
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пупа маленькая лупа большая exit из enter советую всем кто хочет поломать голову
멀미가 좀 있음 하지만 노래가 좋고 착시가 재미있음
peak game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In a nutshell: Puzzles are fine; story is boring. As much as I really want to like this game, it only took about two (nonconsecutive) hours for me to lose interest. At first, I wanted to blame the repetitive puzzle mechanics, but now that I reflect more, I think my loss of motivation to continue can be attributed to the lackluster story. I haven't learned much so far beyond, "[spoiler]I'm stuck in a dream trying to find the escape; the Dr. hasn't done much to help me yet, and his AI assistant is mad at me--but she has yet to really do anything about it.[/spoiler]" I'm sure there's more to it, but the story's pacing seems too slow to keep me very interested. The characterization is even worse; I haven't learned anything about why the player character is in this setting in the first place. Why did they want sleep therapy? What's haunting them? Why is it so hard for them to find the escape compared with other patients? These questions were initially fun to wonder about! But too much time has passed with absolutely zero leads to any of these. All in all, these are just my opinions. Superliminal is an an alright puzzle game, but it's apparent that the puzzle is the dominant focus of the game. If all you want is a good puzzle, then go for it! But if you're looking for something more story rich, then this game will probably bore you in the same way that it bored me. I just can't muster up the motivation to finish it.
As a sufferer of vertigo episodes, I do very much enjoy playing "Induce Vertigo...The Game!". 10/10
cinema
Looks like I blew through it in a few hours, but the experience was so immersive and therapeutic (pun intended). If you like puzzle games this is a must play. Not too challenging if you are into this genre but you will have a ton of fun and experience something very unique and emotionally rewarding. I LOVED the final level.
Beautiful puzzle game that makes you think outside the box. It is quite short, but the experience is very much worthwhile. Each level is unique and often times trippy (but in a good, fun way). The message at the end of the game was a nice touch, and I think it serves as a reminder about how having a different perspective can change the way we see things.
While the game is short, it offers a challenging, puzzle filled adventure that can change your perspective on life. I truly recommend this game if you are looking to see things from a different perspective or if you simply want to challenge yourself with some puzzles.
Понравилось жаль что бывший друг сказал вернуто
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.4M | 18.6K | 91% | $29.99 | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.4M | 28.9K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 13.2K | 94% | $7.49 | |
| $598.1K | 1.5K | 93% | $19.99 | |
| $138.1K | 261 | 75% | $13.99 | |
| $31.4K | 62 | 77% | $19.99 | |
| $13.6K | 30 | 77% | $19.99 | |
| $8.1K | 112 | 63% | $3.99 |