
Try the demo! A mix between Portal, Zelda and Metroid. Exploration, puzzles, terrible combat, secret upgrades and new abilities that help you reach new places. Playtime 12-25h.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 22 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.4Kreviews | 95% | — | $5.6M |
| $19.99 | 1.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MUHTEŞEM bir oyun! Öneririm. Hayatımda oynadığım en iyi oyunlardan biri olabilir.
A mix between Portal, Zelda, and Metroid? Oh yeah, this is DEFINITELY what it's advertised as and it is SO worth it for that alone. I played this years ago, but I got bad motion sickness from it at the time and put it down. I played for maybe 1-2 hours, but didn't think it was that gripping; therefore, I put it more or less out of my mind. Then I saw it in the "Play Next" section of my library, and a sudden urge to play Supraland ignited within me. I booted it up and *mostly* finished it over the weekend. And when leaving the game, I recognized that, while not a masterpiece, it has that same masterclass design that makes Portal, Zelda, and Metroid so special from a game-mechanics perspective. The different gadgets and puzzles definitely harkened back to all three of the aforementioned games: I love how big the main puzzles were, because it gave me major Zelda vibes. The Metroidvania part with going around the world to access past places with new abilities was nailed excellently. Finally, the mechanics of the puzzles definitely had the same structure that a lot of puzzles in Portal had; though I might call it an in-between from this game and The Talos Principal. The linearity is something I also greatly appreciated because it made the map more manageable and less confusing. I miss that from Zelda, actually; Breath of the Wild and Tears of the Kingdom are great games, but they did lose their identity with throwing linearity out the window. Supraland, fortunately, kept a good leash on it, not as tight as a typical Metroidvania, but just the right amount that harkened me back to Ocarina of Time. None of the puzzles were too difficult, yet challenging enough to get your noggin joggin'. I love the intuitive nature of the puzzle design as well, as if the way the game wants you to think progresses as it shows you how to use each tool. And the plethora of hidden chests and stuff to find is AWESOME; game designers who plan to make games with exploration need to take notes from this because filling your map to the tippy top with secrets and things to find, that actually HELP the player, is an essential part of good game design. The tools and abilities, as well, felt fantastic to have and use, and it progressively changed the way you viewed the world you found yourself in; I'd say this is Supraland's biggest strength. It just feels fun and great to play. But again, not a masterpiece. For one, the graphics aren't great, even for 2019. I get it, it's indie, it's an older game, it's going for a toy-like look; all those things, very much valid, yet still persistently an issue nonetheless. Lots of the lighting in the game is really bad, and textures look muddy, even on higher-end settings; it would look fine on Xbox 360/PS3 or as an Xbox One/PS4 Launch title, but this game is coming out at the end of the lifetime for Xbox One/PS4, it could've been better. Also, the human boy? My goodness, it almost looks as bad as Andy from the first Toy Story, but at least Andy looks like he has a soul in that potato of a face. Another thing that left me disappointed and also baffled, considering the Zelda/Metroid inspiration, was that there was only ONE BOSS. Like, what?! Come on! The campaign felt robbed of having climactic boss moments that would have elevated the different areas you went to, as well as giving the player more opportunities to use their arsenals in more unique ways. And while we're on the subject of areas, the game, while having a very unique identity, could've benefited from areas that had maybe just a little more variety? Thing is, it's in a sandbox, so, yeah, expect lots of sand and rocky formations... But then if this is a sandbox, how in the Supra-HECK is there a volcano? It could've had more variety. The soundtrack also kind of sucked, not gonna lie, I felt like a first person adventure game like this does NOT need the same OST vibes as Golf With Your Friends or generic DND music. While I liked much of the humor, the story was also a bit meh and had blasphemous parts in it (Mostly at the very end). I'm a Christian and I want fellow Christian gamers to know there's some offensive material that makes light of the nature and character of the Christ. Is that a reason not to play? Maybe, obviously pray, consult the scriptures, and don't play if you feel convicted by the Holy Spirit; I personally concluded that I would not throw the baby out with the bathwater and just say "Yeah, the designers were wrong to put that in, but the game is fantastic otherwise. Also, there is no excuse for this game to not be playable on the Steam Deck, yet here we are, in the year of our Lord, 2026, the game has raked in wads of cash and raked in rave reviews, yet David Münnich can't take a break from eating schnitzels while planning WW3 or whatever the heck Germans do and fix that? Just not right. Still with all the gripes, I love this game, and I highly recommend it, sale or not. In the interest of saving money, Supraland does go on deep discounts during major sales, so your best time to grab it would be then. Supraland is SupraGOOD.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Portugal, Portuguese - Brazil, Finnish, Russian, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain +4 more
| $19.99 |
| 969ratings |
| 91% |
| — |
| not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mükemmel bi Oyun Ve Macera Ve Çok iyi Oynamak ve zevk veriyo
топчик игра
GOOD GAME
La jouabilité, les énigmes à résoudre et l'univers sont top !
I got the game on sale for $5 but what a game! It definitely would have been worth the $20 in my opinion. The art style and gameplay is really fun and unique. The small character interactions are full of pop culture references and jokes that make me want to interact with each character just to see what they say. Flavor text is also really funny and changes throughout the game. You can get a solid 20 hours out of the base game just playing to play. If you are trying to speedrun you could do it quicker but that takes the fun out of the game. Keep in mind that to get every achievement you will have to backtrack no matter what. The game gives you powers throughout the game that will be used in puzzles throughout the entire map. They do give tools to make backtracking less painful though.
♥♥♥♥♥
найс игрушка, прощёл за пару лет, спасибо 💥
Oyun Çok Güzel Dostum Saece Ben Daha GÜzelim
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |