
SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real-world measurements, and transportation of goods with horse-drawn carriages.
Modeled estimate, not a reported figure. How we estimate →
About
SugarMill is a sandbox village building game. The game happens in the early days when Europeans were settling in the Caribbean. It's heavy on person and buildings micromanagement. As well as an economical and trading aspect.
The player starts with a few families and storage full of supplies, you will try to survive and thrive your settlement. You can build a port to import and export goods. However, there is an indicator called 'Port Reputation', this will dictate how often ships will visit your port. Also, pirates are around, if the 'Pirate Threat' indicator goes too high you will lose the game.
The game brings many new and unique features to the genre, below is a list of the main ones:

Main Features:
Line production: To make a simple nail you need to mine ore, in the foundry melt the iron, and finally in the blacksmith make the nail. Or you can cheat if you got enough money, you can always buy the nail directly from a ship.
Products expiration: Just like in real life, in this game every product expires. Some food items expire sooner than others.
Thirst: People need to drink water to survive. One of the challenges of the game is to keep their thirst quenched. (In real life we can only survive 3 days without water)
Measurements: Be ready to gather 300KG of wood, and some nails to build a shack. Can you guess how much is needed for a brick house?
Horse Carriages: As the game has real measurements people can carry only so much. That's when horse-drawn carriages come into place. They carry a lot more, as a result, your economy gets boosted. A person in their best years might carry around 15KG, wheelbarrows closer to 60KG, but the smaller cart can carry 240KG.
Usage of goods: Crates, barrels, wheelbarrows, carts, tools, cloth, crockery, furniture and utensils are all needed to do the traditional activities of a town. As these goods get used, they diminish, as a result, a person won't carry anything if there are no crates. Keep an eye on that ;)
Happiness: People's happiness is influenced by various factors. Food variety, religion satisfaction, access to leisure, house comfort and education level. Also if a person has utensils, crockery and cloth will influence their happiness.
Port reputation: You can perform traditional trade activities such as importing and exporting any product. This indicator identifies how often ships come to your port.
Pirate threat: Pirates are around. This indicator identifies the risks of suffering a pirate attack. If it happens is game over. You can decrease this by constructing military buildings.
Buildings: Over 50 different buildings to construct.
Products: Over 80 different products.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfinished Blurry graphics Bugs
For anyone who has played Banished, you will see a lot of similarities. It's clearly still early access and is lacking some polish but the dev is very active and makes continued improvements to the game. I will stick with this one and watch it's progress over time.
It's a fun relaxing game. Somewhat like Banished
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nada do mostrado em vídeo ou publicidade do game idiomas limitados gráfico não ta legal. 07 de Janeiro 2020 Complementando a minha analise na época negativa ainda continua, poucas atualizações e mudanças para que o game melhore, nem idiomas nov os foram Add realmente já desisti do game a tempo, mas não podia de expressar minha opinião
I have always loved strategy/simulation games and this is one of those that has a lot to offer!
Pésimo juego, no tiene detalle de nada, ni del funcionamiento, ni de como funciona el sistema económico o de población. Aburrido y funciona muy lento
I've just played a few hours. It has potential, even on my computer. A bit slow but use to that. The only so far, that bothers me, is it keeps telling me what to do and won't let me just play a sandbox version of it. Rather annoying but you can just go along with it. Slows things down too much tho. I like to experiment with the buildings etc and this just won't let you without causing some issue with the quests. Nice game just need to lose that quest thing and let us play on our own.
We've all played these games before. This is a great contender. There are some aspects that need tune up to be sure. However, if you're a fan of these city builder/resource games, you'll enjoy what this has to offer. Needs work, but don't dismiss this game. Graphics are great, plays just like you think it will. Here's hoping the devs stick with it. Good City mng/resource game, needs work, still playable and enjoyable.
SugarMill is a game with potential. I love games like Banished and the Tropico series. Unfortunately there are a few things missing. The streets look awesome but you can't remove them for some reason. Also it's strange that it doesn't give a speed bonus. The foodbuildings are kinda stale. Some diversity, like fishing, hunting and husbandry would be welcomed additions. The lighting and nature looks awesome. SugarMill is a game with potential. At this moment it is a lump of coal. With some hard work this game can become a diamond.
This game still has a ways to go, but if you're looking for a city builder look no further. I really enjoy the slow pace, but I understand how others won't like that. The UI still needs some cleaning up but other than that this game is very playable. the economic aspects are there, but they're not exactly user friendly at the moment. Maybe in the future part of the game will include running your own fleet of merchant ships or managing a shore-side trading company. It would be really fun if you could found multiple outposts with different focuses and trade between them to create finished goods for sale abroad.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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