
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 20 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
"Beat" the game for the first time (By managing to destroy all the cards and survive) so I figured I would give it my review. The gameplay loop is pretty simplistic but addictive if you allow yourself to get immersed in checking out all the different consequences what each card will do in a given scenario. If you like "card based resource management" games this will definitely scratch that itch. After dying early so many times though and seeing what a lot of the early gameplay loop has to offer, I have to wonder if this game will wear out its welcome by becoming more redundant the longer you play past your first couple victories. You have to be really interested in the story and what the meta-progression offers if you want to get value beyond that, especially for the price. I found quite a bit of enjoyment personally, though I did start to just quickly skip a lot of the repetitive narrative beats after a while (tap-tap-tap, click-click-click). I will say, this game has at least ignited in interest in card resource management based games that I didn't even know I had, which means I'll likely be checking out games like Cultist Simulator and whatever expansions and mods this game has to offer in the future.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(补评测)9分游戏 demo时期就开始关注并且打完了当时的几个结局 游戏性上剧情上都不错 创意工坊也延长了游戏寿命 多结局和一些彩蛋也恰到好处 并且拥有非常好的制作组 玩家社区氛围也很棒 没有非常严重的各式对立 难能可贵
文本量真的大,美术也超级棒!非常精致的游戏。 之前demo也玩过,没想到正式版的细节多了好几倍。 14个小时折了28张卡,打出第一个结局T.T (我们折28张卡竟然没有一个成就嘛~!) 耗时比较久,可能也因为我一直在瞎玩,开了很多支线剧情。真的好累,但是游戏很抗玩,支线相当多,蝴蝶效应也很多…… 有时候一步错步步错,如果要完成特定剧情,还是建议跟着攻略走。 真的很累,一天也就玩个两小时,但是玩的脑子涨涨的,真有种图图附身的感觉,晚上做梦还在丢骰子 T.T
画面,文字都非常不错,很好的一个游戏
文案和美工夯爆了
很烧脑,可玩性很强
好玩
S-D级评分。游戏性本身B-,开头时间管理大师新鲜感有,但结局的多样化与世界线分歧小说加分总评A-。 结局的世界线后日谈可以当简篇小说来读,当然还是简单玩玩游戏了解到人物背景etc 有种文字冒险MUD的改造版·变体·精简感。算上偶尔挂机60多小时,一个初见档把半数多线走完,大概90(?)天多就没啥任务了。最后推boss都比判定线高6倍以上实属易如反掌了… 小瑕疵在于部分结局后日谈间有bug(比如某人77天没了,某无名还在打哈欠地护卫那人),以及(世界观)概念缺乏最基础的介绍(比如“纯洁”原来是国脚。个人不反对放任玩家探索,但不是解谜要素的概念之间的关系起码介绍下吧)
人物设定有问题,这妻子简介说是自己挚爱,但是在知道我被迫玩游戏的前提下,这种涉及家庭命运的前提下,还会因为纵欲不满,一个不满就能给你叠debuff,你还不能发脾气,设计的非常矛盾,综合体验不如绿卡,就目前来说,她并不是挚爱也不是一个好妻子。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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