
Sunken Engine Lovecraftian Ship Repair Simulation. Restore your father’s old shipyard. Each arriving ship carries a dark mystery to be solved. Keep your customers satisfied while dealing with the strange and eerie happenings on the island.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunken Engine is a ship repair simulation game with a distinctive Lovecraftian atmosphere. After your father’s untimely death, you must keep the business you inherited alive. This means not only repairing ships but also keeping customers satisfied, maintaining the town’s order, and uncovering the mysteries your father left behind. Yet every new ship brings new challenges and ominous secrets.

The supernatural events you face during daily work will threaten your sanity. Losing your mental balance not only makes your job harder but may also attract the attention of dark entities. To survive, you must find ways to protect your mind, continue your work, and keep your wits if you wish to discover your father’s true legacy.
Repairing is not the only way to sustain your business. You can sell valuable loot recovered from the sea at the stall behind your shop. The economy is difficult for everyone in town; you must care for your family while keeping the business alive. Sometimes, this means stepping beyond conventional ways to earn profit.
Your town is located in the middle of a busy sea route. Ships of various sizes and types dock for repairs, and it is your duty to meet the captains’ needs. Fixing damages is vital not just for your business but for the safety of the entire region. Yet some repairs may require more than just your tools…
You can renovate and improve your shop as you wish. By customizing your tools, workspace, and decorations, you can impress customers and bring to life the workshop your father once dreamed of.
As you progress, you’ll learn to repair more ships and, with new licenses, take on more complex work. Each license opens the door to new types of ships and new challenges. But remember: not every ship is just a repair job—some bring with them dark stories and sinister secrets. Be cautious…
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sunken Engine operates in this delightful space between a job simulator and a horror game. Your main job is to operate a shipyard, cleaning and repairing ships for cash and experience/skill points. You then spend that cash and skill points to expand the range and difficulty of servicing operations you can perform, the quality of the tools you use, and the materials required to fully mend every vessel you can. Some of the things you collect, namely shells and starfish, can be sold at your market, along with any fish you catch from fishing. Over time, the economy starts to grow as wealthier customers offer greater gain, and larger or more urgent jobs offer even more. Underpinning this already satisfying gameplay loop, is a sinister Lovecraftian tale of horror, betrayal, and meddling with unknown powers. Figures begin appearing out of the corner of your eyes. Glowing red eyes stare at you from the tops of buildings. Your heart beats faster and your skin begins to crawl. Strangers knock on your door, hinting at mysteries beyond the veil. Strange fish begin appearing on your hook. By this point, you're already in too deep. They have found you. They are watching you. As an Early Access title, I reserve final judgement for the full release, but so far there is a lot to discuss about this game (SPOILERS AHEAD). For an indie title, this game shows a lot of completion. There's plenty to do, plenty to work towards, and most progress feels satisfying. The horror feels well-integrated, and when things really start to get creepy, they deliver. During the day, parts of the town are open to explore, while at night, things begin to change. Occasionally, the circus comes to town, offering yet another unsettling venue and gameplay loop. Some nights you'll even be visited by haunted ships that hide dark secrets. The art is very pleasant, albeit overly cartoonish at times. I found myself gripped by this game, losing large blocks of time making progress towards the current end of build. I have enjoyed the time spent, and I believe a wide array of people would enjoy this game. I can tell that there is a tremendous amount of inspiration from Dredge, but it feels more of an homage in the service of familiarizing players, rather than outright theft, and comparing the two is a tad reductive. Naturally, however, I have some complaints. As I mentioned before, there is an overly cartoonish quality at times, that detracts from the general feel. The NPCs are all 2D drawings with lots of detail, but the shadow figures are 3D and very geometric. Those two clash at times and detract a little from the horror element. I also feel like the horror part is a little too forgiving? While I appreciate the ability to regain sanity easily, and that true horror comes from the unexpected and random, I feel like some of the sanity-breaking events and creature interactions were minor or infrequent enough to not really count sanity as a well-managed resource. This is most prominent when you get to the ghost liner. It is marketed as a horror venue where you're stalked by an unseen monster - wherein I never encountered a single scare. I'm not sure if it was because I managed sanity well with the pipe, or if I was never able to spend a LONG enough time on the ship because the Blue Prince-style room generation locked me out constantly. I also struggled with the material economy at times, because repairing deckboards never seemed to cost the same twice. I would run out of either wood or nails randomly, despite having purchased amounts I would've imagined were satisfactory. Lastly, I struggled with the haunted ships that come in certain nights. Supposedly, there are 4 types of artefact to be obtained from them, although I only ever got the same 3 over and over again. Maybe it's not integrated yet, but my completionist mind says - if you're going to show it's possible, it better be possible. Overall I think this is a really impressive title, worthy of the time and money I have invested so far. I am extremely eager for the next installment. I encourage anyone who has read this far to give it a try!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Dutch, Traditional Chinese, Japanese +13 more
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really loved the game’s style and atmosphere. The use of 2D characters within a 3D environment especially looks great and is a style I find both successful and really appealing. The ship repair system and other mechanics are also very enjoyable. I only had some difficulty at the beginning of the game, but I hope these issues will be improved by the time Early Access is over.
Pretty fun game overall. The ship repairing is satisfying and I like that you also have other stuff to do like managing the shop and fishing. The Lovecraftian atmosphere is probably my favorite part, the creatures and all the weird stuff going on gives the game a really nice creepy feeling. There are still some issues though, especially with performance and a few bugs here and there. Hopefully those get fixed with updates. Overall I enjoyed it. The gameplay is pretty chill most of the time, but the darker and weirder parts give it a lot of personality. Worth giving a try.
love playing this at midnight
would love to love this game, however I am ashamed to buy it as it is infested with AI slop and the Devs have done NOTHING to fix it. If you don't bother to make your own charaters why should i think you did the same with the rest of your game?
Привязка такой скучной механики, как рыбалка, к сюжету полностью похоронила интерес к игре, т.к. вместо исследования локаций и выполнения основной работы (ради которой игра и бралась) приходится тупо сидеть удить рыбу, надеясь на удачу, тратя кучу времени вообще без геймлея и, что важнее, без какой-либо фактической прогрессии. Досадно, ведь до этого момента игра была даже интересной
Sadly very buggy and not thought through. "Not thought through" example: You have an insanity bar. If it is full, you faint. This happened to me because suddenly a new mechanic appeared (i just say "eyes"). So far no problem, was too slow reaction on my side. Problem appeared after i woke up at the next day. Sleep did not regenerate sanity so i was still at full insanity bar. Game told me to smoke to reduce insanity bar. Game also spawned new stress inducing eyes in my shipyard. My smoking pipe was not upgraded enough to reduce insanity bar fast enough. Fainted three days in a row without being able to do something. Buggy example: Well, all kind of "i am stuck on ladders", "Swimming/diving is buggy in all aspects", "Tutorial did not recognize that i already did sell stuff to NPCs" and so on. Additional: Although Devs say that AI art was only used for the Demo and is now not anymore in game...i have to admit that the character art looks absolute identical to AI comic art some of my older relatives make for "funny" invitations...if the devs infos are truthfull, they are either getting scammed by their artist or the artist uses an rather unfurtunate art style. I´ll wait a few days and if no major update comes in, im sorry but i´ll refund.
До нового обновления прошел с удовольствием, было интересно наблюдать за продвижением сюжета, но после обновления оптимизация стала ужасной. Пока это не исправят, желание играть отпадает напрочь. Все эти дерганья, торможение картинки. Даже поставив самую худшую графику итог - тот же
There is a good game under there, but there is so much bug. ive played for less than 3 hours and had to fight over and over. door your hear open but visually are closed (bug, not just audio cue), boat that are hard to navigate, stair that you climb without behing on the stairs, prompt that appear but nothing happen, lack of visual feedback, lack of inventory management. looks like the game is not out of early access and need some more time to cook.
really cool game which need low system requirements to run recommened to buy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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