
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 20 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only owned this game for not even 3 full days and already have 30 hours. A lot of it really is stat farming, but the more you play the more you realize just how much every little choice you make impacts the storyline. You can definitely ♥♥♥♥ your playthrough over with a single choice that seemed completely irrelevant at the time. It'll take a lot of starting and stopping runs until you really get the hang of it. Admittedly, this game can be really difficult to get through without save scumming, but I have no shame so I'm fine with that. I will also add that being a good person in this game is practically impossible. This game have no problem with making you do absolutely horrific things just to survive. I've gotten a hang of it enough to avoid the actions I find more disturbing, but this game has no issue with forcing your hand if you arent careful.
太好玩了喜欢苏丹!奈布哈尼是一个魅魔。。我要对你使用纵欲。而且我们政敌哥也好吃啊。。。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
텍스트 퍼 먹는 게임. 취향만 맞으면 이거 엄청 오래 할 것 같은데, 내 취향은 아님. 근데, 몇시간 해봐도 딱 호불호 미친듯이 갈릴 게임인데, 이게 어떻게 매긍 게임이지. 이해가 안된다. 게임적으로 보면, 고정 이벤트인지 반복이 너무 질리고, 이게 이벤트가 자율롭게 뭐를 할 수 있는 것처럼 보이는데 몇 번 리트 하보니까 그냥 정답이 정해져 있는 느낌임. 이상해. 자유도가 있는 것 같은데, 없는 것 같아. 그리고, 생존 일자 늘어나면 카드가 쌓이는데 정리가 너무 불편함. 스토리도 내 취향 아님. 이 게임은 태크에 RPG, 카드게임, 전략 이런거 있는데, 그냥 껍데기만 있는거고 사실은 스토리 퍼먹는 포인트 앤 클릭 게임인데, 선택지인 척, 카드게임인 척 하고 있음. 아마 몇가지 정해져 있는 엔딩을 보기 위해서 정답이 정해져 있는 이벤트를 클리어 해 나가는 게임 같음.
虽然但是,这个版本更新之后前期的好多东西真的好冗长
honestly most of my time is spent restarting the run because Im a ♥♥♥♥♥♥♥ perfectionist but it's ok I WILL ASCEND TO BECOME GOD I SWEAR WHILE ALSO BEFRIENDING ALL CHARACTERS AND COMPLETING ALL QUESTS I CAN DO ITTTTTTTTTTTTTTTTTTTTTTT
整体是推荐的,美术风格别具一格((对厚涂油画风没有抵抗力)音乐以及音乐插入的时机非常契合游戏内容,UI上有一些交互比较反人类且不够易用的,但好在可以通过易用性增强的MOD解决。 机制上比较有挑战性,如果是从来没有接触过AVG或CRPG类的玩家,上手可能有很大的难度。但是由于引入了现在市面上Rogue游戏的局外增强内容,多打几遍也会显著提升没接触过类似游戏玩家的体验。 自由度很高,没有明显引导玩家的强制性内容(不过这也许是CRPG的基本功?),单纯体验游戏而不是通杀的话,其实可以玩的非常舒适和随意。对比太吾来说,个人会认为自由度更高(是玩家主题的自由度,不是玩家角色的自由度)。 ——————————————————————————————————————— 主要吐槽点,集中在剧情台本上。 剧情内容上“借鉴”来的设定实在是太多了,可吐槽的地方也实在是太多了。游戏和电影电视剧等动态媒体作品还是有差别的,在一个游戏里看到过多“借鉴设定”的内容,并不能让我感到惊喜,又或者是惊叹于“作者竟会如此NETA这个内容。把游戏做成《头号玩家》去做egg huntting并不是什么好事情。 某些线,其走向内核和底特律如出一辙;其中的种种叙事,则是完全魔戒+底特律的merge; 某些角色,其人物设定对流行文化熏陶很深的我们来说,几乎是看到人就知道后续会怎么发展。比如异国商人和异国公主、后巷话事人和它的匪帮等等。 台本上,剥除掉涉两性、同性等话题元素之外,剧情内容言之无物,但是主创的文笔非常不错,多出的文本量完全是在文笔上,而不是扩展叙事的深度和逻辑的关联程度。但是这可能是原著小说本身的问题,并不是游戏台本主创们的问题。 要我说,整个剧情和台本的叙事风格可以称之为“不那么堆砌辞藻、更清新一点的小四风”。所以期待游戏剧情叙事深度的玩家可能会失望。 ———————————————————————————————————————— 抛开以上,总结打分,10分制我愿意给7.5分。
作为这个价位的文字冒险游戏,很不错。可惜操作逻辑上感觉还是有点问题,导致后期操作和规划容易过于繁琐。
还没有撅到巧克力大猫
很上头
デジタルTRPGの傑作、これをきっかけに新しいジャンルが流行ってほしい
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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