
This is a retro 8-bit pixel-style RPG. The game features turn-based combat, inviting players to explore the unknown in a fantastical world.
Modeled estimate, not a reported figure. How we estimate →
About
《Sunken Dragon》is a retro-style, turn-based Japanese RPG.
Featuring nostalgic pixel art paired with modernized controls, you’ll guide the protagonist on a journey through this fantastical world. Along the way, you’ll meet comrades who share your goals and form a party to adventure together.
Full controller support
Up to 4 characters in battle simultaneously
Deep, branching storylines with extensive hidden content
Over 20 hours of main-story gameplay
Vast world map filled with diverse villages and dungeons
Adjustable movement and battle speeds—set your own pace
Variety of equipment and extended character progression
Authentic 8-bit–style graphics and soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
讓玩家回到90年代FC紅白機遊玩體驗的作品。有些評論批評機制太復古、有瑕疵,這些也的確有。不過考慮到是獨立製作者而且更新很即時,還是要支持一下。 整體感覺是世界放大版的DQ,看得出來作者是這系列的狂熱粉絲,很多設計模式都喚起了當年的回憶。如果能接受打不過BOSS就再去練練功、升級裝備;卡關就四處逛地圖對話找線索,那還是可以開心遊玩的。 優點: 無論任何層面,美術、音樂、機制... 和DQ風格非常的一致,還有各種致敬要素,適合想要懷舊的玩家。包括大世界、城鎮、迷宮地圖相對DQ都等比放大數倍,很適合假日午後放空大腦,輕鬆遊玩殺時間。 缺點: 劇情和對話內容貧乏,沒什麼記憶點。角色技能和屬性沒有特色、只有數值差異,導致人物形象欠缺。即使設計了那麼多樣的怪物,戰鬥不太需要選擇策略,有先手速度和全體技轟下去就夠了。 我已經玩到中期 (金字塔),應該會繼續玩完。不過現代的玩家可能已沒有耐性玩這類復古JRPG。
总体还行不错,瞬间拉回到上学时候夏天吃着冰棍打着游戏。有一个不好的地方遇敌率太高,还有就是玩到目前没有看到道具店卖mp药属实很伤
好玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总体来说游戏还是可以的,前期很好玩,打后期就堆数值了,为了游玩时长各种出难题,你一个单机游戏,,到最后了,为了买六套终极装备加首饰刷钱刷了10好几给小时,就问你后期BOSS为什么一回合能出手3次?
仿制SFC上勇者斗恶龙的游戏。喜欢这类型的可以无脑入。 迷宫地图像大地图那样有迷雾就好了,都不知道哪里去过哪里没去过。
真是一场酣畅淋漓的大冒险啊! 开宝箱开到爽,迷宫走到爽,原汁原味的经典老日式rpg风格,真的很赞啊! 38小时全收集全成就达成,满足了!
还没通关,目前玩下来感觉游戏是复古,也是我玩的初衷。但是缺少有趣设计。可能放二十年三十年前没问题,但是现在这个时代,不讨好。比如加点小游戏,推箱子什么的。加点解密、加点问答。还有就是物品多了显得乱,能不能直接分为装备和消耗品?还有装备换上去的效果,还要自己算是加了还是减了,能不能直接点,边上加个加减号或者上下箭头,最好配上颜色,红色是加强,绿色是减弱。还有希望装备在任何场面都能直接和全队人员比较穿戴效果,每次卖装备时都怕卖错。最后就是地图设计又臭又长,希望下一作改进
Very good. Not for everyone, but a hard recommend who have FF1 near the top of their FF list.
可以哦,不错要是多更新一下那是更好。搞点领主悬赏boss特色装备掉落那就更棒了
游戏不错,好玩。 不过我感觉游戏里有个严重的bug: 就是幽灵村那边。按我猜测幽灵村,跟幽灵聊天,是需要幽灵眼的,结果调出菜单“对话”,竟然可以跟他们直接聊天,这就导致根本不需要幽灵眼,就能拿到大地罗盘。 也就是获取幽灵眼这剧情(找炸药炸开通往战神镇的路,获取勇者身份,再去拿到神鹫铃,从而完成神鹫试炼,最后拿到幽灵眼)完全可以不做,对个话就能拿到大地罗盘了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $365.8K | 1.3K | 79% | $19.99 | |
| $219.3K | 468 | 91% | $17.99 | |
| $181.3K | 1K | 56% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.4K | 207 | 82% | $2.99 | |
| $15.4K | 973 | 74% | $0.99 | |
| $15.4K | 61 | 90% | $9.99 | |
| $15.4K | 136 | 63% | $4.99 | |
| $15.4K | 77 | 88% | $9.99 | |
| $15.5K | 86 | 99% | $7.99 |