
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is where you are in a lucid dream and have weird size altering powers because why the f##k not because it is a lucid dream based game dude.
特别好的主题,特别好的创意,特别有意思的关卡设计,特别nb的制作。很喜欢。 刚开始玩的时候就震惊于玩法并好奇代码如何实现的。太牛了。 中途卡关*3,其中一个教育到我了。 有时我们以为自己在解决问题,其实我们连眼前的世界是什么样都没看清楚,就以为自己知道正确的“问题”和“答案”。 有时其实根本就不存在所谓的“问题”和“答案”,一切都只是“存在”着,只是等着你以一个视角去经历。 总之很好。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спасибо!
Невероятно интересно было посмотреть на вещи под другим углом.
el mejor juego que jugue en mi vida ;3
三半規管が弱い人へ。 めっっっちゃ酔います。 1日1回15分プレイでなんとかクリアしました。 酔いながらでもやりたくなるくらいには面白いです! 「3D酔いしやすいけどやってみたいんだよな~」と思えたならやる価値はあります。 ただもう本当にびっくりするくらい酔いますのでご注意。お大事に!
凄く面白いです! が、ゲーム酔いする人はすごく酔うのでウィンドウを小さくしてこまめに休憩しながらやった方がいいと思います!!
看攻略玩得头晕,不看攻略头更晕
10/10 ending make my cry and nut
神作,制作组已经沉浸在自己的艺术里无法自拔了,游戏后期每一幕都是灵感大爆发,太天才的游戏了。必须要亲身体验才能感受到其中的震撼。强烈推荐!!! 但不得不说,有些解密难度挺高。《重要的是视角》
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 13.2K | 94% | $7.49 | |
| $598.1K | 1.5K | 93% | $19.99 | |
| $138.1K | 261 | 75% | $13.99 | |
| $31.4K | 61 | 79% | $19.99 | |
| $13.6K | 30 | 77% | $19.99 | |
| $8.1K | 112 | 63% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.4M | 18.6K | 91% | $29.99 | |
| $11.4M | 28.9K | 94% | $19.99 | |
| $11.4M | 25.7K | 91% | $19.99 |