
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Most likely between $1.1M and $3.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然看起来像是AI的产物,但整体框架挺好的,而且日更!日更!日更!这才40¥!挺好的,就是内容上操作比较重复,尤其是交易、整理物资,非常繁琐,在不繁琐上面最好的老师还是幻兽帕鲁
还行,瑕不掩瑜的作品,希望优化下去越来越好。
This game is heavily inspired by the regression genre, which I actually like more in game form than I do in comic/light novel form. I am always a fan of resource management and zombie survival, so it's an easy grab for me, but there are some issues that I would highlight for anyone looking to pick it up. Cons: -Some of the UI is janky, and with a timed survival game, that costs seconds you don't have. I have a lot of issues with them, for instance, "prying open" a box twice, when it's already open, and it's hard to organize the inv because the items are sometimes aligned offset and don't snap snapily. -Heavy use of AI in the art and assets, which does make me suspicious about other elements of the game that I feel don't run super well (see: snap snapily, time passage) -Translation errors, sometimes the English turns into Japanese (?). This hasn't caused more than one issue for me, but I think it's an odd oversight. It feels like it's translating in real time rather than just replacing the text, because it flickers back and forth sometimes. -The in game time passage feels like it needs some tweaking. I'm not sure it's properly balanced yet. -This may be part of the unbalanced time passage, but the text messages are obscenely annoying and frequent. It has been giving me a headache, and I don't think it's a management issue on my end, I think they should be scaled down. I hardly feel isolated with my phone blowing up every 2 seconds IRL. -The game is actually fairly easy at standard, but I feel very flustered with managing messages and sleep because the day passes in what feels like seconds. I'm not sure I should be thriving this easily but also not having fun with the atmospheric additions. And again, the text messages are giving me a legit headache. I think the timeline of the game needs to be SLOWED DOWN to really get the real zombie survival vibe. I'm something like 46 days in and it feels like it's been 2 days worth of survival. I wish it would be tweaked a bit, like I said. But I'm also easy to please with this flavor of game, so if you're not sold, think about it and watch some gameplay.
A much better version of TWoM with a higher ceiling for potential. Really enjoying my time so far.
太上头了,我是盗版入正的支持一份,这游戏还有太多开发的空间的加油
隔壁女大很喜欢我送的老鼠
不错的 40小时左右的一个游戏
好玩的,题材很新颖,整体还不错,
非常值得这个价钱,玩了停不下来,就是后边重复性太高了,要是能和邻居的家二楼连接起来让她帮忙干活就好了
很不错,比较有创意,但玩到后期内容不足,玩法有待增加