
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 0.5/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
二周目结束了 总体来讲除了游戏贵点以外没啥毛病。剧情还是可以的 就是选择音乐的部分交互有点奇怪
我認為它是近期作品中最好的一部。劇情聯動也很棒。 雖然有些戰鬥動畫是重複使用的(每一代隔好幾年其實也忘了差不多影響不大),整體感覺比30代好 關於使用者UI的討論很多。我覺得習慣之後就沒什麼問題了 敵人的強度剛剛好。像往常一樣你獲得了所有模組和技能,遊戲就會變得更簡單。 總而言之,我認為這是一款典型的《超級機器人大戰》系列遊戲,以新的方式進行了進化 新製作人繼續加油!!!!
超級機器人大戰Y有很多當紅或是很久沒出現的機器人作品,且劇情寫得很好不唐突,還有音樂包可以買來替換成自己喜歡的歌曲,真的非常值得一玩。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 18.2K | 80% | $14.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 6.5K | 86% | $59.99 | |
| $5.9M | 6.9K | 82% | $39.99 | |
| $270.1K | 886 | 89% | $14.99 | |
| $2.4M | 1.4K | 94% | $59.99 | |
| $32.7K | 80 | 71% | $13.99 | |
| $106K | 50 | 68% | $49.99 |
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
时间不够
好玩
比预想中的要好上很多,超出预期的好玩
有进步也有退步,但我没得选
nice!
재밋습니다
ストーリーが面白く、プレイする意味を持てた。(近年のスパロボは敵にも味方にも感情移入できず、ただの作業になっていた)この調子で是非制作を続けて欲しい。 ※楽しくプレイしていましたが、プレイ中にPCがイレギュラーなクラッシュ。 それ以降、そのセーブデータがロードできなくなり、何十時間のデータが無為になったかと思ったが、 スタート画面からはロードできなかったものの、新規開始した後のロードではロードできた。ヒヤッとした
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.