
Summum Aeterna is a fast-paced Roguelite inspired by the Metroidvania Aeterna Noctis. Create your own worlds, challenges, difficulty and influences in each new run. Die, learn, become stronger, and achieve victory. Death is inevitable, but glory is only for the chosen.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 398reviews | 83% | — | $165.4K |
| $19.99 | 317ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Repetitivo mas legal
永恒之夜衍生作品,开发者为了回笼资金额外做的一个动作肉鸽,手感依旧延续了永恒之夜的手感,非常顺滑,武器分为四种,剑,镰刀,枪,法器,每个都各有特色,这点其实做的很好。游戏附加了很多debuff,冰冻,流血,毒,火焰,诅咒等等,配合武器的特色还是相当有意思。 可惜作为永恒之夜的衍生作品,制作组肉眼可见的没钱了,游戏外有很多加点技能,但是想要全加满需要大量的时间去肝,但是这个游戏的地图并不算多,来来回回就那么几套图,根本撑不起刷素材。这里建议大家直接使用修改器修改一下材料,直接去体验后面的高难模式,整体游戏的寿命大概会有二三十小时,再往后基本都是重复刷怪了。
I have mixed feelings towards noctis for various reasons, but the movement (would describe it as fluid) definitely seemed solid to me. So taking that as a starting point for this genre seemed interesting to me. This isn't the most complex rogue-lite, but I'm really enjoying it. There was enough build variety, enough upgrades and options to keep me hooked. There isn't much change for each biome per run, each biome has its own boss you'll get every time. Not really ideal, but for me at least this is one of those games you can both easily get into a flow state kinda thing or play while listening to a podcast or something. But I really dig what this game does with run generation via seeds. You'll eventually be able to do whatever kind of run you want (probably like 15+ hours). The game has a pretty slow ramp up, like I'd say for the first 10 hours or so. I still found that beginning part fun, but after that your options really open up.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian
| $3.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bom, principalmente para quem jogou Aeterna Noctis
el mejor roguelite que e jugado muy muy completo, recomendado al 100%
不知道自己在玩些什麼,反正就一路砍殺過去,多加幾種狀態,記得配上每?秒回復,頂多滑滑手機,沒追求就沒壓力
nope
Can't believe I have over 70 hours in this and have not yet left a review for Summum Aeterna. Anyways, it's super fun and reminds me of Rogue Legacy, but it's more modern and better in every single way
BALLERT
Fajna gra ale za dużo mechanik jest w tej grze.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.4K | 395 | 90% | $14.99 | |
| $165.4K | 510 | 87% | $19.99 | |
| $165.4K | 199 | 57% | $24.99 | |
| $165.4K | 421 | 85% | $12.99 | |
| $165.3K | 1.9K | 77% | $4.99 | |
| $165.3K | 602 | 98% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $36.3M | 183.6K | 97% | $12.49 | |
| $1.6K | 7 | 100% | $9.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $6.99 | |
| — | 0 | — | — |