
A tiny building game about beautiful lived-in houses. No rules or restrictions, just pure creativity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 13 → 0.4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−30% | 3.4Kreviews | 93% | — | $500.7K |
| $3.99−20% | 26ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A cheap, cheerful, toy to while away an hour or so.
This is my 28th review on Steam ...and my first negative review. I would like the UI of this game to be improved. I will edit my review if this happens. [h1]1-Controls[/h1] I used a controller and spent around 2 hours trying different settings to see if I can get rid of the frustrating "behaviors". Mainly it started with joystick not having a dead-zone. As a result the camera and the blocks keep "drifting" around endlessly. Or the selected block in the menu keeps changing "by itself" without me touching the joystick. I managed to fix this by enabling Steam Input (I shared my controller layout in case someone else has this issue). Then there are weird bugs for example if you press N or M (zoom) while using the controller, you lose the ability to place new blocks (game restart needed). I read in someone's review they had control issues using keyboard and mouse. So this is also bad over there. The game does not display a full list of controls/bindings, this in itself is not a crime, but it shows the lack of care about this important part of a game. [h1]2-Limits[/h1] - You cannot rotate a block. Only horizontal flip is allowed (F key). I needed horizontal 90 degrees rotation at least, for example to have stairs going from left to right, or windows opening on the side of a building. - You cannot choose the colors of a block. For example it could let me pick 2 or 3 main colors to replace the basic "palette" of an element. - Depending on the type of block, the game decides the possible range on the Z axis (closer or farther away from the camera). It is maybe in relation with the background, not sure, but I don't see why this limit exists, and in some case it just made it impossible to place my blocks as far or as close as I needed them. Why??? I feel bad complaining about this. But in the current state, this is spoiling a great idea. You can see how great it looks. You can imagine building pretty things. And then the software issues transform this into frustration. I hope the dev can find the time/energy/money to get back to it and polish what should be a diamond. Or I hope someone else makes another game that just improves on this one. Do you remember how magic it was to assemble Lego blocks back in the days? How easy and fast it was to make great constructions that looked awesome? Now imagine that the blocks did not always "click" well together, that some color was always missing, that some blocks refused to be assembled at 90 degrees, and that you could not make a house deeper than 10 bricks. But even in the current state, if you like what you see and you know that the issues I mentioned will not bother you too much, do buy the game! I complained so much because I really would like it improved, but I will probably go on playing anyway!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
| $4.99 |
| 15ratings |
| 88% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is kind off bad because of controls; the locked camera(if you already made it 3d, why not let me move the camera all directions? I don't know if this block is where I want it to be or not, because some are up front some are in the back, why do you have to decide that for me?); hard to match blocks like the stairs and door XD something so essential and predictable like placing a stair and a door and they don't match is ether to the right or to the left, can't place the door in the middle; made by fired something someone, I forgot who, but it keeps telling me in the beginning like he is Michael Jackson or whoever, "Hi I am Fried-man and this is SUMMERGOOSE", no one cares dude, cut that ♥♥♥♥ out. I don't want to give a negative review to such a little indie game, but is super boring.
This is a wonderful game. The only criticism I have is the limited block textures and maps; the developer has not added much since its release. Please do not let that discourage you from purchasing, playing, and loving this game. I had a lot of fun playing this, and would recommend it to anyone who wants a relaxing sandbox game. You can really make something screenshot-worthy with very minimal effort or hundreds of gameplay hours.
Might be interested for some into making these kinds of... things... But it does not appeal to me much, it was ok to get 100% achievements but that 10k placements is just very unnecessary... As for gameplay... eh... not much to say, other than play it if you just wanna decorate and build
虽然是没给差评,但本质是差评。 放下就不能调整位置,要删了重新摆放,物品不能调整深度或者说遮挡顺序,构图还要考虑物品之间在代码级别是什么堆叠遮挡顺序,一下子就让人毫无游玩热情,这真的很逊。 除了画风,一坨。 设计让位于那个所谓展示设计过程这样的一个播放功能,或者说因为这个功能本来写的就太过简陋,没有处理玩家修改的能力,因此才需要创意让位于功能。 买来总共打开两次,觉得救不了,搁置了。 没有拇指向下纯是给美工面子。
beautiful and relaxing
thank you kalina, this was a cutesy palate cleanser
해보기 전에는 화면 자글거리는걸 걱정했는데, 해보니 그게 문제가 아니었습니다. 화면은 영상에 나오는 것처럼 자글거리는게 맞아요. 그런데 도트효과를 옵션에서 켜야 그렇게 되는거고 기본값은 꺼져 있습니다. 깔끔하게 예쁘장하게 나와요 그건 문제없음. 문제는 건설재료 다양성이 너무 없다는 거예요. 상점페이지 스샷에 보이는게 전부입니다. 딱 저것들만 있어요. 벽 10가지쯤 지붕 10가지쯤 창문 10가지쯤 꾸미기 소품 40가지쯤.. 그게 전부고 색바꾸기 기능조차 없어요. 레고 같은 게임인데 레고가 만원짜리인 거예요. 딱 작은집 하나 만들수 있는 재료만 있고 다른건 못 만들어요. 확장팩 없는 심즈1 기본판도 이것보다는 다양했어요.
细看造景很难看
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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