
Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Subnautica 2 is an underwater survival adventure game set on an all-new alien world. It is the next chapter in the Subnautica universe, developed by Unknown Worlds.
Driven from your home by ongoing conflict, Alterra offers you the chance at a new life. But as the colony ship CICADA shepherds you and your fellow Pioneers to your new home, something goes awry. The ship’s AI insists that your mission should continue. Stranded and faced with near-insurmountable odds, you must do everything in your power to survive. The future of humanity on this world is in your hands.
Subnautica 2 is being crafted as a single-player experience that you can optionally play in online co-operative multiplayer with up to three friends. You can choose from four pre-designed characters, with more characters and customization options coming throughout Early Access. Work together to explore long-forgotten ruins and learn to adapt to a planet that might not want you there.
To survive the depths and make this planet your home, you’ll need to utilize all the tools at your disposal. Traverse vibrant and breathtaking biomes with your Tadpole submersible. Design and customize bases to return to when your adventures push you beyond the safety of shallow waters. As Early Access develops, so too will your array of tools, equipment, and vehicles. Upgrades will help push you beyond your boundaries and unlock the secrets of this strange world.
Scan and study a rich world of biodiversity to understand life here. Discover everything from the smallest creatures to towering Leviathans. Experience the wonder, and sometimes danger, lurking around every corner. Every dive is an opportunity to uncover why the ship's AI is so determined to continue the mission and what mysteries lie beneath the surface of this breathtaking new frontier.
Subnautica 2 is an Early Access title in active development. Throughout this journey, we will continuously expand the world with additional biomes, creatures, and craftables, while expanding the narrative. You may encounter bugs, in-development features, and performance issues. Your feedback is the cornerstone of our development process. Join us and help shape the next chapter of the Subnautica universe.
Subnautica 2 is being developed by Unknown Worlds, the studio behind the award-winning Subnautica and Subnautica: Below Zero. Our journey began with the 2003 Half-Life mod Natural Selection, and today we have evolved into a fully remote, globally distributed team spanning from the United States to the United Kingdom, France, Australia, and beyond. Defined by a philosophy of open development and over a decade of community-focused innovation, we invite you to dive back into the depths with a studio dedicated to pushing the boundaries of the survival genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 127.6Kreviews | 91% | — | $80.7M |
| $29.99 | — | 96% | #22 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Game devs did EVEN BETTER this time. I don't wanna spoil too much of the game so...Try it out! I'm shure it will be a heck of a time for you!
love it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #75, worst CA #100 · 11 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Spanish - Latin America, French, Japanese, Simplified Chinese, Italian, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exploring the depths with a partner is the best thing since sliced bread, honestly. Grab a friend for this one!
to much water
Has trouble running on my computer, but its got all the classic things we love about subnautica, and now we can play together. I'm mostly happy with the changes so far.
subnautica 2 ist für mich das beste spiel aller zeiten , doch es ist noch nicht anz fertig sondern noch in der entwicklung , in zukunft wird es noch mehr updates geben worauf ihr euch freuen könnt , im ganzen ist es auf einem guten weg in die fusstapfen fon sub 1 zu treten .
Very good adventure semi-horror underwater game. must play
So I love everything about what's currently in the game so far bar maybe 1 or 2 things. First, the games environment is amazing and often times has that cool thalasophobia feel of the first game, which i really like. Second, I like the current variety of creatures in the game so far. Lots of different fish/leviathans and the like currently in the game and i can't wait for more. Third, the base building is just as intuitive as the first two games and i like the way the tadpole feels when driving it through the water. Fourth, the story so far seems pretty engaging. Not much else to say on that. I like the story, creature design, map design, and how big the environment feels. Now onto the one thing that irks me a bit. Invincible fauna or invincible unharmable creatures. I understand that the devs want to take an approach that promotes non violence. However, it is very heavy handed in this game in that you can't even wack a predator on the nose with your tool to make it go away. I just think that's incredibly unrealistic to the point of breaking my suspension of belief. I understand not wanting players to just kill everything, but the fact is that even in the first two games, that's not what most players were doing anyways. Most people never killed a leviathan and most people just hit creatures to make them go away or to stop the continuous attacks. The vast majority of people were already playing within the spirit of the game. Making the creatures essentially immortal in a SURVIVAL game doesn't make a lick of sense. You have to kill the tiny fish and slugs for food and water anyways, so why stop players from defending themselves and driving creatures away the most natural way possible, with a bop to the nose or body. It feels restrictive. Like those invisible boundaries in some call of duty campaigns that restrict where you can go, except these boundaries are in an open world survival game where it doesn't make any sense. Fighting to survive is natural and taking that aspect of the natural world out of a survival game is just silly. Just don't add stasis or freeze weapons. That's how the people who like to kill the leviathans did it 90% of the time anyways. Like i can't even save my friend from a predator by ramming my tadpole into it. Ramming a probably 800 lb underwater vehicle into an animal should elicit some reaction from the animal that would allow my friend to escape without a scratch. It's just too unrealistic for a suspension of belief. Anyways, that's my little rant. Outside of the invincible everything, the game is legitamately good and i do recommend it. It's still a fun experience, but that immersion of the first subnautica just isn't there currently.
доделывайте гады
It's plane fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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