
Super Cable Boy is a retro inspired platformer, where you are playing a living handheld gaming system with a power cord. Collect game cartridges to become more powerful and take on your quest to defeat "the Glitch", an entity that 1▧01☠01௹1‱☣∰0␢⌀▧ ..
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, a mysterious entity that threatens to destroy the world.


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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game. Starts out easy, but the challenge increases a lot with each new world and the new abilities you unlock help keep each world unique. I'm honestly surprised by how obscure this game is considering how well made it is.
Such a great/simple Platformer. The artstyle is nice and it feels good to play. Can recommend !
Gets a slow start, but builds into a shorter, less polished Celeste. A very unique aesthetic and it knows it and leans into it, but some of the references might be hard to get without a programming background. The things I wish were more polished: 1. In the advanced levels, the control stick is frustrating because it doesn't snap to a direction. For example midair dashing exactly horizontally through dangers above and below might kill you for being a couple of degrees off. You can use the d-pad to get an exact direction, but the game chains together moves that you'll want the control stick for, and swapping mid-movement isn't fun. 2. There are a lot of casual difficulty levels and a lot of absolutely insane difficulty levels but not much between, so it can sometimes feel like you missed some intermediate levels to train you on an advanced practice that suddenly becomes required to have mastered. (Or if there is such training, the game doesn't guide you to it well enough--after beating the base game, the map forks off from so many locations it's unclear which ones to do.) 3. You unlock four core abilities (think dash, grapple, etc.) but you don't have them equipped at once; you switch between them like Megaman. This isn't inherently bad, but there's a missed opportunity for this to be a skill the player can master. Instead, every section has a clear mode you're supposed to be in, and switching feels like a chore; the mode switch pauses the game and takes 3-5s to find the mode you want. Some triggers you pass through force-activate specific modes which is fun when they are chained together, but it feels a bit overprescribed and robs your autonomy a bit. Overall a fun experience and I played through the base game, but when it came time for the advanced parts, mastery of the game wasn't fun enough to continue. I say this having completed all B-sides in Celeste, so not immune to a challenge.
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Languages: English*, German*, Japanese*, Spanish - Spain*, Korean*, Simplified Chinese*, Thai*, Traditional Chinese*, Portuguese - Portugal**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The most challenging way to master ""Down" button
Onigiri 🍙
While it was a pretty fun game, once you get all the abilities or 'carts', the colors changing all over the place really makes it hard to track what you have equipped, where you are going, what ability you need on to collect the 'onigiri' collectibles. Makes it extremely annoying when the levels get really hectic and require more and more precise inputs. The main storyline missions and collectibles were super fun though, this more pertains to the endgame challenges you can find after unlocking everything. Could've been one for the ages if it wasn't for the crazed color schemes going on, 7.5/10
Great game, Perfect amount of difficulty. Especially towards the end of the game.
przyjemna platformówka. Polecam choć na pewno nie za pełną cene.
Recommend if you like precision platformers ^^
I'm enjoying the game so far. The puzzles aren't too long, so if you fail it's not a huge deal. I appreciate the little signals that a level has a second exit you can get to. I don't think I'm going to be 100%ing this one though. Edit: the firewall world genuinely made me consider making my review negative instead because of how awful it feels to control in it.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $33.5K | 68 | 82% | $19.99 | |
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| $33.5K | 86 | 98% | $19.99 | |
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| $33.5K | 94 | 84% | $9.99 |