
Put the ‘love’ in 'Lovecraftian horror!' When a captivating comet named Hheily crashes into your apartment, you are drawn into an interplanetary conflict between light and dark. Feed Hheily's fire to save the world in this horror-comedy visual novel… and maybe even win a smooch!
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About
Eldritch gods. Cosmic horrors. Things beyond our understanding.
To merely gaze upon their form is to abandon all hope.
Or so they say. I've never seen anything I haven't been able to understand and explain clearly.
A comet has crash-landed in the middle of your living room! You feel its sinister pull, begging you to feed it… Against your better judgement, you give in to Hheily, a sentient comet who can shapeshift into anything– including a hot babe!
Though she may have a gentle nature, she hasn’t come to your planet by accident. What are you willing to sacrifice to win a kiss from the steamiest chick this side of the galaxy?
You’re not the only one who feels Hheily’s call: plants grow wild, colors around you intensify, and animals mutate. Her presence soon draws unwanted visitors that are desperate to feel the heat of her flame– at any cost. Worse yet, something malevolent from beyond space and time has followed her trail, lurking in the encroaching darkness.
Left without the energy to sustain herself, Hheily asks you to feed her flame and save the planet. But are you up to the task of blazing Hheily back to full strength before her fire is snuffed out? Can you win the heart of the girl who's shown you that reality is more than meets the eye?
Gripping story of lovecraftian horror, comedy, and romance, based on H.P. Lovecraft’s The Color out of Space and Clark Ashton Smith’s The City of the Singing Flame
Solve colorful puzzles and discover multiple endings based on your actions
Experience thousands of lines of fully-voiced, story-rich dialogue
Take in lovingly hand-crafted music and artwork made in the classic style of old-school anime and visual novels
The apartment where it all started– now re-imagined in 360-degree, hand-drawn 2D environments
We really, really promise there's no horror in this one
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Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Sucker For Love: Crush Landing" is the 3rd (or 4th, if you count "Sucker For Love: Prelude" as a game, since it's sort of a demo for the first game, but isn't listed as such) game in the Sucker For Love series by AkaBaka. It's a series I've enjoyed quite a bit for it's take on weeby Lovecraftian stories, that tend to be more lighthearted than scary. The first title was about smooching Eldritch beings, the second game was about assisting one in getting rid of a cult surrounding them, and this one is... feeding a rock? Okay, this will take a bit of explaining. "Crush Landing" is, unlike previous games in the series, not about dating Cosmic Beings beyond our mortal ken, but instead, it's loosely based on "The Color Out of Space," though there are aspects of it that seem to be loosely derived from a pair of Clark Ashton Smith stories "The City of Singing Flame" and "Beyond the Singing Flame." Given that Smith was a close friend of Lovecraft, and contributed to the Mythos in his own way (and not to mention he is a massively under-rated writer from that time period), I think this actually enhances the experience if you're a fan of Weird Tales in-general. The story itself sees our protagonist, simply given the name "Dude," a host that, on one faithful night, has a meteorite crash into his 15th floor apartment. Upon rushing home, eager for the money and fame that will come from being the one who legally owns the meteorite, quickly learns two things: 1. The Meteorite is [i]ALIVE[/i], which he then names Hheily (pronounced Halley, like the comet, which is the source of the name). 2. Hheily's colorful glow (some of the colors are alien in nature), draw people to her upon seeing them only for it to consume them upon contact. (this is where the C.A. Smith stuff comes into effect) From here, Dude needs to keep Hheily's glow from burning out by feeding her objects, sort of like feeding a flame. However, you must also feed her colored objects, one for each of the primary and secondary colors (so Red, Orange, Yellow, Green, Blue, Purple). Upon doing so, a few things happen. First, you will fill one of the colored stars on the HUD, or turn it into an "X" (more on that in a minute), and second, all items that are immediately accessibly of that color will become "oversaturated," meaning they turn white and basically become ashen or dead. This applies to living things too. Dude just happens to be safe from this for some reason, but we'll roll with it. If you feed Hheily's glow with a living thing (one of your two pets, for instance), she will be upset by it, and you'll get an "X" instead of a star for that color. Your end goal is to fill the 6 colored stars to complete a round, earning you a Heart. If you have 3 or more X's, you get a Broken Heart instead. To keep things interesting, there's a time limit for each round, with 3 total rounds. The first 2 are 15 minutes long, and the last one is 10 minutes. For the first two rounds, you need to keep Hheily's glow intact, but the third round is just feeding the colors and answering some questions. Additionally, between each feeding of the glow, you can have a random event happen. You'll either get a knock on the door, or a phone call. Properly answering these will eat a minute or so of time at minimum. You can ignore them if you want, but that really only serves the purposes of a couple of achievements. Some events are important for achievements, so you need to do them in a certain way if you want said achievements. Others are for the sake of just being a good person, and some will make you feel a little bad if you engage with them. Keep in mind: the majority of the people involved want to see Hheily, but if they do, they will be consumed by her, and that counts as a "living thing," so... yeah. You can also slam the door in the faces of these people, which is neat. There are also 15 endings of varying levels of good. There's even a funny ending you can get pretty early on. I won't say what it is, but it's very on brand for this kind of game. The game is nice enough to give you hints on how to get them in the "Ending List" submenu on the main menu, if you need a help figuring out what you need to do. Also, new to this game, at least when compared to the previous titles: you can properly SAVE and LOAD! This was something that wasn't entirely necessary in First Date, but was something that "A Date to Die For" [b][i]SORELY NEEDED[/i][/b] given certain mechanics in that title being frustrating. Here, it's a life saver, as the structure is very different. Thank you. AkaBaka, for sparing everyone the frustration of limited checkpoints! The game still autosaves in places, but it's better to just save manually. The roster of characters is bigger, even if most of them beyond Hheily are pretty minor. There's even one voiced by Haakos Baelz of Hololive! Neato! Hheily is voiced by Brianna Knickerbocker, who does a great job in conveying Hheily's innocence, despite the horrors of her color's influence on living things. It's certainly an interesting blend of the stories I mentioned earlier. "The Color Out of Space" is one of my favorite Lovecraft tales, and I didn't think I'd be so happy with it becoming a "hot babe," let alone an innocent, caring one, but here we are! The other actors all do a great job with the small roles they have, of course. The music, including the anime style ending them, is really good. I think the overall sound design is better than ever. The visuals have a sort of "modernized 1990s anime" look. That is to say, an aesthetic that is intended to capture the spirit of the 90s (given the game takes place in the early 90s), right down to an everpresent CRT filter. It's very good at making things mostly feel like they belong in some 90s anime, but there are aspects that feel more like a modern throwback to that time period, rather than being 100% faithful. It nevertheless looks good though. It's probably the best these titles have ever looked. Compared to past titles, there are no rituals, which is both a blessing and a curse. On one hand, I think the rituals are part of the charm of the previous titles. The lack of them is felt as a fan of the previous titles, even considering how much some of the things you needed to do for them in "A Date to Die For" frustrated me. There is a good reason for that, but that's a major spoiler. Also, as a result of no rituals, the challenge basically comes from finding colored objects to feed Hheily at the right times, without losing access to others... but this is somewhat circumvented by the pile of Love Letters on Dude's dining table, which, more often than not, produce a colored flower. It's not bottomless, but there's a lot of them. As such though, there's no "final gauntlet" type challenge, which is a good and bad thing. Good because some of the rituals for those were frustrating given the limitations of the mechanics, but bad because the core loop of the game never really gets changed much. At the end of the day, I'm actually pretty satisfied with "Crush Landing." I like it more than "A Date To Die For," just because it's less mechanically janky... but I don't know, I still think "First Date" is the best title. Probably because I like that game's simplicity in story and gameplay a bit more. It doesn't help that this game lacks smooches for the reason that smooching Hheily would be legit fatal, but the lack of smooches is sorely felt. I do think the pseudo-twist at the end of the True End, and the post-credits scene (which asks if you've seen the ending of "A Date To Die For" by the by, so you should play that first) recontextualizes the whole series. I won't say how, but it's super cool for a nerd like me. 8/10
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Languages: English**languages with full audio support
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, this is a step in the right direction for me as far as the series; adapting a story like Color Out of Space is a different direction than I would have thought, but the variety of endings and changes that every playthrough creates is something I felt lacking in the other two games. However, I believe that the actual gameplay segments from Date to Die for are definitely missed in this game. I would have loved to see more exploration for items instead of the small area we got access to. I loved this game as much as I loved any other entry for the series, and I hope the developers continue to refine this niche subject matter to create something akin to a true masterpiece.
PRETTY COLORS! !(☆▽☆) Ţ̸͕̰̥͔̹͕̮̪͕̜̫͍͚̓̓́̆̐̚͜ḥ̷̢̧̛̻͕̻͈̩͇̠͕̰͇̰̰̝̥̿̈́̂̓͋͆̀̎͑̾e̸̡̡̥̲͙͚͕̪̥̭͚̖̮͋̊̾͜ ̶̖̞͓̜͐̋͌͑̏̋̇̚͝͝d̶̛̹͂̐͛̊͊̎͂̀̇̀̚͘a̸̢̛̝̗͎̓̊̿̑͂͗͐̕͝ř̵̥̈́̾͂͛͌̀̍͌͐͘k̷̺̟̪̰̘͕̞̫̬̘̖̦̓̎̏͜͝n̸̡̧̜͍̫͙͉̳̘̝̭͚̘̻̾́̿͂̅ͅȩ̷̯̼̪̣̻̫̠̞̮̗͎̤͇̭̈̀̈́̐͒̎͗s̴̨̪̱͔̪̰̙̜̫͈̳̎̂͛̈́́̏̍̅̆̕͝s̶̪̪̱̤̳͎͇̝̿͑̄̑̏͋̇̀͆̀̀͌̀̊̉̚͜ͅ ̷̡͚̘̩̳͕̹͍̬̯͔̝͆̀į̴̧̛͍̼̺͕̫͇͕̣̳̩̫̦̤͆̃̄̆̽̋͑͆̀ş̸̛̘̞̪̪̜̠̣͙͖̲̳̟̙̲̀͛̑̋̌̉̊̿̓͜ͅ ̸̜͙̒̀̑͗̀̅͊̄̏̄͂̀͑̚̕͝p̴͎̼̹̺̬̳̟̺̥͔̮̝̟̽͛̊̓͊͌̒̂̍̀̓̈́̚͘͜͝r̷͚̬͉͖̜͔̔̔ͅē̵̢̧̯̬̤̖͈̗͈̝͓̰͍͕̭̥̫̉̈́̾̌͋̂̐̉̈́̾̓̒͆̾͝͠t̵̘̤͇̥̰͖̜̘̠͖̗͘͜͜͜ͅͅẗ̶̨͓̗̫͇̳͍̪̠̣̻͊̑̇́̈́̃͑̚͠͝ȳ̴̧̩̣͈̲͍͇̹̱̣̳̠̬̃̋͊͗̊̌̇̐͋͝͠ ̶̛̟͈̮̱͓͖̘͓̞͙͗̂̉͊̾̀̓̇ą̴̛͎̙̦͙͔͇̫̲̫̞̲̥͔͕̻́͛́̾̅͊͠͝s̷̰͖̝̭͍̒̐̉̀ ̶̢̢̛͍̠͓̬̤̩̺̪̙̪͕̤̠̥̩͌͆̾̿̅̌̃͒̿̽̌͒̔w̸̛̺̖͈̣̑̆̌̇e̷͍̜͖͉̘̟̪͐̐̌̈̆͒͌̈́̽̎̓̊͛̉͘͜͝l̴̨̢̨͔̠̜̞̬̗̘̟̩̮̱͆̅̇͌̎͒́͒̈́͒͝ḷ̴̡̮̬̦̪͕̪̞̫̼̈́̀̎́̑͑͆̾̉̋̇͛̀̓̀̕͝
This isn't linear with a few branches like the previous two games. It's more sandboxy with little to no direction other than what the trailer suggests: keep Hheily alive at all costs. It's short, but short in the way that each ending can be reached within half an hour to an hour of playing straight from the beginning. There's a little bit of RNG, but one you can control a little bit after a couple of playthroughs. You will be speed running dialogue once you've seen it once or twice just to get to the endings. The writing is pretty funny at times, but I feel there's sadly not enough of it and many of the NPC's come by very non-chalantly despite a meteorite landing into your room. Overall, it retains the comedy, but very little impact from the existentialist horror unlike the other two games, but that might be a bias on my part because I never read The Colour Out of Space.
Not bad actually. Another Sucker For love game I have enjoyed. Comping this to the first two games, it does not have chapters. With some RNG aspects, this is a singular episode with consequences on how you interact with everyone. It's not a bad idea really, but it just shortens the game by a bit, shorter than what I'm used to. To compensate not having episodes, not only it gives you the option to manually save whatever you're doing, you interact with a plenty of NPCs, like a lot of them. All have different personalities and unique reasons why they are in the game. You also have a lot of endings to get, and I've enjoyed most of them for sure. They've recently patched in an Ending list to the main menu so it helps track what you have already done in the game. Perfect for me to get every achievement! I feel this is a good game to buy. However, to slightly prevent spoilers, I say pick up the first two games and play through them before playing this one.
Short overview without spoilers: I liked it. If you enjoyed the first 2 sucker for love games then this one is an obvious must. They expand on the individual player choice in this game, letting people pick dialogue options, and I think they do it phenomenally. Compared to the last games, this one really makes every choice you do feel like it has some sort of impact. The story also expands well on the lore. Now to talk spoilers. The plot twist that Dude was Buck the whole time was done well imo. It makes sense in the story and I'm excited to see how they're gonna build on everything in the upcoming game. The side characters were also amazing. Out of all the other sfl games this one has the best side characters for sure. It does a great job immersing the player into the story and getting them to care about them. I also really liked doing the "keep your pets alive" achievement. Having to juggle the chameleon between colors was surprisingly fun and added even more gameplay that I wasn't expecting. I like the individual endings too. Really builds on and makes the lore between the darkness Hhailey and Muu very interesting. The art in this game was also great. Reminds me of persona in a way how they went from only expressions to full on blinking and mouthing. Most of the music overall is better then the previous games imo. Ending song was also really good. Overall, great game. Worth the wait and I can't wait to see what Akabaka comes up with next.
I literally JUST finished getting all the endings in this game as well as all the trophies!! So I gotta say this was extremely fun to navigate and attempt many trial and errors trying to figure everything out. So much replayability that I personally didn't get tired of it one bit The art style is what drew me in initially, it's so cute and very colorful. I love the humor but especially loved the body horror- it was fun the first time seeing who was going to show up and what they possibly may look like. Some endings I enjoyed more than others, some of them I probably wouldn't have even bothered including tbh. But still fun seeing them all regardless! I do think I missed out on seeing a character though? The gang from the club were mentioned in the credits but I never got to see them once. I do remember getting a phone call from the club but nothing came from that. Interesting how many times I ran the game back and never encountered them once. All in all I really really enjoyed this game a lot and highly recommend it if you're looking for something simple and easy to indulge in!!
太好玩了我靠
I got to date the comet and ruin future versions of self to ruin. Straight up it's a good game though it's not as good as the first and second for me. This game is more puzzle based and surprisingly less horror (Though don't get me the horror is their) then the other two.
flora my darling. anyways so many peak lines. i'm not all the way thru so i will prolly come back and edit this but the endings ive gotten so far, the prose, the art, the story - very good and very much an elaboration on the previous two games to me. stay in the kitchen please your cooking is ♥♥♥♥♥♥♥ spectacular
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