
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $11.5M — a different platform, not this one.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| GOG | $7.99 | 84% | — |
| Steam | $19.99 | 95% | approximately $11.5M |
| Xbox | $19.99 | 94% | — |
| PlayStation | $7.99 | 91% | — |
| Epic | $19.99 | 95% |
Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Puzzles in this game give you a sense of the unexpected. Players need to change their perspective and think outside the box to wake up from the dream. WAKE UP As you fall asleep with the TV on at 3AM, you remember catching a glimpse of the commercial for Dr. Pierce’s Somnasculpt dream therapy program. By the time you open your eyes, you’re already dreaming - beginning the first stages of this experimental program. PERCEPTION IS REALITY Explore a dream world where everything is exactly as it seems. Tread carefully as the world slowly unravels around you and subverts your expectations. What you see isn’t always precisely what you get. MAN VS MACHINE In this fully-voiced adventure, Dr Glenn Pierce is doing his questionable best to guide you home and out of the dreamscape. His artificial intelligence assistant, however, is having trouble understanding exactly how you’re here at all, and has other plans for you. DEVELOPER COMMENTARY We’ve added an extensive developer commentary throughout the game, so you can learn the secrets and history behind the game’s development. CHALLENGE MODE The overwhelming response from the speedrunning community to Superliminal inspired us to add a new Challenge Mode, which will score you per-level on metrics such as time to finish, grabs, and jumps.
| Nintendo | $7.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| GOG | United States | $7.99 | ≈ $7.99 | |
| Nintendo | United States | $7.99 | ≈ $7.99 | |
| PlayStation | United States | $7.99 | ≈ $7.99 | |
| GOG | Russia | RUB 710.00 | ≈ $8.42 | |
| Steam | Ukraine | UAH 389.00 | ≈ $8.70 |
−% is against $7.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 17 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 103 chart moves that followed a price cut of more than 20% went a median of 47 places towards #1, and the 6,574 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.