
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 0.6/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아니...가면라이더부터 아이돌마스터까지... 로봇....이라면 로봇일수도 메카일수도있는 알쏭달쏭한 애들이 자꾸 끼어드는데...이럴거면 은혼도 참전시켜엇!!!!!!!!!!!!!!! 은혼은 애들 그냥 넣어놓고 사실 로봇입니다!! 해도 믿는다고!!!! 진짜 너무하네..그라발린은 참전하는데 휘케바인30 은 어디갔어...? 내가 아직 못본건가? 확장팩은 진짜 선넘네. dlc 시즌패스로 산거에 추가 하기 싫어서 이 악물고 확장팩이라 이름바꿔서 내는것도 그렇고 볼륨에 비해서 분량은 거지같고 발전도 없는 게임에서 이러기냐 진짜?
初看pv的时候觉得老素材复用挺多的就没什么期待,但是剧情感觉比T和30要好上不少,作品之间的融合度很高,有以前玩α和w的感觉,帧数提高了画面也比之前流畅多了,但是这作的ui说实话有点怪,需要时间去适应。
来点seed剧场和eva
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
二周目了,有些人说这游戏比30好,我想说,本作在剧情和支线的“展示”流程图上做的确实不错,但其他地方和前作没有很大区别,甚至不如: 1. 没有了剧情内挑战点,改成了纯难度提升的挑战,趣味性大减。 2. 没有30那么多强力超级系机体了,魔神和红五是一个层次的了。盖塔也就稍微强一点。电光机王的三位一体状态确实强,但是没有通用的1.2倍攻击加成。全游最强的是第六章自动加入和原敌方机体:天骑士-斯特拉,驾驶员有2个1.2倍伤害技能,回复EN,能量护盾,最终命中率和闪避率+40%。其次是主角机1.3倍伤害和特殊闪避动作。至于回归的至尊高达,他没有任何,有极致和施压3(1.15倍)。 3.最烦的就是二周目以后,所有升级都要自己重新点一遍,包括机体改造段位、机师技能、机师属性、母舰STG记忆系统等。相比起30th,唯一有点就是母舰STG系统可以直接点击最终技能等级,路径全技能自动点满的设定。这样节省了很多时间。但是机师要重新练属性,这个就很淦。 总体而言,不推荐!!!不推荐!!!不推荐新手或老手入坑!!!但出于对机战的爱,给你打推荐分。 最后,风灵高达是什么垃圾?真会有人用吗?为什么不上00?
跟30一样是自由选关,不过流程安排比30还是进步了不少,原创主线放在近几年的机战里算是比较优秀的水平,一周目整体体验还是不错的。美中不足的是变形机制和换乘机体cutin之类的小细节阉割了一些,dlc又遥遥无期,先封盘等更新再打二周目了。
A game far too expensive for the provided quality. It's a regular issue with this IP, not that's a reason to ignore it. [b]Pro[/b] - Rather stable - Some attack animations show a little effort - The fanservice - Very (very) rarely, nice artworks appear randomly during dialogs - slightly better interface than the previous game for the dialogs - Main scenario is correct... [b]Con[/b] - ... but includes ideas overly stupid which broke the willing suspension of disbelief. - The rank system is useless (possibility to max out from the 2nd chapter during the first run, no balance change if it didn't exist). - The game rely too heavily on cheap fanservice - Even if a lot of the series present in the game are old, is it possible for the dev to tone the sexism of their original script down a little? So many princesses to save. The whole drawn art of Sayaka at Koji's feet, looking at the stoic figure of her savior in admiration is out of place. - Out of battle, from plain to ugly, not-ergonomic interfaces (all of them) - Performances issues, or poorly coded. Or both. - Game's quality impoverished to make you buy the overpriced DLCs (base battle musics are cheap versions of the related DLC, the DLC characters are the only ones having events not directly related to the war, etc.). - Great lack of diversity in the missions. [b]Cheapskate development[/b] - Most of combat animations are really cheap. - A lot of arts (as backgrounds or attacks animations) come from previous games. - So many IP, but so few different opponents. - The city's NPC are dead inside. Their eyes are empty, without facial expression. - The dialogs logs are separated between "landscape backgrounds" and "battlegrounds", leaving parts of the logs unavailable when a mission goes from one to the other. - The Ex.Points actions disappeared. So less flexibility. - Nobody thought it would be usefull to have sorting options in the database. - Various errors in the translations (ex : "age" instead of "lifespan"). Missing words too. Doesn't help with the comprehension. - No way to easily restart a battle except losing it or having saved at the beginning. - Can't upgrade a skill directly from the character's known skill lists. - The art pieces appearing during dialogs can't be displayed in the database. - No explanation given of the pilots and units' base stats. - Important concepts decriptions, like the Witch of Mercury's data storm, are absent from the database. - Can't change the sound settings from the main menu. - Inconsistencies in the writing (an enemy is presented as new when it was already been fought several times before / a concept discussed as common knowledge in a side-mission before the main mission where the characters discover this concept / an attack animation comes before the text leading normally to the attack / part of original series scenario partially imported uselessly). - Not possible anymore to define a unit's behavior in automatic mode. - limited number of expressions for the models (ex.: if nobody talks about it, no way to know that a characters is crying) - ... [i]Lazy realisation, cheap interface, no effort put anywhere, same gameplay since 20 years. At least, it doesn't make the older games obsolete in comparison.[/i]
game good but UI !!
除了日系游戏定价偏贵这一缺点之外,本作基本做到相比机战30有过之而无不及,机甲粉值得入手。
還願意出 就給個支持了 整體而言 畫面較細緻 但打鬥畫面普普
一週目ノーマルでちょっとやったらぬるかったのでエキスパートで再プレイ 真面目にやらないとジリ貧になってくバランス最高 PSコンでやってるせいかUIは気になりませんでした
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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