
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 20 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了60多个小时,一开始还觉得有意思,开始正教线就越玩越觉得生气!首先这个加载游戏无法回到更早的回合的设计简直就像狗屎一样,这游戏随机性这么强,很多档要反复S/L才能刷出来想要的事件,随手存一下他妈的就不能回档了,体验感极差!!!其次是看起来支线很多,但实际上要达成某种结局必须固定按攻略的来,其他的都是死/结束,从这个角度上来说根本就没有自由度,为啥阿迪莱的屠龙就必须搞哲巴尔啊,看事件设计哲巴尔也就是个NPC啊有什么一定要是他的必要吗?还有很多根本就没什么意义的事件设计,随机触发,又杂又乱,密密麻麻,铺在屏幕上,还不能挪动,拜托这UI什么东西啊!生气!!!
非常好玩,,,我不知道该怎么形容如此华丽的画风和剧情,但就是无脑入,如果喜欢文字游戏的。俺寻思。
有趣的叙事游戏,很自由的一款游戏
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
时隔一年又打开了这个游戏,看看更新了什么
垃圾游戏,弄得我饭也不吃了,碗也不洗了,晾在顶楼的被子也忘记收了,浪费了我人生十个多小时的时间,还好我妈用耳光把我救了出来,实在是太危险了!!!!!
膨大なテキスト量でこの組み合わせだとどうなるんだろうという好奇心を満たしてくれる。 助け合ってきた仲間を終盤カード的に手が回らなくなった為犠牲にしたときちょっと興奮した。
Great game with a fantastic storyline and beautiful artwork. I especially love how well the different endings are designed—each path feels meaningful and makes the game highly replayable.
真的好玩
睡前玩酥油的半小时是我一天里最快乐的五小时
纵欲!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $223.1K | 476 | 95% | $9.89 | |
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| $17.2M | 15.6K | 96% | $49.99 | |
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| $17.1M | 37.2K | 89% | $19.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 55.8K | 97% | $14.99 |