
Sun Wukong VS Robot is a mini retro pixel metroidvania game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Precious little gem! Very solid mini-metroidvania game, especially at discount price. Charming 8-Bit graphics with really good cutscenes, good gameplay all around and great music and atmosphere. Too bad it's so short. I want some more!
Not too easy, not too hard (I'm kind of a casual player), it was fun. I wish there was an animation at the end at least half as long as there is at the beginning, I kind of expected something more. All in all I'm glad I played it. Money well spent.
Un plataformero estilo metroidvania, bien cortito pero bonito. :3
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差,游戏不如名字吸引人
手感太差,跳起来空中横移太多所以显得人物太飘,a一下硬值半天。
礼貌好评,不推荐 目前打完第一个boss。虽然难度不高,但是觉得敌人的攻击节奏略奇怪,看其他评论有说到:攻击枪兵第一下后的硬直期间会被对方崩一枪,我也常遇到这个情况;攻击炮台时也经常是刚避开上次射击,跳起来打的同时却正好中一枪。另外第一个boss的二阶段战斗也是比起积极攻击和躲避,不如在台子上怂着。这些因素让我玩的时候总感觉比较憋屈。还是先给个好评,希望作者越做越好。
Small fun little game for a good price. I liked it.
Very short, but solid Metroidvania game. Honestly, kinda wish this game was longer because it feels fairly balanced. The odd part in this though, is that the powerup abilities you obtained from bosses, can be bought in the store. So if you already have it, it wont make much difference nor will it be upgraded. I assume this is meant to play fair for those thats unable to beat the bosses. Giving you options if you ever have a hard time with this game. This game has shown to be VERY fair too with its abilities so casual players are welcome. The game is very simple, beat the 4 bosses and you win. Thats it. Very good game overall, would wish it was longer. Get it if you want a short game to beat.
It's pretty good. There was more too it than I expected, though few bosses. There are more upgrades and a slightly larger map than I thought there would be. I still am missing ~4 pickups and I don't know where they are, though there are plenty of places to look still. I kind of wish there was some kind of capstone at the end instead of credits rolling as soon as you beat whichever boss you reach last. I know a last boss would be a huge investment, but even if it's like a room opening that just gives you a boss rush or even a bunch of normal enemies so you can use all your tools after you beat all the bosses. Worth mentioning: The dev actually seems to structurally understand how a metroidvania is supposed to work. There are some supposedly metroidvania games that don't understand that backtracking doesn't make something less linear (Kunai is a sad example of that). The translation isn't great, but it mostly doesn't need to be since almost everything is communicated with symbols or the environment. That said, if the dev is reading this, I'll help you make a good English translation for free if you want (there's very little text anyway). Totally worth a couple dollars.
Buy this game on SALE or The Developers should make a price drop...I can't recommend this otherwise and I'm a very forgiving and staunch Metroidvania zealot. It's time to stop giving Metroidvanias a pass for the cultures sake and nothing more. The games save points are few and and far between to add to the playtime, I personally believe that quick saves shouldn't exist in a Metroidvania to add to the tension but the journey between those save points shouldn't be so cheap and unbearable you roll your eyes because the only reason you die has less to do with your patience and skill and more to do with battles of attrition with little to no variety. What I'm trying to say is you have to cheapen your strategy to proceed and it's not fun at all, lets say, you enter a new area and to advance you have to descend, you spot two annoying enemies in the new area, you die midway, upgrades gone. So you work your way back, you try to engage the enemy type one at a time to avoid cheap shots from other enemies. You get to the end of that area, maybe grab an upgrade or two...no way to save. You enter the other adjacent new area, you see a new enemy...no save point in sight and there's a respawn gauntlet waiting for you if you make an attempt to backtrack through the other area with you in an even worse position because you have to ascend...so now, you don't have the higher ground this time.
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.8K | 196 | 89% | $19.99 | |
| $3.3K | 33 | 82% | $4.99 | |
| $5.2K | 36 | 67% | $4.79 | |
| $1.2K | 23 | 96% | $3.99 | |
| $1K | 11 | 100% | $4.99 | |
| $740 | 8 | 62% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7K | 115 | 87% | $1.99 | |
| $5.7K | 157 | 96% | $1.99 | |
| $5.7K | 119 | 55% | $2.99 | |
| $5.7K | 102 | 73% | $1.99 | |
| $5.7K | 296 | 83% | $0.99 | |
| $5.7K | 126 | 73% | $2.99 |