
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 20 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1298 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏过于随机,建议调下游戏随机度,虽然知道这是你们的卖点,但说实话,这种卖点的最不方便了。 如果你指望一命通关,前提是:不要玩最高难度,不存档,开很多的人物限时任务。 说实话,这游戏只适合玩一次,不适合多次游玩,我个人感觉很亏,不值80块钱,要不是不能退款,早退了
존잼 스크립트 길긴한데 읽는 재미가있음 엔딩 다양하고 캐릭터도 매력있음. 초반에는 좀 빡세지만 운명상점 해금되면 난이도도 많이 쉬워지고 세이브로드도 가능해서 불쾌하게 계속 리트할필요가 없음 재밌다!!! 물론 초회차는 최대한 로드하지말고 엔딩봐보는거 추천. 암튼 한국인 플레이어도 많은데 공식 한글화 내주면 완벽할듯
游戏是好玩的。但是我有一点不爽,我不明白为什么里面的女角色基本都和性有关。这导致我每次用纵欲类型的卡牌都非常不舒服,非常不想用,真的很烦。为什么那个妓院里面没有男妓?我不是不能接受大尺度,但如果一定要物化、要冒犯的话,为什么两性不能一视同仁?为什么是男的要不负责战斗负责风流倜傥,女的感觉都是可以随便被性化、被凝视的呢?也请男性角色的卡牌也能够被随便性化、被牲口化,谢谢。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
苏丹的大奶子好大
The most important thing if you are on the fence about this game: I would buy this game ONLY if you like BOTH dialogue heavy/visual novel games where you basically just read and make choices, and also roguelikes that do things different. The fact that this is a deck builder is important but you likely wouldn't have looked at this game if you aren't into deck builders anyway. While it doesn't call itself one, there are many similarities to a roguelike. However this game isn't really that- your build and runs will all feel very similar. It takes a little time to get your engine going and, as I go through more runs, there aren't exactly multiple "optimal builds". There are characters you can make decisions on, such as to take them as followers or not, but it didn't make sense to end their questline instead of adding them to my deck to help me out. So you end up making many of the same choices over your runs as you learn what the "best" choices are- notice though you aren't getting better at the game, you just know what is a good idea and what isn't. I didn't feel like I was getting good I was simply aware of an event that resulted in choice A being "you get 5 monies" or choice b "You get this really good follower but it doesn't seem like you would based on how this is worded". I really enjoyed what I was reading and got into role playing my character making these awful choices but it sucked so bad that I straight up ended quest lines over what seemed like an irrelevant choice. Once you know how you are supposed to do an event, it takes the mystique out of it. Now, I do want to say here that despite having 34 hours in this, I haven't actually BEATEN the game. I have had multiple runs that got close but I did not utilize my sultan cards effectively. Much of that is on me, though again its not really a skill issue I just know the better choices now that I failed a bunch of times figuring out what I should have selected. I still recommend because I liked playing this, nothing quite like it out there. The art design is carrying some serious weight though, I doubt many people would play if the game didn't ooze style. Some minor issues I have is that the UI of the mission board is cramped and it can be easy to misclick missions or not see them easily. There are also many typos and some events don't exactly make sense what you are choosing. You ever play an RPG where your character makes choices and choice B reads" I disagree with that idea" but then your character says " You are an idiot let me fight you rn"? It's that. I feel like a sequel that expands on this, cleans up some of the awkward parts and allows for more flexibility and replayability would be a great idea. Once I beat the game there are some new game plus bonuses to try, different end routes to go for, but I'm going to need to grind out the same build for at least 50% of the way before I start making seriously different choices in my run. I have definitely gotten my money and times worth but once I am done with this, I don't think I would ever come back like similar games like slay the spire or enter the gungeon.
优点:文本精彩,美工,音乐都有特色 缺点:无节点,多故事线让你不得不反复看前面的文本,带入感很差,游戏内容就是放卡,看文本,放卡 结论:当小说看好评,当游戏差评,下了很久,玩不下去
重复性太高 一场又长 不看攻略完全玩不了 真的很佩服全收集玩家 真的很有耐心 我是一次沉浸体验之后完全不想再开一局了
錢超多卻沒有事件可以消耗奢靡卡,過於低能。 什麼事件很多、有一些怪怪的色情事件,終究只是噱頭。 UI整體設計很差。
한글추가 언제해주냐 이새끼들아
太吾绘卷应该学习的榜样
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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