
A light Rogue strategy game centered on building and defense. Build your territory, recruit soldiers to fend off enemies. 9 maps, 6 weapons (30 talents), 40 monsters, 30 units/buildings. Plan your pace, control soldiers, choose abilities—enjoy command and strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 极具潜力的“英雄增强版”Thronefall:虽有瑕疵但值得一试 [/h1] [b]总体评价:[/b] 这是一款非常优秀的塔防策略游戏!核心玩法可以概括为“白天花钱搞基建,晚上亲自守家”。虽然在玩法框架上与《Thronefall》相似,但这并不意味着它缺乏独特性。由于英雄系统的存在,游戏体验有着显著的区别。即便是《Thronefall》的老玩家,我也依然强烈推荐本作。 [hr][/hr] [h2]✔ 优点[/h2] [list] [*] [b]出色的英雄设计:[/b] 英雄的加入让原本静态的塔防模式变得灵动且有趣。玩家不再只是一个指挥官,更是战场上的“救火队员”,夜晚在各个防区穿梭支援,极大地提升了游戏的参与感和紧张感。 [/list] [h2]✘ 缺点与改进建议[/h2] [olist] [*] [b]天赋路线缺乏多样性:[/b] 每种武器的天赋升级路径过于单一,缺乏分支选择。这导致目前的加点思路基本只有一种“最优解”,限制了玩家尝试不同流派的空间。 [*] [b]局外成长数值平衡性有待商榷:[/b] 挑战获得的“能力点”仅能强化英雄武器,对兵种和建筑毫无提升。这导致了一个极端现象:在能力点充裕的后期,部分武器强度过高(如[弓箭]可以3秒内打完boss三管血);而在点数匮乏的前期,部分武器又显得极其乏力,体验落差较大。 [*] [b]兵种微操体验仍需优化:[/b] [list] [*] [u]紧急调度不便:[/u] 当夜晚某一侧路口失守需要救援时,目前只能亲自跑过去按R带兵,或者按全图快捷键(1-4)喊全家老小过来,缺乏局部快速调度的手段。 [*] [u]分兵操作繁琐:[/u] 白天布阵时,单一的R键操作不够细腻。比如想把4个小兵平分成两组,目前的判定非常考验操作精度,建议增加更便捷的分兵逻辑。 [/list] [*] [b]数据可视化严重缺失:[/b] 目前的数值反馈非常模糊。玩家无法查看不同兵种的具体血量、攻防差异;防御塔升级时,除了血量增加外,攻击力、投射物数量等提升均不透明。更重要的是,[i]缺乏战后结算数据[/i]——不知道每个兵种整晚贡献了多少伤害,很难判断谁是主力,谁在“混日子”。 [*] [b]大地图引导与全局视角:[/b] 游戏地图大、可造建筑多本是好事,但缺乏有效的全局视角。由于引导不足,进入新地图时很容易漏掉某些角落的经济建筑(比如玩到后期才发现漏造了两个渔船码头)。目前不得不为了查漏补缺,在每次升级主城后都要强行绕图跑一圈,体验略显疲劳。 [/olist] [hr][/hr] [h3] 总结 [/h3] 《破晓战纪》在致敬经典的同时做出了自己的特色,虽然在操作细节和数值透明度上还有路要走,但瑕不掩瑜。
This is a bad Thronefall clone.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩,但是太鸡儿短了,8-10个小时基本能打完,说几个期望改进的地方, 1、局外成长太少,并且全打完了技能也不能点满,强迫症很难受,建议多加一些多周目能刷的局外成长,让玩家刷到后面也能爽玩。 2、关卡内容问题,目前关卡是不同地形不同地图不同怪物不同建筑,只能反复打同样的图久而久之就没啥意思了,期望能做个类似自定义或者随机的模式 ,随机地图或者地形,然后自己自定义要带的兵种建筑去完成挑战。 3、关卡词条太少,目前的词条太少且呆板,希望能有那些抉择类型的,比如增加经济但是降低兵种属性、极大削弱英雄但是小兵会很猛,没有兵种只有塔和英雄等等等等,让玩家选择词条后,能通过局内随机卡片配出意想不到的结果,能更大的扩大某项优势直到变成爽游模式。 4、按目前的游玩体验来说,后续更新新dlc增加地图、英雄、兵种我愿意继续购买,但还是那个问题,关卡打完后需要一个让玩家自由体验的终局玩法,或者高难挑战之类,不要怕太难,喜欢这类游戏的玩家只怕不够难,最后就是是否有考虑过开发联机模式,这类游戏有联机还是蛮有趣的。
13小時全成就 整體來說還蠻不錯玩的 但希望可以更直觀的看到角色的各項數值,例如士兵的更有效抵抗防禦是多少還有傷害是多少和角色本身的傷害數值,還有在白天跑圖的時候可以更快一點,或直接可以在地圖中看到可以建造甚麼建築,畢竟根據領地中心的升級會有新的建築物可以建造,每次升級後還要特地去跑圖看有甚麼新東西,然後可以出一些更高難度的地圖或模式和場外升級,期待還有更多新地圖可以玩
뱀서류+디펜스+워크래프트
玩个月亮岛,卡2阶段上船,卡三阶段鬼畜不判定boss,全员瞎走就是不攻击,第一把以为是就机制,第二把发现上船了,哦原来是bug。然后三阶段鬼畜,再刷新,原来是没有走到对应的位置,给boss卡位了,但是全员看boss不出伤。再重开才解决,真绝了
挺好
還不錯玩 以這價格CP值我很滿意
这个玩法就很喜欢,新出的皮肤是白丝好评!难度也还可以,就是人物打击感在加强点就好了。
美術很破但又很好玩的遊戲 時間過超快
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4K | 7 | 57% | $6.99 | |
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| $0 | 118 | 47% | Free | |
| $21.2K | 149 | 65% | $4.99 | |
| $3.3K | 12 | 58% | $7.99 | |
| $3.2K | 22 | 95% | $3.99 |
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| $34.1K | 63 | 90% | $24.99 | |
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| $34.1K | 144 | 83% | $19.99 | |
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| $34.1K | 59 | 81% | $14.99 |