
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
every time someone has asked me what my favourite game is, they're astounded it's /this/ game specifically. why not like, a triple A game? something better? something with actual playability? something well known? something that /everyone/ knows? well, hear me out on this one: i think superliminal is on par with the famous Portal series. yes, i'm serious. i stumbled upon this game when popular youtubers had also caught a whiff of a brand new indie game on the market - a puzzle game. interesting.. a bit more scrolling and it seems to be the developers' first game. i immediately bought it, having been tugged in by the (albeit very proud) short trailer and mind-bending physics. truth be told, as with many games of this genre, i thought i'd finish the game within an hour or two and be satisfied with my time. little did i know, this game offered so much more than what it shows. so. much. more. it's been a while since my first playthrough, so honestly i might re-count some things incorrectly, please excuse me. during my first playthrough, i found myself wholly immersed within the plot all the way from start to finish. i want to state that i am a person who rarely feels "immersed" in games, music, or any kind of media these days, having spent well too much time with a computer. nevertheless, i felt very pleased and pleasantly surprised at the pacing. it went at your own pace, slowly dragging you through its storyline as you curiously learnt the intricate mechanics of the puzzles presented to you. this game does not hold your hand. it gives you the puzzle, and you solve it in a way that makes sense to you. conventional solutions, unconventional solutions, hell even bugging out on purpose! the world is your oyster; nothing is wrong so long as you progress. the story is nothing short of brilliant; a unique plot set in a unique environment, with a convincing predicament and interesting characters (even if there are no physical characters!). my favourite mechanic of this game were the radios (if i remember correctly...) and how that tied in to the story. you would have the broadcasting voice, and the radio voice. two juxtaposed characters that you could hear separately. the game /forces/ you to make judgements, and to ultimately decide for yourself. the soundtrack for Superliminal is simple yet effective and beautiful at best. funnily enough being super into music i dont get to listen to a lot of classical music, but Superliminal's piano pieces have come to have a special place in my heart. the composing is just right, even if some of the extra tracks on its OST don't technically fit the bill. i've made peace with them. the metaphors and explicit design language is formidable, the small details, the landscape and its reccuring props, all these are my favourite parts, and collide to form Superliminal. a game that once i thought was a simple puzzle game, that turned into a pretty life-changing experience for me. let me finish this messy review with my favourite quote ingame: "In a few minutes, you'll be back in the real world, and some part of you will say that none of this was real: So how could it have meant anything? But - just like the power of perspective itself - it will have been as real as you believed it to be. All you've got to do is.. wake.. up."
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 17.2K | 85% | $39.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.6M | 13K | 66% | $39.99 | |
| $11.5M | 17.2K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 13.2K | 94% | $7.49 | |
| $597.9K | 1.4K | 93% | $19.99 | |
| $138.1K | 261 | 75% | $13.99 | |
| $31.4K | 62 | 77% | $19.99 | |
| $13.6K | 30 | 77% | $19.99 | |
| $8.1K | 113 | 63% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's great.
5 уровень невозможный а пока я играл в него у меня в игре наигралось 2.2 часа и теперь я не смогу вернуть деньги. говно не советую!
关卡做的非常用心关卡前的加载页面每次都不一样能感觉到不一样的幽默每一关都有不一样的玩法需自己探索渐入佳境的感觉属实难得在超现实栏目里稳坐神作的宝座
Это хорошая игра. Я жил в кризисе, и она помогла мне от него избавиться. Не с первого прохождения конечно, но главное - это слушать и понимать. А дальше - дело за вами. Спасибо разработчикам :)
意义远大
Superliminal basicamente popularizou os puzzles que brincam com sua perspectiva e ilusões de ótica no geral, e muito devido a sua ótima qualidade. Eu já tinha jogado bem antes, mas resolvi rejogar pra poder ter na minha conta steam e tenho a dizer que, se quiser jogar, esse aqui é dos bons.
It was pretty cool. Very mind bending. Nice quick game
Got this as a birthday gift. Wonderful, really. I managed to finish the entire game without giving up and looking for the solutions OR vomiting... Truly a great brain teaser/Acid trip with no acid. It turned out to be more philosophical than I expected. It's beautiful, and the music was lovely. Side note: There were some moments in the game that did, in fact, give me motion sickness. Fun stuff.
Жаль что так мало
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.