
Make your way through a sprawling, hyper-stylized superhero universe on the hunt for superheroes turned evil. Save the world in this roguelite, 3rd-person co-op shooter by stealing powers and engaging in extraordinary combat using hundreds of unique superpowers, weapons, and abilities.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The NFT hate is unwarranted. Its a very captivating game
[b]Preamble[/b] Pretty sure the NFT build is still out there and NFTs still come up in ~70% of the conversation surrounding this game, but before writing this off as an NFT cash grab, please consider: [list] [*]It was a cohesive experience on release, and the devs have (thus far, to my knowledge) actually delivered on their content roadmap and been responsive to serious issues. [*]They added an offline mode balanced for solo play. [*]I haven't seen the devs do anything other than distance themselves from blockchain in public forums (granted, it's very possible that I live in the wrong part of the internet for that). [/list] Understand that I really don't care for NFTs as they currently relate to gaming. That said, I'm fairly well convinced Drifter actually cares about the gameplay experience here, and I suspect (certainly don't know) that they weren't utterly thrilled at the prospect of integrating with a blockchain in the first place. [b]Positives[/b] [list] [*]I like how movement options are effectively tied to powers, meaning the way you navigate environments changes from run to run. [*]The game looks great; the style is consistent and resonates with the setting. [*]There are some really fun builds; dropping ice spikes and a big force field in a chokepoint then throwing out multiple rocket turrets is a good time. [*]Meta-progression feels sufficiently rewarding. Every introduction of new power options adds new build opportunities. [/list] [b]Couple of comments and issues:[/b] [list] [*]I don't love the feel of melee. I assume the lack of cancelling is intentional, but it doesn't feel great to try and dash out of the animation and instead do a little spinny attack with a longer animation. I only occasionally use melee to create space for that reason, but not all melee weapons knockback. I only end up taking melee powers with some range. [*]Definitely feels like there need to be more mission types, maps (or larger maps) and enemies. What's there is acceptable imo, but increased variety would be welcome. [*]I recognize that bosses probably get modifiers or get doubled up or something later on, but tbh I would like to see more interesting mechanics on bosses (I'm looking at you Backbone). [*]Here and there text fails to wrap correctly (note this is on Steam Deck). [*]I've had some long term performance issues on Deck, possibly because of sleeping/waking (I tend to do that rather than closing the game). I get fps between 40-60 normally, but eventually performance degrades to 27-35 (even just in the bar). [*]The game takes a strangely long time to exit from offline on Deck. I actually lost some progress because I assumed the game was hanging and shut it down manually. [/list] [b]Overall Thoughts[/b] It's a good third-person action roguelite with a unique aesthetic. If you like that sort of thing, you'll probably enjoy this. There's a focus on meta-progression and completing explicit objectives to advance, but it's all supported by a fun (if imperfect) loop. I don't think it's the kind of thing that you could "play forever" but imo it's worth the asking price.
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Languages: English*, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really fun so far and I'm not normally one that cares for these types of games but my friend made me get it. The art style is unique and the game play feels refreshing and fun and I'm finding an enjoyable time with my friend and there seems to be a plentiful amount of mechanics in the game currently and I'm looking forward to the future of it.
I don't usually leave a review on games, but I wanted to leave a review for this one because I think this game should've gotten a lot more positive attention on it's 1.0 release than it got initially, and I hope to see more updates even with how bad the sales are looking sadly. It's a great roguelike that really scratches the itch I have for wanting more Risk of Rain 2. The powers feel and look good and the animations for the powers are great to look at. The third-person shooting is standard, but there if you want to focus on it. The heroes are fine, but the extra hero you can unlock is a bit disappointing since it feels like a bit clone of an already unlocked hero. The environments are also a bit disappointing since there's no real reason to explore them, despite how large and complex they can be. No secrets (to my knowledge) is a bummer, but I guess let's you focus on the objective of each mission you go on. I'm hoping there's so much more added to the game like different characters, powers, guns, and actual environments, but it seems like whatever attention the game might get might be negative due to the publisher which I had no idea who they were upon buying the game. Sucks, but I suppose with what was released is good enough for me to recommend.
One of the few non-marvel/DC superhero games out there that is decent (along with Champion shift). There's different powers to choose from as you gain experience. It plays like a roguelike looter shooter version of Borderlands. Has some of the same style and narration but designed for shorter playthroughs, about 30 mins to an hour per run. Easy to pick up and play, nice upgrades, great weapons, and very creative powers. There's 5 power types altogether to customize into 3 power slots. There's also complimentary supports for each power type that play differently. Very thoughtful game that should have gotten more attention. Great on sale if you're looking for something different that's pretty well put together. Some tiny bugs with the gamepad but nothing that will stop you from moving forward (with a mouse). Surprisingly good game and a bit of a sleeper for the level of quality in gameplay.
Este juego es como si Deadpool se hubiese hecho un curso en Udemy de programación de videojuegos y haya hecho un roguelite con sus amigos. Te choreas habilidades, tenes tiros, poderes, superhéroes, explosiones, azúcar, flores y muchos colores... ah no, esa es la intro de Las Chicas Superpoderosas, pero es parecido. Ni las peliculas de Michael Bay tienen tantas explosiones como este juego. Aún así, es uno de los juegos que más se disfrutan en cooperativo (ojo con los bugs igual).
I wasn't expecting much, and what a surprise. The game is really fun, sad there is nobody knowing this game exists.
이 게임이 고쳐 졌으면 하는 것이 있다면 1. 점프 조작감 모션 개편: 점프가 사용하면서 이게 점프를 한것이 맞는지 의문이 들정도로 기본점프 높이가 너무 낮습니다. 특정 점프 업그레이드를 하지 않는 이상 너무 답답한 점프를 가지고 있습니다. 운이 안좋아서 점프 업그레이드가 주스에서 나오지 않는다면 답답한 순간을 앞으로 이어질 라운드마다 느껴야 합니다. 2. 근접공격에 대한 편의성 개편: 근접공격을 할때 계속해서 F를 연속 사용하는것이 너무 불편합니다. 그리고 근접무기에 모델링이 있는데 이것은 공격할때를 제외하면 무기에 생김새를 볼수도 없습니다. 열심히 디자인한 무기를 관찰할수 없습니다. 해결 방안은 키보드에 1주무기 2보조무기 3근접무기 바꾸며 좌클릭으로 근접 공격을 할수 있게 바뀌면 편해지면서 근접무기를 들고 있다는 느낌도 들도 좋을것 같습니다. 3. 체력,쉴드,탄약 등 드랍 오브젝트 흭득범위 개선: 체력,쉴드,탄약 등 흭득범위가 너무 정직합니다. 캐릭터가 어느정도 근처에 가면 자연스럽게 자석처럼 따라 들어왔으면 좋겠습니다. 그게 취지에 맞지 않는다면 그 기능을 주스나 업그레이드에 추가하는것도 하나에 방법일것 같습니다. 4.개성있는 Q능력: 각 캐릭터마다 개성은 있습니다. 하지만 능력이 조금 아쉽습니다. 검을 쓰는 캐릭터를 예시를 들어 설명하면 Q를 사용시 쉴드가 대량으로 채워집니다. 근접 전투에서는 아주 유용한 기술이지만 결국 강해졌다는 느낌만 들뿐 사실상 Q를 사용한 느낌이 별로 체감이 안됩니다. 그리고 이 기술은 다른 캐릭터와 중복이 되는 기술이라서 더욱 맘에 들지 않습니다. 캐릭터 마다 확고한 느낌에 기술은 가져야 할것 같습니다. 5.커스터마이즈에 미리보기 추가: 커스터마이즈를 할때 구매선 어떤 상품인지 확인을 할수 있으면 좋겠습니다. 초반에 게임을 플래이 하고 받은 게임머니를 상점에서 스킨으로 착각하여 포즈 상품을 구매해버렸습니다. 매우 불쾌한 경험이었고 미리보기라도 있었다면 이런 안좋은 경험은 없었을것 같습니다. 그리고 클릭할때마다 상점으로 이동되는것이 많이 불편합니다. 개선이 필요해 보입니다. 멋있는 스킨등 유료 상품을 추가도 했으면 좋겠네요 좋은 업데이트를 기대 하겠습니다.
A reasonably engaging experience that provides an enjoyable, although not especially deep, challenge. The core gameplay system feels intuitive and compelling to interact with. The flow of fighting swarms of enemies while constantly repositioning to avoid damage works out quite well, aside from randomly getting stuck on bits of terrain. The weapons and powers all feel fine, although the melee seems rigid and looks awkward at times. The game has a relatively stable level of challenge to it, demanding constant attention from the player without necessitating too much trial-and-error to survive and advance. There is a decent amount of variety in the character progression, unlocks, powers and weapons. The enemies, bosses, objectives and areas are more limited by comparison; but still have enough diversity to be tolerable throughout the core experience. The game definitely has a clear foundation for expanding more on its systems, but the limited amount of content currently available limits the replayability in turn. Which is understandable given the lack of a large audience to fund such. The presentation is okay but not especially interesting. The visuals look fine, the music is forgettable but still fine, the dialogue is amusing but somewhat repetitious and the story mostly just exists to justify the gameplay; and does not have much compelling depth beyond that. In general the presentation is adequate but the gameplay is what primarily stands out as making the experience enjoyable. Although not deep enough to have much replayability, the initial experience is compelling enough to be satisfactory on its own. But the game lacks any outstanding elements to make it memorable beyond that. If you're interested in finding more games like this I've probably reviewed quite a few on my curator page [url=https://store.steampowered.com/curator/38950844-Anoemalous/] here [/url].
Coop, rougelike shooter best played with friends.
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