
A unique artist sim game with realistic paint mixing, physics and numerous painting tools. Upgrade and customize your studio, complete tasks, sell and expose art, buy instruments and get famous!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 97% | — | $3.7M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nagyon nagy válaszékkal rendelkezik kreatív eszközökkel. Kimondottan szórakoztató! Bátran ajánlom^^
It's cool if you are good at art, unfortunately I am incapable of drawing straight lines :(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Turkish, Polish
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Art is Fun.
можно рисовать писюны и свастоны рекомендую
genuinely making art fun again. i've had my eyes on this game for a good while after having played the creative space demo version, and i don't regret picking this up at all. if i get fed up with a piece, i can just walk off and paint a wall or entire object. i can buy a bunch of the same item and flood a room with it. the creative mode existing at [i]all[/i] is such a godsend. after having done so much professional, high effort and energy art in a row, it's nice to play this game and just. not have to care about that. not to mention how this game changes my workflow entirely with the lack of eraser options (and i'm saying this as a positive; my traditional art workflow involves a lot of carving with the eraser, and only having the laser eraser as a detailed erasing option makes this feel fresh. [i]tangible[/i]). a wonderful and much needed breath of fresh air. can't wait to try out streamer mode.
ИДАЛНО
можно рисовать
SuchArt!, developed by Goose Minded and published by HypeTrain Digital, is an inventive and deeply personal simulation that transforms the act of painting into a tactile, expressive experience. Set in a futuristic art studio orbiting Earth in the year 2130, it places you in the shoes of an artist who can manipulate colors, textures, and materials in ways that feel both familiar and fantastical. Rather than focusing on competition or rigid objectives, the game celebrates creativity for its own sake. It’s not about winning or losing—it’s about expression, experimentation, and the joy of watching a blank canvas transform under your virtual brush. At its core, SuchArt! captures the essence of artistic freedom, giving players a space where every stroke matters and nothing is truly wrong. From the moment you step into your studio, you’re greeted by an environment that feels alive with possibility. The space is filled with brushes, rollers, palette knives, spray cans, sponges, and a wide range of paints that can be mixed, splattered, or blended in an astonishingly realistic way. The game’s physics system ensures that paint behaves organically—colors bleed into one another, surfaces absorb pigment differently, and textures form depending on your tool choice and technique. Whether you’re flicking bright colors across a large wall or layering subtle tones on a small canvas, the experience mimics the messy joy of real painting while removing the physical constraints of cost and cleanup. You can even paint on walls, floors, and furniture, turning your entire studio into one sprawling art installation. The freedom to experiment without limits gives the game its meditative charm, inviting players to lose themselves in the act of creation. While the game provides structure through commissions, sales, and email requests from virtual clients, it never forces you to adhere to a strict path. These missions act as prompts rather than orders, offering gentle direction when inspiration runs dry. Completing them rewards credits used to upgrade your studio—expanding your workspace, unlocking new tools, or customizing your environment to better reflect your style. Yet even as the game introduces these elements, it never stops being about the art itself. You can ignore the economy altogether and simply paint for your own satisfaction. This open-ended approach allows SuchArt! to cater to both those who crave a sense of progression and those who simply want to relax and express themselves freely. It’s less a career simulator than a playground for creativity, a digital art lab where imagination dictates the rules. The tactile sensation of painting is where SuchArt! shines brightest. Each brushstroke feels intentional, and the way the paint interacts with surfaces gives every piece a sense of depth and personality. There’s genuine satisfaction in watching colors mix, in seeing layers build up until they resemble something alive. The physics engine goes beyond novelty—it allows spontaneous accidents and discoveries, mirroring the unpredictability that makes real art so compelling. Even when a piece doesn’t turn out as planned, the process feels meaningful. This is one of the rare games where failure doesn’t exist; every experiment teaches you something new. For many players, that sense of freedom makes the game not only fun but therapeutic. It offers a space for mindfulness—a quiet escape from stress where creative flow takes over and time seems to disappear. Visually, the game balances realism and whimsy with care. The studio’s futuristic setting, filled with sleek gadgets and zero-gravity quirks, contrasts nicely with the organic chaos of paint and texture. The tools and objects have a tangible presence, and the color palette of the game world is vibrant without being overwhelming. The soundtrack complements this perfectly: ambient electronic tones drift in the background, creating an atmosphere of calm focus. Every sound, from the swish of a brush to the hiss of a spray can, adds to the immersion. The result is an environment that feels alive and responsive, a living canvas that evolves with your every action. The visual and auditory feedback loop—where every stroke feels rewarding both to the eye and the ear—gives the game a meditative quality that’s rare in simulation titles. Yet for all its strengths, SuchArt! is not without imperfections. The control system, while generally intuitive, can sometimes struggle with precision. Brushes may rotate unexpectedly, and fine detail work can feel clumsy without careful adjustment of sensitivity or perspective. Some of the physics interactions, particularly with large paint splatters or complex surfaces, can lead to unpredictable results. There are moments when the camera and tool alignment feel awkward, interrupting the otherwise fluid process of creation. Despite these quirks, most players learn to embrace them as part of the experience—after all, real painting is rarely flawless. Another limitation is longevity: once you’ve explored all the tools, unlocked your upgrades, and completed a number of commissions, the structure starts to feel repetitive. However, the infinite potential for self-expression ensures that even after the novelty fades, the game can remain a relaxing retreat to revisit whenever inspiration strikes. What makes SuchArt! stand out is its genuine love for creativity. It doesn’t try to gamify art with scores or comparisons. Instead, it invites players to discover their inner artist in a space free from judgment. The futuristic setting, the responsive tools, and the emphasis on expression come together to form an experience that is both playful and profound. Whether you’re carefully crafting a realistic portrait or splattering colors in an abstract frenzy, the game treats every creation as valid and worth displaying. In a genre often dominated by precision and optimization, SuchArt! dares to celebrate imperfection. It’s a rare kind of simulation that doesn’t simulate work—it simulates inspiration. For anyone who has ever wanted to paint without fear of waste or failure, SuchArt! offers something truly special: a boundless digital canvas where creativity, not perfection, is the ultimate goal. Rating: 9/10
A great game for chill vibes or wanting to draw and get creative not just to paint on the canavas but on the hangers too, or maybe your own studio. Basically anything. The mechanics are really good or the many choices of varieties to use. Can't forget the pet bot too. A chill little guy to have around, but won't stop being stupid enough to fly over to my stuff and paint making a mess.
Эта игра идеально совмещает в себе симулятор рисования и интересный сюжет (или может лор, я не особо понял как это назвать).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 1.3K | 97% | Free | |
| $9.2K | 41 | 95% | $7.49 | |
| $2.7K | 85 | 80% | $0.99 | |
| $1.7K | 10 | 40% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6K | 72% | $19.99 | |
| $3.7M | 19.1K | 83% | $7.49 | |
| $3.7M | 5.7K | 90% | $19.99 | |
| $3.7M | 6.7K | 70% | $24.99 | |
| $3.7M | 6.8K | 93% | $14.99 | |
| $3.7M | 7.6K | 79% | $29.99 |