
Try the demo! A mix between Portal, Zelda and Metroid. Exploration, puzzles, terrible combat, secret upgrades and new abilities that help you reach new places. Playtime 12-25h.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 22 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.4Kreviews | 95% | — | $5.6M |
| $19.99 | 1.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏的能力解锁逻辑和常规类银有些不一样,是收集钱和收集品,然后在商店购买获得能力。面对能力锁时,你要想的不是先探索别的地方获得能力再回来,而是频繁地回到之前已经去过但漏掉的地方去补全收集,这强烈放大了类银在该环节的负反馈。 类银的一大魅力,就是获得新能力后,越过原先无法越过的能力锁,然后发现一片新区域;而在这里,解锁新能力意味着要排查以前走过的路,只是为了补全那些收集品,而非去往新区域。比起探索未知地图带来的兴奋感,你可能会先被寻找这些之前无法收集的小物品消磨掉热情。 如果没有意识到这套解锁流程的逻辑,用常规类银思维去玩,甚至会频繁卡关。要是抱着玩“3D类银设计典范”的预期来玩,那大概会失望。
The puzzles are easy for the most part, some can be cheesed, but overall enjoyable for the most part. Combat is as advertised not great cause after a point you sorta just destroy everything and the enemies become more annoying than anything. One positive is that it is a great collectathon. After beating the game you get more upgrades that let you search for stuff you might have missed like chests. Overall enjoyable but definitely could use more polish and some minor details. definitely enjoyed going to places that seemed out of bounds 7.7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Portugal, Portuguese - Brazil, Finnish, Russian, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain +4 more
| $19.99 |
| 969ratings |
| 91% |
| — |
| not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Оличная игра достаточно сложная головоломка которая заставит задуматься, Без гайдов в первый раз пройти игру не представляеться возможным, по итогу игра отличная к покупке рекомендую. Время потрачено не зря
Есть ли Рул34 с главным героем и его синим кузеном?😐
я купил счастье за 1337 coins:(
Впервые за 15 лет моего существование пришлось подумать башкой
Головоломки + исследования + частично метроидвания. Любое новое улучшение = можешь забрать на стену между локациями и уйти куда-то откуда не выберешься из-за того что не хватает какого-то скилла - кайф Длс дороговатое, относительно игры(игра бралась по скидке 80%, длс 25%), но хорошее, не хуже основной игры
Hidden gem.
bu oyun dünyanın en iyi oyunu. gta 6 yi götünden siker
【游戏不难但我不会考虑玩第二遍的】 - 道具简单但玩法比较创意(可以说这是游戏中唯一拿得出手的地方?); - 没有良好的游戏指引,感觉自己就像个无头苍蝇到处撞; - 游戏中并没有像塞尔达那样有“hey,listen”的小精灵,也就导致了谜题通常很简单(几分钟就能完成),但要找齐谜题所需的要素有时需要半小时以上(只能说非常能藏),又或者是以为自己漏了什么要素没找到结果硬生生花了几个小时去找(这更糟),然后发现原来要素集齐,只是遗忘了游戏中的一两个技巧/机制导致卡关(哭笑不得)(不信邪的可以自己亲自品鉴); - 地图太简陋太原始,没有标注任何区域、收集、NPC等一切对玩家有用的信息,就纯纯是一个纸质地图(仅能进行简单的画笔涂鸦),导致对路痴玩家很不友好; - 部分提示过于隐晦,最经典的就是那个红水晶下的绿月宝箱(一个有玻璃窗的小石头房间嘻嘻嘻,我就绕着它看了几十上百遍都进不去)(攻略说那小房间的地板有大缝,用传送枪进去,但这谁能只透过那破玻璃看得出来地板有大缝???),只不过当时我没看攻略,还想着是不是我道具还没找齐(或是没触发什么东西),于是,于是我就通过神奇小操作跑到关底的火山怪兽,在没有开绿门的情况下通关,而这也导致了我游戏通关后右上角一直提示我去收绿月开门(默认提示是“尝试100%完成”); - 全收集?不可能的,我收到95%就已经力竭不想玩了,到后面拿到“幸福”(超级跳)后就开始随便玩,简单探了下图依旧探测到0个宝箱(没错你在游戏中没有任何的手段获知你某个区域到底还有多少箱子或是墓碑没找到,游戏里连个全知NPC都不愿意放一个,让玩家只能硬着头皮靠自己的本事把整个游戏的所有角落都彻底跑一遍)(不想查攻略了,攻略质量太糟糕,毕竟游戏冷门也没什么人愿意制作质量好点的图文攻略),于是爬山,然后爬椅子,然后,然后跑到沙盒之外(没错,我突破了空气墙,发截图到社区了可以看看)(爬椅子是用传送枪+紫方块的方式原地飞升,操作不难就是有点牢); 顺带一提,玩这游戏的时候,笔记本始终很烫,画面已经拉很低了依旧GPU拉满(优化很差,猜测游戏中的所有东西全程加载中),物理上的燃起来了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 55 | 80% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 25.8K | 94% | $5.99 | |
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| $5.6M | 16.8K | 96% | $9.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 |