
Sudden Strike is back! The beloved Real Time Strategy series returns, this time with bigger battlefields, more units, better graphics, new scenarios and legendary commanders – making Sudden Strike 4 more tactical and realistic than ever before!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II.
Commanding the Allied, German or Soviet troops, you will lead over 100 different units into battle; like the German bomber Heinkel He111, the Russian T-34 tank, the British Hawker Typhoon fighter plane and the notorious German Panzerkampfwagen VI "Tiger".

In a first for the Sudden Strike series, you can now choose from one of nine individual commanders, such as George Patton or Bernard Montgomery, who will each allow for different approaches to combat and boast unique abilities.

Prove your strategic expertise in over 20 demanding singleplayer scenarios and the challenge-focused skirmish mode.

Exploit the weak spots of tanks, set up an ambush, occupy buildings with infantry, outmaneuver the enemy with clever positioning or unleash devastating air strikes – how you approach each mission is up to you!

Modding support with Steam Workshop integration.

Optional „Pause & Play“ for more tactical depth
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 78% | — | $3.9M |
| $19.99 | 3.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏的整体画面、声效、氛围沉浸感相比上一代有质的飞跃,其它优点就不说了吧说点干货。这游戏为了兼顾公平性,把所有国家的班用机枪都拉到了同一水平,造成你用两个德国机枪兵想交叉压制七八个人的小冲锋都有点悬,实际上玩家一定是想你游能把几种不同国家的知名机枪差别都做出来的吧,怕不平衡可以做长短项差异嘛,有的机枪部署困难,有的弹药消耗极快,有的移动速度慢,都做成兵种玩法。再一,小口径机关炮的打击效果和射程同大口径火炮太相似了,明显不应该有这么大的表现威力,轻型车辆的速度优势也不明显,导致轻型车辆地位十分尴尬,应该着力表现在反步兵和轻装甲效果上,这样搭载小口径机炮的轻型车辆可以用速度优势打出一些小战术效果来。再一,步兵同重型装甲单位的差距还是没有拉得太开,导致几个步兵通过不同方向袭扰和手榴弹也可以瘫痪重型装甲单位,这个就有点扯了,还是应该强化特化专用反装甲武器的地位,班用特种武器应该做成更真实一点的多人运输协作发射部署之类,这样也会比较好玩。你游毕竟做的就是个真实,要强化这个特点,千万别做成了快节奏即时战略,打个据点,攻个碉堡就应该是很难很难的,一定要表现出来
Outstanding game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Russian*, Spanish - Spain*, Simplified Chinese*, Polish, Traditional Chinese, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 166ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
первый и второй сильно лучше, эта часть просто дичь
Доволі непогана стратегічна гра. Чит код піхотинець у якого виключений зворотній вогонь і він знаходиться в положенні лежачи, головне не підповзати доволі близько до противника. Такий піхотинець світить всім починаючи від артилерії і закінчуючи танкам і гарматам. Також коли у вас є снайпери (краще створити з них окрему групу) такий піхотинець може світити їм, снайпер зніме любого, хоча для тих хто в окопі витратить більше пострілів, але це дешевше і швидше чим фігачити фугасами з танків, мінометів, артилерії по окопам. З такою тактикою можна непогано мінімізувати свої втрати. Звичайно коли вас штурмують або треба відступати швидко вже не до втрат. Також непоганий метод підствіта просто бігати групою піхоти і не зупинятись, але тут втрати в піході на відміну від першого метода будуть. Грою задоволений (купив всі компанії) на всі 100%.
GOOD FUN FOR ACOUPLE OF HOURS AT A TIME
急急急急急急急急急急急急的好玩
great
十分有九分的好玩,就是人机和自动路径有些弱智
挺好玩
好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.1M | 814 | 76% | $49.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 14.3K | 97% | $11.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
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| $3.8M | 8.8K | 56% | $14.99 |