
This is a retro 8-bit pixel-style RPG. The game features turn-based combat, inviting players to explore the unknown in a fantastical world.
Modeled estimate, not a reported figure. How we estimate →
About
《Sunken Dragon》is a retro-style, turn-based Japanese RPG.
Featuring nostalgic pixel art paired with modernized controls, you’ll guide the protagonist on a journey through this fantastical world. Along the way, you’ll meet comrades who share your goals and form a party to adventure together.
Full controller support
Up to 4 characters in battle simultaneously
Deep, branching storylines with extensive hidden content
Over 20 hours of main-story gameplay
Vast world map filled with diverse villages and dungeons
Adjustable movement and battle speeds—set your own pace
Variety of equipment and extended character progression
Authentic 8-bit–style graphics and soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏到后期,拿到船后,地图探索的注水情况非常非常非常非常非常非常非常非常非常非常严重,大片大片的空白,光探索这些未知就需要近2个小时,而且里面推进剧情的地方就2~3个。
制作组你们在地图上添加一下村庄和迷宫位置行吗,村庄绿点,迷宫红点,方便买你们游戏玩家探索地图,有些迷宮想回去探索都找不到位置,先给个差评,如果添加这功能在改好评
玩了半天了,游戏质量可以剧情也中规中矩,但是个人感觉设定的难度相对还是高了点,首先是迷宫真的会有点费心思每个迷宫都上上下下设计了很多层 看得出是作者心血但是这个也可能会劝退很多人,然后就是遇怪概率真有点高了。都是个人感觉最不适的是初期的小BOSS包括精英怪,就都会各种控制,不是一种控制,是会所有控制!!! 前期BOSS可以只涉及肉一点 或者伤害;前期就会各种控制基本后续的BOSS战会怎么样已经有数了;有一次甚至给我四个角色全部昏睡你懂这种绝望吗 只能眼睁睁被小怪连打好几轮,这方面个人很难接受,现在还花钱玩这种RPG的都是追忆回忆童年的多,个人感觉难度偏高略有些折磨,进度刚摆完三颗石头,打灰面。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The person I would recommend this to would be interested in exploring a very broad, but not very deep, fantasy world, and would not be looking for a complex combat engine or intricate RPG boss fights. Note, right now I'm almost 40 hours into the game, but not quite finished (75%?). I'd be done by now if I turned up movement and combat speed to the maximum at the start. This game makes a lot of references to the NES Dragon Quest/Dragon Warrior games, but I wouldn't recommend it just to fuel old DQ nostalgia. Most of the DQ references are visual, such as character sprites, tile sets, and also some quests/story beats, the latter of which I feel are more subtly referenced. Combat is very simple, which does disappoint me. My characters stopped learning skills around the midpoint of the game, and everyone has the same damage spells, plus one or maybe two stat buff/debuff skills. A couple characters can heal or clear status effects, but besides that every character feels exactly the same. There are a few status effects monsters can apply to you (sleep, poison, etc) but you are not able to inflict any status effects back onto the monsters. I think if the game were half as long, the combat would be fine. I also think if combat were more intricate or lasted longer, I'd be complaining about the number of random encounters, so maybe it's still fine? I think the main thing I'm getting out of this game is, I'm enjoying talking to all the people, making notes on hints they give, writing down where I find doors I can't unlock or objects I can't interact with, and then I get satisfaction from crossing things off my list when I get a new key or the ship or whatever. The music's pretty good, and the graphics are pretty good. There are a surprising number of enemy sprites, considering other areas where the game falls short on content. Overall the game exceeds my expectations at this price point. --- Since the dev has been releasing QoL patches throughout launch week, I'll close with a couple small suggestions I have, if the they're reading English reviews: 1) There's a setting to turn off screen flashes before combat. It'd be nice if this also got rid of the flash that happens when you fast-travel to teleport to town. 2) If you could change combat speed during battle, that would be helpful for bosses or bounties that you encounter unexpectedly.
游戏还不错,但是强烈建议主线给个提示,不然白天忙晕了,晚上到家打开游戏不知道哪跟哪了
这游戏 作者 第一次做游戏就算了 跟没玩过游戏一样 我30年前玩DQ 都不至于像这游戏 这游戏除了 ui什么的像 DQ3 游戏性比不了30年前的游戏 一点 我不想浪费时间打字 垃圾游戏
As someone who grew up playing NES JRPG, I really like and enjoy this game. The interfaces, graphic and gaming experiences are very similar to the Dragon Warriors (Dragon Quest) series on the old NES platform. Those who enjoy those classic JRPGs on the old NES would very likely enjoy this game too. My biggest complaint so far is that this game doesn't allow you to rename the characters like the old Dragon Warriors games do.
如果我把这个游戏推荐给朋友,那么他将不再是我的朋友!
怀旧是真怀旧,优缺点都很怀旧。 老登玩起来还挺上头。
A good 8-bit style RPG, it still needs work but so far. it's giving me what i've been looking for in a retro RPG. The story is a bit hard to follow at times and the world feels hollow for now but some flavor NPC dialog would fix that up. 7/10 rating, 16 hours in and am still playing and want to finish it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $365.8K | 1.3K | 79% | $19.99 | |
| $219.3K | 468 | 91% | $17.99 | |
| $181.3K | 676 | 66% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.4K | 57 | 89% | $13.99 | |
| $15.4K | 100 | 81% | $6.99 | |
| $15.4K | 77 | 88% | $9.99 | |
| $15.5K | 86 | 99% | $7.99 | |
| $15.4K | 86 | 79% | $9.99 | |
| $15.4K | 97 | 97% | $7.99 |