 角色之類的 感謝各位開發人員 玩的很開心 PS 在佈局介面可以調整家具位子或是拆除不要的家具 防禦建築也適用 我第一輪破完才發現這件事情 各位倖存者加油
整体来讲不错,但游戏还有完善的空间,期待后续更新
เกมสนุก มีอะไรให้ทำเยอะดี กดมาตอนลดราคาถือว่าคุ้มเลย
我理解不了一个设定啊,为什么事件不触发一定是坏结果呢?而且时间系统设置的有问题吧,一天要做的事太多,时间太少。还有有个叫我搬东西的事件,这个搬东西的按钮又藏在哪个角落?
为什么我的存档没法用快捷移动物品,右键和shift+左键都无效,只能拖动,全部取出和全部放入也不行。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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