
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
制作者更新修复得还是蛮快的 就是单周目周期过长,百日流程的后50天几乎就毫无意义了 另外多周目继承的东西太少,局外成长也太少 为了解锁多结局整条流程重打也太痛苦了
还行,虽然中后期比较无聊但至少能玩。不过还是有个问题不得不吐槽,游戏中获得物品,事件等各种信息全部在屏幕中间弹出,弹出信息后你无法进行其他操作只能先点击空白处或者直接关闭弹窗,我真的是日了开发者了!玩到后期就一直弹,尤其是烹饪的适合弹到顶部了还有隐形的遮挡让你无法进行其他操作,操了。还有使用酒精做发动机燃料,打丧尸的时候也是一直弹出获取到玻璃,操了开发者了!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
文案还是调一调吧,真有些玩不下去了,总感觉里面的文本很奇怪,很别扭。而且真的很生硬。
先说结论:不好玩 既然不好玩,就主要说说缺点 1.意义不大的前期准备时间,想象中的丧尸末日重生者,囤积了大量物资,构建了坚固的堡垒,靠着先知先觉度过了前期最苦难的日子,富裕的物资条件可以自由实现自己的想法,建设末日后的生存庇护所。 实际上,没钱,啥都买不了,物资没半个月就过期,完全没有富裕的物资的爽感 2.对抗丧尸的手段缺失,除了在门口摆几个电锯、电网,就是扔燃烧瓶。很难理解,考虑到制作成本,动作可能不足,至少也能像我的战争里用个武器吧。 3.拯救别人的快乐完全没有,就是在门口摆几个物资,等人来拿,没有任何交互。那要这群邻居干嘛呢,就是在群里疯狂dd,玩的时候完全没有代入感。 4.唯一有剧情的邻居,设计的非常垃圾,除了发信息找你要东西,给你送点垃圾以外,啥用没有。 5.物资体系有很大的问题,一桶泡面为啥能占四格,完全不可能囤积大量物资,不出门捡垃圾就是等死。
脑残吧 锁60直接说啊 我他吗改个无限制直接卡死了 现在还改不回来了 我怎么玩
出联机出联机出联机 双人也行 真忙不过来!出门探索和宅家基建能更好的规划
老实说玩一周目时兴趣就下降的很快,很多时候就是重复的跑来跑去。 说个最让我头痛的缺点,就是制造材料的取用。 既然我获得的材料都放在家里了,就完全没必要非得自己去取来放背包里然后搬到工作台来补材料,而且制造好的包裹直接放包裹位上不好吗?为什么要放在背包里?经常造着造着背包就满了,还得拆完包裹才能继续制造。 制造时还得考虑背包的负重及可用的空间,太繁琐了。
不知不觉玩了九十多个小时,好久没有玩到那么有意思的游戏了,就是感觉精力不够用,不过还好后期可以一直打针度过,希望可以出一键收纳的,去探索完回来真的一直在各种整理东西,半天就过去了,强迫症真的很难受,还有那种罐头占地又大又重
nicht gut gemacht, verstehe die positiven Bewertungen nicht
好玩是好玩,但重複性太高,還有想解成就的話需要拿一堆食譜,食譜還說得過去,但一堆道具都要在災難前購買,災後根本拿不到
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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