
Try the demo! A mix between Portal, Zelda and Metroid. Exploration, puzzles, terrible combat, secret upgrades and new abilities that help you reach new places. Playtime 12-25h.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 22 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.4Kreviews | 95% | — | $5.6M |
| $19.99 | 1.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучшая игра головоломка, куча приколов, смешинок и головоломок, но сундуки иногда тяжело находить. Но в целом игруха топ.
Это сюжетная метроидвания-лайт от первого лица, с юмором и массой отсылок к поп-культуре. Она позволяет проходить себя в удобном для игрока темпе, умело сочетает загадки и экшеновые сегменты. Хотя мне и пришлось перед покупкой пройти демо-версию, поскольку я не сразу понял по скринам, что это за "майнкрафт". Вначале Supraland напомнил мне старую игрушку DLC Quest, в которой приходилось покупать с самого начала даже самые базовые функции, доступные в прочих играх по-умолчанию (вроде возможности пойти справа налево). Здесь геймплейный цикл отчасти похож: игрок ищет сокровища, чтобы у одного из торговцев приобрести что-то из умений, без которых в дальнейшую зону попасть проблематично. Двойной прыжок, затем тройной. Силовой куб, улучшения для оного. КОШЕЛЁК большего размера, без которого вы просто не сможете принести торговцу требуемую сумму. В продолжении пошли чуть дальше, и без торговца вы даже присесть не сможете - гнущиеся колени стоят денег :) Да и сам магазин пополняется товарами довольно любопытным образом - не скажу как именно, сохраню интригу. Но вообще это довольно умная игра, умеючи накидывающая слои усложнения к загадкам. Начинается всё довольно прозаично - нажми кнопку там, дверь откроется здесь - а уже к середине приходится жонглировать найденными девайсами/умениями, каждое из которых ещё и по несколько применений имеет, порой не самых очевидных. На карте столько скрытых и не очень нычек с сундуками, что займёт перфекционистов на неделю. Одновременно это же и минус - из 20 наигранных мной часов, полтора я пытался найти два последних сундука. Не помогали ни детектор сокровищ (в некотором радиусе), ни облизывание границ локаций. Чтобы оценить всю степень проблемы, достаточно окинуть взглядом интерактивную карту на гитхабе - при отдалении, значки сундуков устилают две её трети сплошняком. Дабы узнать, где находится то, что вы не собрали, нужно хорошенько помнить, что вы уже нашли... Или экспортировать файл сохранения. Мне повезло, в моём случае место оказалось достаточно экзотическим, чтобы я уже на этапе обзора карты сразу хлопнул себя по лбу и понял степень промашки. Резюмируя, я бы посоветовал попробовать Supraland каждому любителю исследований мира. Здесь это поставлено во главу угла и каждый раз вознаграждает игрока. Неплохим стартом станет знакомство с уже упомянутой в начале демоверсией, в которой можно провести час-другой, а затем просто перенести сохранение в купленную.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Portugal, Portuguese - Brazil, Finnish, Russian, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain +4 more
| $19.99 |
| 969ratings |
| 91% |
| — |
| not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Supraland hat mich echt positiv überrascht. Das Spiel kombiniert Action, Rätsel und Erkundung richtig gut und schafft es dabei, ständig neue Ideen reinzubringen. Besonders cool fand ich die vielen kleinen Anspielungen auf bekannte Charaktere und Spiele — das sorgt immer wieder für lustige Momente. Die Welt macht unglaublich viel Spaß zu erkunden und man wird ständig dafür belohnt, neugierig zu sein. Die Rätsel sind kreativ und die Fähigkeiten fühlen sich mit der Zeit richtig stark an. Wer Spiele mit Humor, Geheimnissen, Action und cleverem Leveldesign mag, sollte Supraland definitiv ausprobieren. Klare Empfehlung!
классная и легендарная игра помню когда эту игру снимал бэкст и вот решил попробовать короче игра топчик всем советую
80/100 Good but flawed puzzle platformer game. I played Supraland: 6 Inches Under (the sequel) first and it was better. This is a good puzzle-platformer with many strong points, but also some significant weaknesses. It starts out really, really strongly, with what feels like a big open world, lots of fun things to do, rapid progress, and many things to switch focus to if you can't solve a particular puzzle. In short, for quite a few hours I thought it was awesome and one of the best games I'd ever played (I mainly judge by how much fun a game is). Unfortunately over time it becomes more and more linear, with the puzzle difficulty also ramping up, and often no ability to go and do something different, which takes the fun out and makes it feel grindy and hard. A spoked world (eg like Super Mario 64) with the ability to progress by solving a certain number (percentage) of problems is more enjoyable. I found the puzzles often fiendishly hard, but all solvable, with two exceptions I will call out: -The first is the mechanic around changing the colour of your light beam to trigger the sticking out coloured bulbs (light switches) is not tutorialised or explained well. -The second is the fourth volcano area, where the puzzle with the large glass panel the size of a big swimming pool has to be solved to open the shortcut door which leads to the left of the gold and brick long ramp up to the Blue King's castle. It's only by solving this puzzle that you (a) open the shortcut door to make getting back to this volcano puzzle area simple (b) make the chest detector available and (c) spawn the shopkeeper NPC who explains the green moons, and provides a lot more detailed explanation of where the green moons are. Unfortunately due to either a bug, or really bad game design, it's possible to use the red jump pad here, which jumps you miles away, and which for me also triggered the objective changing. Instead of "get your cousin to wherever", it was now "Find the two green moons near the red crystal and use them". Trying to find the green moons with only this vague objective "find the green moons near the red crystal and use them" (which is a massive area, and the red crystal is suspended in the sky, BTW), and no chest detector, was a 6 hour exercise in frustration until I gave up and watched a Youtube video for that objective. You are completely stuck without the shopkeeper guidance (which hasn't yet triggered) "2 of the 3 green moons are missing so this door can't open. They are hidden in chests somewhere under the red crystal. This powerful tool will help you find them." And you don't use the green moons anywhere near the red crystal, even though the objective suggests you do - note that I didn't even find the relevant tree before the red jump pad took me miles away and the objective changed to "find the green moons and use them" (with no explanation of where, and without having seen the tree). Note as well, that getting back to this puzzle / 4th volcano area without the shortcut door being opened is a massive 15+ minute confusing trek each time to get to and traverse the volcano areas. Apart from that, I found all the puzzles required to complete the game often difficult but completely logical and solvable without external guidance, which is great. I really liked that the NPCs tell you that you have everything you need, or that you don't currently have everything you need for some puzzles. The hints throughout the game are really good and balanced. Another flaw of the game is that the combat is just not fun. Any PC or console game needs to have fun and enjoyable combat, and unfortunately the combat is just really clunky and disempowering. The game also cheats by which I mean your teleport gun is disabled when fighting the pair of end game bosses in the ravine, ie you can't leave a ball at the top of the ravine before starting this fight sequence (to shoot them from above, and to be able to regenerate health safely). In addition the platforming is finicky with bad physics. Monsters (and the gold coins left behind when you shoot them) can happily stand on a 55 degree slope, however you as player are frequently force-slid off trivial 20 degree slopes. Jumping onto the purple wires, or anything you're a bit close to (eg a cube) can be a pain as well. Lastly the level layout is really confusing, with poor signposting (particularly getting to the volcano area) and fast travel is not done well. There is literally no map until you complete the main game. Overall I would recommend it with the caveats above, but I would recommend the sequel more.
топ 10/10
игра легенда,помню как смотрела у бекста в далеком 21 году. Когда то играла в 22,психанула-удалила,теперь спустя 4 года решила скачать заново и полностью прошла. Ощутила гору ностальгии,и все ради того чтобы искупатьтся в пердеже большой жабы и открыть проход воде,но мне в любом случае оооочень понравилось. Сама игра очень качественная,текстуры огонь, головоломки бомба,сюжет поставлен очень интересно. Кароче игра легенда,мне очень понравилось,всем советую
güzel yükleyin sesegel zaten küçüklüğümden beri istiyodum aldım bitirdim
Проходил игру тихо, не спеша, прошел за 32 часа, затягивает очень интересные и порой сложные говололомки
4hr in: A gigantic open-world puzzle experience packed with hidden spots, easter eggs, and secrets everywhere. The puzzles aren’t overly difficult, but the weapon/ability mechanics are genuinely brilliant. I originally found this game through the Savage Planet series, and now I totally understand why people compare the two — the way different abilities interact with exploration gives the same satisfying vibe as the seed grenades and tools in Savage Planet. 10hr in (main quest finished, 60% through game): One thing I really love is how like 40% of the game is driven by discovery chains and hidden interactions. You find one secret, which unlocks another idea, which leads to an entirely different area or challenge. For example, after discovering the green farmer’s powerful drink, you realize you can interact with the balls nearby, and that eventually leads into the parkour section next to it. The game constantly rewards curiosity in a really natural way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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