
In this Grand Strategy game, you take control of the Solar System's Great Powers in 2092 and weather the storm of change as you navigate the uncertain waters of the future. Control the greatest military forces in the world and wage wars on an epic scale: outer space is yours to conquer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.17/day in the week to Aug 5 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead humanity from its infantile cradle to supreme solar dominance in Solar Nations 2, the grand strategy game where the Solar System becomes an intricate battlefield.
Build colonies on distant worlds, develop revolutionary technologies, and decide whether humanity will unite among the stars… or destroy itself in nuclear fire.
The nine planets of Sol are waiting to be conquered. Each one offers unique advantages, dangers, and strategic possibilities:
Mercury offers the closest access to the Sun.
Venus presents a high-risk, high-reward terraforming gambit.
Earth is rich in population and industry, but divided by old rivalries.
Mars boasts valuable resources and proximity to the Asteroid Belt.
Jupiter’s moons each provide unique opportunities for colonization and conflict.
Saturn holds a wealth of rare resources waiting to be discovered.
The Ice Giants present strange research opportunities at the edge of civilization.
The Kuiper Belt is a gateway to the unknown.
And beyond Neptune, the ninth world waits.
Solar Nations 2 allows great breadth and depth at once.
In war, you command vast space fleets to conquer the planets, while also intricately customizing each vessel to fit a role of your choosing.
In peace, you carefully navigate the political intrigues of an interplanetary society, while constructing great projects which will stand as testimonies of your greatness to future generations.
The civilizations of mankind are not divided by borders alone. They are divided by worldviews, ambitions, myths, fears, and rival visions of what humanity should become.
Every nation believes it has a unique claim on the future. Every ideology carries its own sense of righteousness. As mankind spreads beyond Earth, these old struggles do not disappear, instead they expand across the void itself: becoming greater in some ways and in others remaining the same.
Combine armies, aircraft, ships, spacecraft, and strategic weapons into an unstoppable war machine, with each force playing a distinct role in the great game of civilizations.
In Solar Nations 2, you are the master of your nation's destiny. Everything which happens within your borders is something you preside over - there is no need to rely on AI help. Each mechanic is simple enough to understand while also offering strategic depth to ensure there is a wide variation of choices, where there isn't always a best solution.
Create alternate histories, future scenarios, custom nations, borders, flags, populations, and political setups with the built-in scenario editor. Share your creations through Steam Workshop, download community scenarios, and reshape the Solar System alone or with friends.
The near future is rife with opportunity and danger. Experience the warnings and exaltations of possibility brought to life:
Interplanetary and Interstellar Conquest
Sandbox customizable politics and culture
Hundreds of unique formable nations
Unique content for each major power
Develop the unique worlds of our Solar System
Command armies of unparalleled size and might
Easily create content with the built-in scenario editor
Write the future together with friends!
The Robotic Revolution
Genetic Engineering
Colonization of Space
Interplanetary Warfare
Fusion and Antimatter power
Superintelligent AI
Superhumanity
Terraforming and Climate Change
Faster than Light Travel
Some question cannot be answered, some can, and some shouldn't.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The developer's very prominent far-right ideology and ridiculous fixation on culture war issues significantly lowers the quality of this already sub-par Paradox knock-off. The game's mechanics and the way they interact with each other are nonsensical at best even, if you somehow manage to ignore the constant references to the Great Replacement Theory or Cultural Bolshevism. Balancing is virtually absent and the player faces no obstacles whatsoever. Economical management consists primarily of constructing buildings that, through a myriad mechanics and modifiers that do largely the same thing, produce infinite exponential growth. The same can be said about basically everything else in this game. The developer seems to have played many Paradox games (and Civilization 6, to a lesser extent) and decided to copy every mechanic he encountered with little consideration as to how it interacts with the rest of the game and what it accomplishes. Just play Terra Invicta instead. It was made by people who understand the basics of game design and didn't feel it necessary to turn it into a vehicle for their political hysteria.
If you go into the discord to report a bug, you get the "No Bugs" role, which prevents you from checking on the progress of your bug reports, or making new ones. I reported the fact that setting volume to 0% does not actually mute the aspect you set to 0%, I also wanted to report that if you add in enough custom flags, the game looks like it's running on a potato, but I guess the dev will never know. Update: I found out they also gave me the "No Suggestions" role and left the server, they game me this role for *Checks Notes* suggesting the religion ideal costs the same amount or less to change as the other ideals.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Spanish - Latin America, Swedish*languages with full audio support
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Cool game but the politics are bogus This is definitely an interesting game. Its like victoria but in a grander scale, and made by a guy trying to push an indecipherable worldview. Despite that, I really enjoy it and the guy is talented. I recommend but my honest opinion is that it needs an ideology revamp. Its hard to make a nuanced political ideology because anything left of wet-towel liberalism is equated with dystopia. Its also pretty easy to tell where the developer stands politically because right-wing civics are insanely overpowered, and leftist civics are misrepresented and less viable in general. I mean the guy is sourcing heritage foundation for his worldbuilding info, so it tracks. That being said, there is a whole reddit thread about this full of equally odd worldviews and people upset about this. Frankly despite all of it I like that its a little edgy. It's refreshing in an age where most projects shy away from taboo political concepts. Its one guy, his project, and his own game to do whatever he wants. But really, the way it is now is unrealistic and arbitrary. The interest groups feel weird too. I could write an essay about how odd it is but who wants to read that? Bottom line is it needs a revamp- I don't really expect we'll get one, but it needs one. If you can get over the quirky and unrealistic ideology system, the economy is actually pretty fun and in depth. The warfare and unit design is fun too. The game has potential, and fills an otherwise untapped niche for a near future grand strategy game somewhere in-between stellaris, hoi4, and victoria.
It's a good concept, but the dev has to ruin it with their extreme political views. Their extreme political views ruin the balance of the game by giving debuffs to ideologies and cultures he doesn't like, while giving huge buffs to Traditionalism, Libertarianism, and Christianity (how does Christianity get a 20% research buff?). There are also in your face references to the great-replacement theory and other far-right lunacy. If there a culture that isn't white and Christian you can bet it is misrepresented in this game. I play a lot of Paradox-Interactive games that are 1000 times better and more politically neutral. If you are looking to spend your money by one their games instead.
Its a fun game that needs a lot of work, but my issues stem from the politics of the dev. The game is riddled with strange nods to white supremacist world views and ethnonationalism by the hand of the dev in a real way, not in the Paradox game "fake" way that people are supremacist in a game like Stellaris. I do like how there are hundreds of different types of human based on ethnicity and the like, which many games tend to handwave, but its done in a very strange way and the dev is very hostile to pretty much everyone. Its a shame because I really like the scale of the game but the dev completely ruins the experience for me.
Let me start by saying this game has the bones of a really good game. It does, honestly. HOWEVER, there’s some serious issues with it and I can’t recommend it in it’s current state. I played the demo mostly, and decided to try the full version quickly to see if the issues were fixed there since sometimes demos are outdated. The 2025 start date is really just ♥♥♥♥♥♥ completely. I played exclusively in Europe, so can’t really speak how the rest of the world is. Sweden has no industries except for a seaport, neither does Norway. Finland has some other industries but no farming at all. However, Finland is in NATO but not EU, lmao. As Finland I was able to diplomatically annex Sweden by literally just improving relations and then asking nicely. Then, I was able to just grab vast tracts of land from the moon by just colonizing it without a spaceport. Funny, but is not engaging for very long. The policies are also not accurate to the real world. European nations have no welfare policies and low government spending, when one would think that it should be at least medium with higher taxes. Finland somehow has a very powerful aristocratic lobby. Then there’s the politics… It’s hard to even put my thoughts to words. North Germans and French are Marxist, what? Honestly the cultural traits seem to be a mix of lazy stereotypes or just nonsensical. In my opinion, the game would be served better by just cutting them out altogether or greatly simplifying them. It’s at least clear that the developer does fundamentally not seem to understand Europe at least. Reading it combined with the start screen starting with the US is all I need to know that the developer is very, very American. I’m sorry but with the hours of sleep I got last night that’s the only way I know how to put this. To get back to the gameplay, I think stability is overused as a resource everywhere. Why founding colonies costs stability is puzzling, for example. Now to get to what I like about this game: The feeling of taking the country you actually live in and trying to get a space program going and colonizing in space. That fantasy of “[self.homeCountry] CAN into space!” is real fun, especially if you live in a tiny country like Finland with 5 million people. The graphics are just at the right level for this game. The gameplay just needs a ton of polish, and some of the political stuff needs rewriting/cutting and we’re off to the races. I mean seriously, the effort required to do cultural traits that will neither cause people to get mad or be so immersion-breakingly funny and absurd is probably just not worth it for this game, since there’s only one dev. I think the devtime would be just better spent on polishing and tightening the main gameplay loop to make things fun. I also hope that the dev puts their focus on the 2025 scenario, as I imagine many people just like me are more interested in playing in our current time and see how our home countries could stake their spot in space, and not some fantastical future scenario. I wish the developer of this game all the best, I’ll keep an eye on this game. You have all the cards to make this into a great game, just don’t toss them into the shredder. :)
game is super unpolished, which might be fixed with time. game mechanics are all separated, and mostly unfun to interact with which i doubt can be fixed with time game is easy and tedious. scale is cool, map painting is alright, but every other element i do not like at all. game's representation of how politics works is ♥♥♥♥♥♥♥ insane (although less so than launch) and the community is full of chuds, which the developer has expressed he will not fix with time (at least not fully, again some improvements have been made). Because I have read other reviews I want to clarify that my politics did not get in the way of my enjoyment of the game. I did not enjoy this game because of the gameplay and game design. The weird politics just make it hard to want to mod this game and make the community unbearably toxic. The mismanagement of the community has made it hard to root for this game, but I still hope it makes a turn and I can come back and recommend it. no thanks!
In the 2025 starting scenario, Mexico does not control ANY territorry but their Capital wich is obviously unrealistic, as nearly every major city and about half of all states are under government control. The developer decided to create a "Yucatan Cartel" wich does not exist in real life just for the purpose of denigrating the country. Also, this should be obvious, but cartels dont act as souvereign states, they don´t collect taxes and don´t have flags, they are merely criminal orginasitions. This is extremely disrespectful toward Mexico.
I know it's early access, but there are too much problems and issues with this game to recommend it. The UI is boring, most nations feel the same to play as, diplomacy has no depth, odd political biases that impact the gameplay negatively (like conservative nations almost always being stronger than more liberal ones, multiple liberal country's descriptions insult the country directly, and the gay Mars country that "converts straight people"?) I think this game has great potential, but needs more depth and less of the dev's own biases and beliefs affecting the gameplay. 4/10, it's a good start but needs more work.
Reviewing this game is confusing to me. It's a lot of fun, has a lot of good concepts, and is clearly a passion project. It occupies a niche in Grand Strategy Games that is very unique and interesting, that of early Sci-Fi and the initial expansion of Humanity into the stars. It's quite fun, and I respect the effort taken to make essentially a full paradox game with all of the mechanics and bells and whistles of every installment, even if it's rough around the edges a bit. AI needs work, the game does feel too easy at times, but in the end, these are things that I can definitely forgive. It's a passion project, it's a solo dev. I get it, I respect it, especially when the asking price is only $10. I have enjoyed my time with it, especially uniting Mars into a Single nation and colonizing the moons. There are a good amount of reasons for me to recommend this game, but I simply can't in good faith. I can excuse a large amount of quirks and hiccups, a lot of roughness, I play lots of Indie games and EA games, so I'm no stranger to jank. What I can't excuse is leaking your personal worldview into the foundation of the game. In making a game based on geopolitics, you are always treading risky waters, and I understand that. There can be no way to model such systems without intentionally or unintentionally creating biases. However, The political views of this developer, leaning on the Right-Wing Conspiracist side, are baked into the game, from the Government Types and Ideologies to the Cultural Systems and the territorial integrity of the Nations themselves, as well as entire Nations ("Materialist" Leftist EU using Davos to flood the country with Migrants). For Example, Mexico in both start dates is balkanized, with Cartels (Including a fictitious "Yucatan" Cartel) ruling the entire country except for Mexico City. Many, Many countries have government systems that are entirely different than what they have in real life (I saw many monarchies in Africa). Granted, the Developer has been making improvements, removing some of these more ideologically-motivated concepts such as the Radical LGBT colony on mars trying to make everyone gay, but at the same time, it still permeates the Political systems of the Game, and a lot of the flavor. The problem this creates in my case isn't my disagreement with the worldview, I can get over that. I just think that it stunts and limits the potential of the game (and rips out a lot of Immersion) when the world is portrayed with such a Narrow and narrativized view of the world. I'm not asking for a PHD in Geopolitics, I'm just asking for an attempt at impartiality. And there has been effort made, even if it could be argued it's not enough. I will remain cautiously optimistic that the Developer cares more about the continued success of the game than getting his views across, and I will continue to play the game, but I cannot recommend it to others until this critical flaw is addressed.
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