
The ancient forest was invaded by evil creatures, Brave summoner, pray for the power of elements, prepare to meet fierce and brutal opponents! Mix different elements to create a unique element creation! Defeat the attacking monster, obtain rare props, and strengthen the power of Elemental!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bad...
An interesting and confusing game, with a very tentative thumbs up. I only recommend this game to people willing to deal with bad translations and poorly explained game mechanics! The core conceit is that you buy elemental gems that can put into stones on the map. The gems have specific abilities based on their element, but more importantly they can be combined into more powerful gems. There is an atlas you can check for what combinations are needed, and if you have a part of a recipe it is lit up to help you see what you can make. In addition, if you have the components on the map needed to build up to something better, the components show you this on the map. There is only one map, with no pathing, but as the game progresses the end moves further and further out, which is an interesting mechanic. There is a store, and items you can pick up if the monsters drop them. These items can be placed into a towers inventory. Every time you level up, you get a magic book, but you have to be careful, because not all the text shows, and some of them turn out to be bad! Not sure they are supposed to be, but I got one that reduced the foes magical defense by 10%, but it also raised their physical defense 20%! Ack. Not everything is explained, and not everything is translated. I changed the language to English but it seemed to make no difference, most of it was in English already so it's ok. That said, it adds up to what seems an interesting game, and I am going to play it some more. It is certainly not for everyone. I hope that it might still be getting attention, but I have no clue of that is true. Given the caliber of low-cost TD games I find on Steam these days however, it is a cut above, and I am enjoying it. One thumb up. AMENDMENT: Nineteen hours in, and I am quite addicted, two thumbs up. The learning curse is awesome, as you pick up thru experience how to build the better towers, which ones, and why. Not perfect, but great fun. ADDENDUM: Closing in on 90 hours, and I still love this game! ADDENDUM: 122 hours, start to finish for me. I got all but the secret achievement, and have run out of ideas on how to get it. It was a lot of fun, for all it's flaws though.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
表面上看是基于元素搭配和卡牌构筑的塔防游戏,实际上为随机性非常高的赌狗游戏。运气好(少数时候)能伤害爆炸,运气不好(大多数时候)很快就重来。 因为我还挺看好这个游戏,所以多说说缺点😂:最主要的缺点就是随机性太高,难度曲线过陡,给人的感觉像制作组完全没进行测试。具体表现在尽管升级后可以选择提高某种元素卡牌的抽取概率,但随机性依然很高,很难做到想玩什么流派就玩什么流派。新卡是否能和旧卡进行融合升级也非常随机,经常性手里握着一堆2=1,最后一张迟迟不来。不同关卡的小怪血量和特性设计不合理,刚开始过于简单,很快小怪就变得有魔抗有闪避有回血,而小怪和boss掉落的钱少,商店刷新的回合数过高,导致如果没能脸好抽中想要的组合迅速把卡牌进行融合升级,伤害立刻就跟不上了。道具掉落率还算可以,但能永久升级被动技能的水晶掉落率很低,数量也很少,几个小时玩下来也没能升几个技能,没有虽然每轮战斗都没能成功通关但轮比上一轮战斗体验增加的感觉,继续玩下去的动力也就慢慢被磨没了。其他小问题比如抽卡时不能看图鉴,必须先记住目前缺什么卡;快进只有2倍速战斗,体感速度还是慢了一些,因为地图比较大,伤害低不确定最后能不能把怪打死的时候要等很久;图鉴没有翻页提示,我用鼠标滚轮并没能成功翻页,导致我前几把一直认为卡牌组合数量就那几个,后来才发现原来有这~么多;重新开始战斗后需要重新勾选跳过抽卡动画(说实话我觉得这个动画完全没有存在的必要),也需要重新选择二倍速战斗(我也没想到需要一倍速微操的情况)。 但是因为元素种类够多,不同元素的攻击侧重点也不一样,而且牌库真的很大,基础元素卡牌可以不断融合升级成各种新的卡,不同卡牌的效果也有联动,把卡放在什么位置也非常有讲究,可以预想到能够最终成型的流派会非常非常多,有很高的重复游玩性,这也是我很看好这个游戏的原因。其他比较好的小地方有像素表现得还不错,游戏体积极小。 也可能我目前还在技能没点多少,相对初期的阶段,也许在技能多了的情况下,前期体验会好一些(但我实在是没脾气熬到那个时候了)。
好玩的
有个神奇的点不同的增益叠加比相同的高,就是那个加攻速的,鼓舞1和鼓舞2影响相同一个塔的情况下要比两个鼓舞2的高,但是字面写的是增加45和增加30,我很好奇这其中的算法逻辑,就比如说在未受影响时,雷云宙斯+0,远古冰魄+0,撒旦之眼+0,达代罗斯之翼+0攻速,但是要是用一个鼓舞2(或者鼓舞1)均可正常显示+45/+30,但是在第一个鼓舞2放上第二个鼓舞2时则会出现宙斯+55,撒旦+53,冰魄+53,翼+63,如果在鼓舞2的基础上放上鼓舞1的话会出现宙斯+85,撒旦+83,冰魄+83,翼+93的神奇状况,甚至比45+30=75还大几的神奇情况,而其中宙斯基础攻速100,撒旦80,冰魄80,翼,180.看上去像是两个相同buff相互反应产生额外的独立乘区了。作者你是为了限制四保一然后产生逆天现象吗?我很好奇怎么写成这样的(无恶意,真好奇),还有就是相似的buff,充能1,两个充能1并不能叠加或者产生像两个鼓舞2放一起产生独立乘区这样的现象,可能是没做吧,我觉得作者你可以做一个专属buff(不可叠加)这种说明比较好,这把闲钱比较多做的这个实验,想要和你交流交流。peace and love
作为挂机小游戏还是可以玩一下的
作为一个宝石TD老玩家非常推荐,不过奥术符文没有云备份,换台机器就没了。
Very good and interesting game, but it needs few tweaks since the gameplay is more in line for what you'd get on mobile. Things to be fixed to be a solid 9/10 - Quicker scroll to zoom. - Must have better layout for 16:9 and 21:9 (ultrawide), actually, it is much better vertically (9:16). - Some Chinese still display while selecting English as a language.
Soul-Like games in tower defense, as a passionate tower defense enthusiast, may have slightly weaker strategic elements, but their playability is quite satisfying. I am eagerly looking forward to seeing more DLC updates, as they can rescue my monotonous life.
怎么还自己掉血,不是怪物过去才掉血的吗
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