
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 20 → 15.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
※ Powered by Live2D
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1334 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
依旧是一局游戏打一天,依旧是装备生命权杖见谁都激情+1的吃杀操老爷。 回归正题(剧透警告),这游戏的美术风格我个人还是比较喜欢的,虽然刚玩的时候因为不熟悉操作和版本问题(早期玩家)留下了许多遗憾。但是整体来说还是值得一玩的卡牌策略叙事RPG,和旮旯game不同的地方在于,酥油更偏重于对决策结果的刻画,一步错步步错,最后会导致无法挽回的结局和遗憾,除此之外激情事件更偏向于男男,并且因为有妻子的存在主角的各种纵欲恶行会得到惩罚,想开后宫的可以劝退了,以为得到苏丹卡的主角是权势滔天的秦桧,后来才明白主角的定位是随时会被挖心的比干。 一开始我还致力于让所有人都能拥有一个美好的结局而不断SL不断回档,玩的久了结局解锁的多了,人心也会逐渐慢慢被异化,渐渐的我开始带入贵族视角。对于那些胆敢招惹我的邻居,胆敢买凶刺杀我的老头哲瓦德,花钱赎回还叫嚣的盖斯,甚至我的挚爱我最忠实的盟友我的妻子,统统一张杀戮卡,平民百姓小偷贵族统统是销卡的工具。 再后来熟悉操作,熟悉游戏流程了之后才发现其是善恶都是人的一面,哪有至善至美之人,不过全是命运的奴隶罢了,主角也不过是苦苦挣扎的普通人(虽然游戏内的各种小妙招可以造出数值怪)。 诶,这时候突然发现了新结局,只有跳出棋盘之外才能成为棋手,弑神线以及成神线让主角跳出命运之外,不再重复苦难,不在甘于当命运的奴隶,让这场西西弗斯式的轮回有了出口,这点我觉得设计的挺不错。折断苏丹卡从来不是完成游戏的手段,也不是悬在头顶的催命符,而是你将自己的行为合理化,达成自己目的的手段。而没事就发一张不满的妻子更像是主角的良心,时刻提醒着主角不要丢掉做人的底线。(ps:纯爱战士狂喜)
给苏丹上朝模拟器,好玩!好玩😘
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 15.7K | 96% | $49.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $17.2M | 48.5K | 89% | $13.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17M | 20.2K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $224.1K | 430 | 94% | $9.89 | |
| — | 0 | — | — | |
| $1.8M | 3.7K | 88% | $14.99 | |
| $141.2K | 1K | 94% | $6.99 | |
| $103.2K | 486 | 82% | $9.99 | |
| $53.9K | 362 | 93% | $6.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4
Best game ever
好玩,艺术风格很好,色鬼已参军
太好玩了!
内容很多
很讲究策略性的一款游戏,建议不要看攻略,按照自己的想法一步一步摸索,慢慢探索各种事件,发现各种结局。此外,局外有成长系统,这个游戏只会越玩越简单
好玩
不要在睡觉之前玩!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.