
Super XYX is a new shmup from the creator of Fire Arrow X, Megatank, ZPF and a couple of others. Co-developed and published by Team Grybanser Fox.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 120reviews | 88% | — | $29.8K |
| $9.99 | 76ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's super XYXy
graficos fora de serie, e varios personagens e modos de jogo. dificil mas gostoso
Muito bom, dificuldade adaptável
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super XYX is a simpler, but not easier, more classic vertical shoot 'em up. It's a neon color explosion of no frills, yet very solid game play of an STG. Super XYX gives the player the choice of two pilots/ships to start. The spread shot with Truxton style skull bomb and forward shot with a rocket bombardment. Both feeling well balanced to each other as the spread shot handles popcorn enemies well, but has to point-blank more to take down larger enemies. While the forward shot wrecks everything its path quickly but has less screen coverage with its attack. In addition, each ship gets options/attachments to boot their firepower in addition to the usual shmup power ups. These options yield even more firepower and can be configured depending on the player. Either for wider screen coverage or more forward focus fire. The gameplay of Super XYX is good. The ships handle well, if a little fast for my tastes; but certainly there's faster playing shmups out there. I just prefer a slight slower pace, as my reflexes aren't want they used to be. The enemy bullet patterns are pretty varied and much of them are standard STG fair but excellently executed. I found it more about either having the correct dodge/route plan than straight memorization of many 20th century shmups. However, I did find that the game has a slight Gradius Syndrome. In that it becomes noticeable tougher if you get hit and have to play a new de-powered ship. It's not aggravating, but it can take a long while to get back all the power ups you had. And using a continue doesn't start from a checkpoint. It starts the player at the beginning of the stage. Further giving the impression that Super XYX wants 1CC to finish. The biggest issue I found was that with all the bright colors and stage layers like clouds, it's incredibly easy to lose track of enemy bullets. Funny enough, it is the single shots that seemed to hit me the more, or more specifically, I'd fly into. There can be lot going on making it real easy to not notice a stray, slowing moving enemy projectile partly hidden the color palette and partly from your own massive firepower. Super XYX doesn't really do anything new for the shoot 'em up genre. However, it is a very solid game that is easy to figure out the basics but surprisingly challenging yet fair in its game play. As a player that prefers the simple, gimmickless shoot 'em up, Super XYX is right up my alley.
So, I just beat this game last night and honestly, this might just be my favourite Team Grybanser Fox game yet (granted, I still have yet to play through Zenodeath). Another thing that I would like to point out is that there is a fairly interesting story behind the development of this game. For more information on that, watch Shmup Junkie's Super XYX review.
Este é provavelmente o melhor shmup da série feita pelo Perry "Gryzor/Rozyrg" e o time Team Grybanser Fox. Embora todos sejam visualmente semelhantes, Super XYX traz uma série de refinamentos e melhorias em relação aos demais pois o próprio titulo é uma evolução direta de XYX para PC de 2012 e posteriormente NEO XYX de 2013 que eu conheci em 2014 no Sega Dreamcast. No modo Challenge tem um dificuldade elevada, uma ótima gama de opções, incluindo o indispensável modo tate. Visualmente é um deleite, é como se estivéssemos jogando novamente os títulos da Toaplan com recursos atuais. Como ponto negativo destaco que para alguns pode parecer meio confuso devido a imensa quantidade de elementos na tela, o que torna um pouco difícil diferenciar os tiros do inimigo de todo o resto. Esse tipo de problema geralmente se resolve com o "pink bullet", mas em Super XYX por algum motivo de design isso não foi implementado. No geral é um ótimo shmup, muito divertido, que apesar de curto tem debloqueáveis que podem estender consideravelmente o fator replay.
After unlocking all the secrets and 1CCing the game with different characters, I can say that I enjoyed my time with Super XYX. The art style is super cool, the music is awesome and the gameplay is very smooth. There is a nice variety of modes and ships to play. Also, you can change a lot of options in the settings menu, including rebinding your buttons. One thing I would like to see improved is the practice mode. At the moment you can only select and replay stages. It would have been cool to be able to choose the boss of a particular stage. The biggest flaw is the buggy state of the game. I randomly lost all my progress twice and had to unlock everything again. To this day, I don't really understand why this happened, but it seems that changing things in the options menu can mess up the game. So I spend most of my time with the Nintendo Switch version.
Amazing SHMUP, worth every penny
爽!!
Shmup de alta qualidade, com uma vibe dos jogos da lendária Toaplan. Se você é aficionado por shmups como eu, recomendo esse jogo de olhos fechados, principalmente se você viveu a época dos arcades dos anos 90.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.8K | 373 | 90% | $4.99 | |
| $29.9K | 171 | 94% | $11.99 | |
| $29.8K | 420 | 65% | $2.99 | |
| $29.9K | 115 | 72% | $11.99 | |
| $29.8K | 86 | 58% | $8.99 | |
| $29.8K | 95 | 35% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 14.6K | 96% | $6.11 | |
| $1.6M | 4.5K | 91% | $9.99 | |
| $171.9K | 652 | 94% | $9.99 | |
| $566.8K | 2.7K | 93% | $9.99 | |
| $568.7K | 2.2K | 96% | $11.99 | |
| $562K | 2.4K | 95% | $9.99 |