
Super Indie Karts is a classic retro 16 to 64-bit style karting game, with Time Trials, Grand Prix, Splitscreen GP, Mission Mania, and Battle Mania! Featuring 48 racetracks, with many more coming soon. You don't have to wait until completion though as you can join the race now with Early Access!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Super Indie Karts is a classic retro '90s style karting game featuring a large curation of Indiegame karts and Indiegame themed race tracks, in both the 16-bit flat Super style and the 64-bit low poly Ultra style. With Time Trials, Grand Prix, Splitscreen GP, Quick Race, Mission Mania, and a few Battle Modes.. there's plenty of ways to tackle the tracks!

Indie Crossovers so far include: - Nitromeland - Mission In Snowdriftland - Clive'N'Wrench - ToeJam & Earl: Back In The Groove - Burrito Bison - Mutant Mudds - Runbow - Freedom Planet - Teslagrad - Fist Of Awesome - Read Only Memories 2064 - Canabalt - Duck Game - Toto Temple Deluxe - Knightmare Tower - Aegis Defenders - Shutshimi - Cross Code - Guacamelee! - and many more to come! With over 48 tracks currently ready to race on, in 4 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!
With one foot firmly in the past, witness authentic '90s hardware limitations such as:
Super Style
shockingly bad draw distance!
fast, incredibly small, almost claustrophobic, tracks!
trees and obstacles that pop up 5 yards in front of you!
Ultra Update
increased draw distance and track area size!
large open anti-gravity racetracks that corkscrew and loop-de-loop into the skies!
more cranked up than a joypad with a double wedgie!
Retro Sensibilities
World leading watermelon physics engine! (featuring Watermelon Blast Processing!)
1992 style screen curvature and motion blur! (optional)
Indie Game crossovers you know and love, and some you don't yet know you love!
More info on the final game:
Play as some super Indie Game characters, coming to battle it out in some super Indie Game themed tracks! It might get a little bumpy out there as there are plenty of weapons on the track to spin you out: Meloons, Exploding Pangapples, Slippy Gelatos, Heat Seeking Loconuts, Giant Halloween Pumpkings, Mutant Tomms, Beeta Blockas, and 3 different strength Chilli Boosts!
The game was KickStarted late in 2014 and is aimed for completion in 202x. You don't have to wait until completion though as you can join in now with Early Access! The EA game currently boasts over 30 characters, with 32 Super tracks, 12 Ultra (64) tracks, and 4 Advanced tracks, 48 in total, with 16 more tracks to come, to play Single Player or 2/3/4 Player Splitscreen in Grand Prix mode (and in Mirror Mode), in Time Trials, and 9 arenas in Battle Mania which recently went through a serious overhaul. More characters, tracks, and features will be added as the Early Access months drift on by.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the kind of game that has a lot going for it on paper, but falls short for awkward reasons. The gameplay is fast and the art design and music is nice to look at. The variety of roster, being their main appeal offers a good selection and I respect them for that. The single player mission mode is also a nice bonus as its rare for a kart game to have something like that. Even though it presents itself as colorful and vibrant, the gameplay is also a large mess in a lot of areas. For starters, its been in early access for more than 10 years and its STILL barely complete. The cups seem to be grouped up based on style rather than difficulty (There are four cups with all their tracks having the same art style, as if those cups were meant to be placeholders). Sure there are twice as many cups than your average Mario Kart, but these tracks feel less... grounded for lack of a better term and in more ways than one. Gameplay wise, the karts feels floaty and when combined with how fast you're going and the drifting being more wider than you think, most of the time you end crashing into the wall. Speed boosts stack and crashing into hazards makes you lose all of it, which makes the overall speed jarring when it comes to consistency. Not to mention the tracks have collectable shrooms which not only contribute to final ranking, but collecting all of them gives a major speed boost that makes the speed issue worse (At least you're invincible during it). There are a few gimmick tracks which while interesting, can throw people off bad (There's one where the whole track is invisible where you paint it as you drive, though thankfully there's walls). Some tracks on the other hand are just on the long side and they still make you do three laps for them. Final rank isn't based on score or time, but rather coins, winning 1st, and the aforementioned shrooms. For god's sake the in-game guide isn't even complete after all this time. For an indie based racer, its not bad, but it has a lot of annoyances and feels unfinished even with all that it has.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень понравились гонки, они такие не обычные, зацепили чем то, я думаю о них, еиднственное что мне не понравилось, во первых это куча меню, не понятно особо куда нажимать, очень много каких то настроек не понятных, ну а самое главное не понравилось то, что песть карта, где ты проваливаешься, то есть пол падает и ты провалился, и так в случайном порядке пол падает, такой бред конечно, если бы не падающий пол, мне бы очень понравилась
Mario Kart on the SNES if it was made by a bunch of incompetents who disliked good maps, loved terrible items, and hated being able to control your cart, who then spent proudly ten years (10 ♥♥♥♥♥♥♥ years!) procrastinating in early access only adding "indie-characters" instead of making a good game. Like, how can a game that has been in early access for ten years have such a infuriating bug (and general ass design decisions) like putting you (first place) in third when you get passed by second place; it didn't put me in fourth place when I was overtaken by another racer after that, so it clearly thinks someone who is far behind you is in front of you when it does this. And this happens on the first cup, the vanilla tutorial easy babymode beginner cup if you will. If it is a map issue, what have they been doing that decade? Or how about how adding an item that can not only lock off the whole lane for a long time (and doesn't go away when ran into either), but also lasts so long that you can literally lap the map and hit it before it goes away! The Teslagrad map (The second map of the first cup) is also the most unfun racing map I have ever experienced, the runbow one is also unbelievably ♥♥♥♥; but while it removes parts of the map underneath you mid race, it isn't 100% hazards like spikes and a piss-boiling narrow lane "meant for drifting" filled with unfun obstacles, bosters, and all the garbage that the AI leaves behind. Real fun smashing headfirst into a wall or the hazards with no control because you got the boost at the wrong time/angle and can't ♥♥♥♥♥♥♥ evade while drifting and hitting a boost pad. You also can't tell what the hell is coming up as there is no sight beyond 3 meters as every map is so filled with sharp turns and/or sight blocking non-sense that you have to be on speed to dodge that pineapple that was left in the road. Pure map memorization and luck is the only reason why you can win a map. It don't help either that the first place AI has a tendency to just get speed boosts out of literally nowhere, not hitting an item box nor boost pad, yet still somehow being fast enough to make you eat its dust when you are driving well and was right behind him after boosting up to him.
TLDR: this game is really good I'm a huge mariokart nerd, I've played all of them (minus world), and I've been looking for a kart racer to play on my steam deck, and thats how i found this. I will admit i was hesitant to pay $20, but man this game was worth it. I'm currently 1 cup in and I am very satisfied with what I've seen so far. the inclusion of 200cc was a pleasant surprise (along with the ability to activate mirror mode on any cc), but the real shock was the last tack on gp one (the runbow one). I was NOT expecting its gimmick and was a little annoyed at first, but I very quickly learned to play around it and enjoyed it. after such a great first impression, I'm excited to see what else the game throws at me. if your looking for a good kart racer for steam and have 20 bucks to spend (or less depending on any sales), I highly recommend this one. my only criticism (so far) is the lack of a trick system, a feature I find makes a kart racer feel that much better to play.
Great game. To call it a love letter to kart racers of old would be underselling it a bit. It’s a fast, fun kart racer that really gets its claws into you. There’s some great tracks in here, some that you love straight away and others that grow on you as you learn their nuances. Very charming character roster, I’ll admit to not knowing a fair few of them but you can look them up and they all look great. It’s still a work in progress, there’s place holders for cups to come but there’s more than enough here to justify buying it.
basically if mario kart was just a full indie game roster racing with lots of lights and colors
Kart racing done right. I love the retro style this game has and the devs really went all-in with it. EASILY the best indie kart racer I've played.
NOTES: -is like a modern indie AA version of Skunny Kart from 30 years ago, total garbage in today's competitive kart racing market -got for a few bucks from allkeyshop, thankfully -sfx/music are really very cheap/garbage bad awful -graphics are total garbage too, like something from 30 years ago, like Wacky Wheels old, is trying to be 'retro cool', but basically doesn't fly/hold-up today against newer kart racing products at all, looks n feels terrible ADVICE: -buy something way better like Lego 2K Drive or Moorhuhn Kart 4 or Smurfs Kart or DreamWorks Kart or Nickelodeon Kart or Garfield Kart Furious Racing or Sonic Transformed Racing
Found this by accident and now wish I had found it sooner.. Can't explain it, but this is better that all the Mario Karts put together... In fact you could say that exactly what's its like. The controls are solid, the speed is wonderful and the variety of courses and characters is unmatched. I am so happy I took the risk on this and I am looking forward to seeing it develop.
Really fun and nostalgic i hope soon they add achivments!
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Players by region
Where this game's players are, estimated from review languages.
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