
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
文案还是调一调吧,真有些玩不下去了,总感觉里面的文本很奇怪,很别扭。而且真的很生硬。
老实说玩一周目时兴趣就下降的很快,很多时候就是重复的跑来跑去。 说个最让我头痛的缺点,就是制造材料的取用。 既然我获得的材料都放在家里了,就完全没必要非得自己去取来放背包里然后搬到工作台来补材料,而且制造好的包裹直接放包裹位上不好吗?为什么要放在背包里?经常造着造着背包就满了,还得拆完包裹才能继续制造。 制造时还得考虑背包的负重及可用的空间,太繁琐了。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一般。
脑残吧 锁60直接说啊 我他吗改个无限制直接卡死了 现在还改不回来了 我怎么玩
我直说了,这就是AI游戏,但是抵不住题材和玩法诱惑入了坑。现在游戏各方面还有待完善,考虑到制作组从游戏发售起每天都高强度更新,这游戏未来潜力还挺大的。现在40块钱买了不亏,起步40h游玩时长的生命力是有的。未来实装创意工坊后那就更赚了。制作组加油吧,我好评先放在这里,过半年再看要不要改。
很上头一直很忙,有点麻木了 给差评是因为一直玩没理女朋友生气了
好玩
感觉可以增加联机,然后无尽模式简单一点变化多一点,探索的功能能不能多一点拓展功能,增加武器系统可以外出探索并且到别的房子里
一款好玩、很肝、很充实但是极度畸形而且无聊的游戏!!! 每天两三个邻居电话要饭 + 三四个默默干饭的穷光蛋邻居,最优解是把他们都饿死??? 一趟无人机要一小时,每天一次或两次拾荒 + 一到两次交易 + 两三次的送饭,再加上收菜收笼子 + 给邻居送物资 + 做饭整理东西 = 玩家像个黑奴从早上干到晚上甚至没时间推剧情? 用毫无意义的善心绑架玩家真的很好玩对吧???家里的炉子烧了一城人的饭菜? 升级科技是为了更好的服务全城老百姓?堪称不忘初心牢记使命了 但凡有点用呢???穷光蛋邻居喂饱以后掉存粮速度减半呢?邻居这么会修那就能提供自动以一半速度完成工作台呢?邻居这么会种那就提供室内外光照温度自动调节一档呢?邻居那么会拾荒那就陪着玩家一起拾荒提供buff呢?邻居搞建材的那就提供龟速外墙维修呢?邻居住车里那就帮玩家兼职开车呢? 啥都不能干!干饭第一名!一个收音机都别接!
好玩是好玩,但重複性太高,還有想解成就的話需要拿一堆食譜,食譜還說得過去,但一堆道具都要在災難前購買,災後根本拿不到
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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