
校长模拟器是一款开罗式玩法的休闲类模拟经营游戏。在游戏中玩家将以高中校长的身份管理整个学校,充分调动学校的资源,完成上级布置的任务。将学校建立成为全国一流的高中。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bug逆天,高考考一两千分,然后他们成为高四学生在下一年继续高考,还是清一色清华大学,之后又成高五了,给我搞物语了。
我之前玩过这个游戏,之前感觉还可以,我还以为为什么这么多人打差评,现在感觉纯纯一坨
鸡巴游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
非常喜欢这款游戏,好看到了高中的自己,希望官方完善一下游戏BUg
♥♥♥♥
太拉了——画风不算好看可玩性又低,我是哪个大怨种才买了这游戏
BUG太多 了,完全没有体验,要不是买了放在仓库想全奖杯,不然都懒得玩
玩一段时间后,就是比如我昨天来的高一学生,今天玩高一高二的学生都没有了
Principal Simulator is a management simulation game that places players in the role of a high school principal tasked with transforming an ordinary educational institution into one of the finest schools in the country. Combining light business simulation systems with school administration mechanics, the game focuses on balancing academic performance, student behavior, campus development, and administrative responsibilities. Rather than aiming for overwhelming complexity, it presents a more approachable management experience designed for players who enjoy relaxing strategy titles and steady progression without the demanding learning curve found in more intensive simulation games. The primary objective revolves around meeting educational goals established by higher authorities while steadily improving the quality and reputation of the school. Success depends on making effective decisions regarding teaching quality, student organization, and resource allocation. Players are constantly challenged to find the balance between maintaining school standards and meeting external performance expectations. Building a prestigious institution requires careful planning, long-term thinking, and the ability to manage multiple aspects of campus life simultaneously. Academic administration serves as one of the central pillars of gameplay. Educational quality becomes a major factor in evaluating success, and players are given significant control over how teaching resources are distributed. Classes can be arranged freely, allowing administrators to optimize learning efficiency by separating academic focuses and organizing students according to different educational priorities. Strategic planning becomes increasingly important as players attempt to maximize academic achievement while ensuring the school continues to operate efficiently. Teacher and student management systems further deepen the experience. Players can appoint staff members to important leadership roles and assign responsibilities that help improve organization and educational outcomes. Student leadership positions also play an important role in maintaining performance standards. Selecting capable individuals to assist with administration creates another layer of decision-making that rewards thoughtful planning and resource management. Competition also becomes a meaningful part of progression. Schools are expected not only to meet administrative goals but also to prove themselves through academic and extracurricular competitions. Competing against rival institutions adds additional motivation for improvement while encouraging players to strengthen teaching quality and student development. Achieving recognition in various areas becomes an important step toward building a nationally respected institution. Discipline management introduces another side of school administration that goes beyond academics. Students do not always behave perfectly, and maintaining order becomes a constant responsibility. Some may become distracted during lessons, while others choose to spend time away from educational responsibilities entirely. More serious incidents may emerge as group conflicts and disruptive events begin affecting daily operations. Players must establish reasonable disciplinary measures to preserve order and maintain an environment suitable for learning. This focus on discipline creates a stronger sense of realism within the simulation. Running a school involves far more than raising grades and constructing buildings. It requires balancing authority, responsibility, and student welfare while ensuring educational systems continue functioning effectively. Campus development and logistical planning add another layer of progression. School construction plays an important role in improving educational performance. Building specialized facilities can directly influence learning efficiency and student development. Expanding academic resources strengthens overall performance while creating a greater sense of institutional growth over time. Facilities designed around specific educational goals help shape school priorities. Improvements to infrastructure provide practical advantages that reward long-term investment strategies. Players are encouraged to think carefully about how limited resources are distributed in order to maximize benefits across the campus. Support systems also extend into food services and campus operations, reinforcing the feeling that administrators oversee every aspect of school life rather than focusing exclusively on classrooms. Effective management requires understanding how different systems connect and influence one another. One of the more unique additions comes through the card system integrated into school management mechanics. Various cards provide opportunities to influence progression in creative ways. Certain cards reduce construction expenses while others create advantages during competitions and administrative challenges. Strategic card usage introduces another layer of decision-making that encourages planning and adaptation. The combination of management simulation and card-based support mechanics creates opportunities for players to experiment with different approaches while optimizing progression according to personal preferences. Choosing when and how to use available resources becomes an important skill that separates efficient administrators from struggling ones. Principal Simulator succeeds by presenting school administration through an accessible and entertaining framework. It avoids unnecessary complexity while still offering enough strategic depth to reward thoughtful decision-making. Players looking for a lighter management experience focused on educational development, campus growth, and administrative problem-solving may find considerable appeal in its design philosophy. For fans of relaxing simulation games and management titles built around progression and planning, Principal Simulator delivers a school-building experience that captures the challenges of leadership while remaining approachable and rewarding. Rating: 3/10
bug太多,折磨~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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