
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏为啥越玩越卡啊,本来后期就一直在打工比上班还累,结果还一直卡,我请问呢
在最喜欢的游戏类型里面吃了坨大的。页游的质感和内涵,离奇的数值。前期是好玩的,但过了前期就开始坐牢,接下来是巨量重复操作(且会卡交互),硬生生挂着等到结局。还要被ai生成的重复信息、物品描述、图标、插画等等反复折磨。烹饪系统更是充分体现ai生成游戏的弊端:据说几百道菜,看似丰富,实则滥竽充数,真正常用的组合就那几样。 看见这么有潜力的项目做了个半成品十分难受,ai海填不如找个编剧找个美术好好做一下。 边牢边等更新吧,看制作组有没有野心和机会把它改成佳作。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看玩家玩的舒服开始更新恶心人的内容了
上头
nicht gut gemacht, verstehe die positiven Bewertungen nicht
初期的新鲜感十足,尤其是开局紧迫的时间内需要收集物资抉择各类购入确实是有生存的味道。 但紧接着生存开始体验就急速下滑,你需要不断重复进行同样的操作,维持电力,抓老鼠,修笼子,供养路人,建了坏,坏了建。其中雪上加霜的是升级也好,点天赋也好,只有极少数能给你带来减负,其他大部分都在提高你的操作数量,整个生存过程中几乎没有自动化的升级,流水线在增加,但只有你一个员工。 游戏内重复操作除了让人乏味外,也暴漏了该游戏的另一个缺点:游戏内容的缺失。 大部分的内容都是固定且锁死进程,你将在固定的日期进行固定的事,探索固定地图固定内容,在固定时间才能制作固定的东西,将本就匮乏的游戏剧情和功能被无限放大,长达一百天的游戏进程在20天就已经结束了,不断的公式化点击和确认,一个人在屋子里团团转,直至游戏结束。
本质上是中评,游戏前十几个小时很上头,作者更新也很积极,但是后期事件重复度就有点高了。 [h2]关于ai内容 我是不排斥ai素材的,但是目前游戏里的那些ai立绘ai文案实在有点粗糙了,希望作者以后把游戏本体完善得差不多以后精细化一下或者有要求的话找人画一下吧。
好玩,就是后期内容不太够导致有些乏味。三个角色都算是打通关了,没做出角色的差异化这点希望能改进下,比如你多点角色的特殊事件之类的。多多更新,等内容多了我再玩几周目。
耐玩 不错。
游戏 还行,如果能有联机跟 朋友一起生存就更好了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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